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103
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Community / DevLogs / Re: ▧ miniFlake α 11 ▨ Sexy, Sexy Shadows! ♜
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on: January 25, 2014, 11:15:38 AM
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Thanks a bunch for the positive feedback guys. Right now it's a bit busy I agree, bu that's mostly due to the new floor tiles, which are still very alpha, and will likely be improved upon to increase that readability.
Again, thanks for the feeds yo!
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110
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Community / DevLogs / Re: Screenshot Saturday
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on: January 11, 2014, 08:01:03 PM
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Coop @Rotondo & noumenus  That looks super fun! here's another screeny, hopefully i'm not breaking rules with an extra post but i thought this was cool.  All those lights running with the same performance of a single light inside GM: Studio and without the built in d3d lighting.
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111
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Community / DevLogs / Re: Screenshot Saturday
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on: January 11, 2014, 03:26:29 AM
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here's some more BZ+ goodness, all done in GM Studio without using any of the built in lighting systems.   @Oleksii: I tried out your demo but it kept pooping open that browser selection menu any time i tried to right click so you may want to change the controls for the web version. Other than that the game felt and looked really good, through i ran out of mana way too fast 
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112
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Community / DevLogs / Re: Blokzplus Engine: New Demo + Devlogs
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on: January 10, 2014, 02:25:45 PM
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A new devlog has been uploaded and the first post has been edited with a link to follow the devlogs. Also the demo has been updated. Keep in mind though that point lights have been temporarily removed from the demo until I feel they are more ready for public testing. Lights are super buggy right now. Check the first post for all the goodies!  
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115
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Community / DevLogs / Re: BLOKZplus: Voxel Engine PreAlpha Test Build
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on: January 04, 2014, 03:36:59 PM
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I might do that. They are really pretty textures. I'm not actually putting together a game with this at the moment, but rather an engine, or "template" that I hope to license out to other GM-S developers for a pretty low price.
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