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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

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101  Community / DevLogs / Re: Blokzplus Engine: New Demo + Devlogs on: February 01, 2014, 01:29:16 PM
Haha thanks Oodavid!
102  Community / DevLogs / Re: Screenshot Saturday on: February 01, 2014, 03:12:42 AM
A glimpse at something new:

103  Community / DevLogs / Re: ▧ miniFlake α 11 ▨ Sexy, Sexy Shadows! ♜ on: January 25, 2014, 11:15:38 AM
Thanks a bunch for the positive feedback guys. Right now it's a bit busy I agree, bu that's mostly due to the new floor tiles, which are still very alpha, and will likely be improved upon to increase that readability.

Again, thanks for the feeds yo!
104  Community / DevLogs / Re: Screenshot Saturday on: January 25, 2014, 02:31:25 AM
And here's a gif of the shiny new shadows system I've added to my rpg miniFlake:

105  Community / DevLogs / Re: ▧ miniFlake α 11 ▨ Dungeon Biomes?! ♜ on: January 25, 2014, 02:20:11 AM
Checkit out now, funk soul brother! There's a shiny new shadow system in place!

106  Community / DevLogs / Re: ▧ miniFlake α 11 ▨ New Experimental Ouya Build! ♜ on: January 19, 2014, 12:53:55 AM
more updates: new tilesets and inner dungeon biomes in action:

107  Community / DevLogs / Re: Blokzplus Engine: New Demo + Devlogs on: January 19, 2014, 12:46:21 AM
Lol thanks. I'm not the kind of guy to run around making clones Tongue btw here's some updates. A new devlog should be up in the next couple of days to show off these fancy new lightings:





108  Community / DevLogs / Re: Screenshot Saturday on: January 19, 2014, 12:38:42 AM
New tilesets and dungeon biomes placed with perlin algorithms:

109  Community / DevLogs / Re: ▧ miniFlake α 11 ▨ New Experimental Ouya Build! ♜ on: January 15, 2014, 11:07:47 PM
Heya guys, working on the A12, got books loading through the external xml database, and working on alchemy improvements!



110  Community / DevLogs / Re: Screenshot Saturday on: January 11, 2014, 08:01:03 PM
Coop


@Rotondo & noumenus  Kiss

That looks super fun! here's another screeny, hopefully i'm not breaking rules with an extra post but i thought this was cool.



All those lights running with the same performance of a single light inside GM: Studio and without the built in d3d lighting.
111  Community / DevLogs / Re: Screenshot Saturday on: January 11, 2014, 03:26:29 AM
here's some more BZ+ goodness, all done in GM Studio without using any of the built in lighting systems.





@Oleksii: I tried out your demo but it kept pooping open that browser selection menu any time i tried to right click so you may want to change the controls for the web version. Other than that the game felt and looked really good, through i ran out of mana way too fast Tongue
112  Community / DevLogs / Re: Blokzplus Engine: New Demo + Devlogs on: January 10, 2014, 02:25:45 PM
A new devlog has been uploaded and the first post has been edited with a link to follow the devlogs. Also the demo has been updated. Keep in mind though that point lights have been temporarily removed from the demo until I feel they are more ready for public testing. Lights are super buggy right now. Check the first post for all the goodies!


113  Community / DevLogs / Re: BLOKZplus: Voxel Engine PreAlpha Test Build on: January 07, 2014, 12:20:33 PM
Actually I will be making an original game with this, but I need a complete engine first. This is what i'm planning, albeit on a much older version of the engine:

114  Community / DevLogs / Re: BLOKZplus: Voxel Engine PreAlpha Test Build on: January 07, 2014, 12:08:55 AM
Small teaser update:



115  Community / DevLogs / Re: BLOKZplus: Voxel Engine PreAlpha Test Build on: January 04, 2014, 03:36:59 PM
I might do that. They are really pretty textures. I'm not actually putting together a game with this at the moment, but rather an engine, or "template" that I hope to license out to other GM-S developers for a pretty low price.
116  Community / DevLogs / Re: Screenshot Saturday on: January 04, 2014, 02:54:12 PM
@Oleksii Slipets: That looks super sexy! Do you have any playable demos?
117  Community / DevLogs / Re: BLOKZplus: Voxel Engine PreAlpha Test Build on: January 04, 2014, 01:41:20 PM
I'm not, but I'm borrowing textures from various texture packs for my demos. Saves me some time. The textures will all be replaced with creative commons textures upon release of the source.
118  Community / DevLogs / Re: Screenshot Saturday on: January 04, 2014, 12:51:33 PM
Some BLOKZ+ updates:





All in GM: Studio Smiley
119  Community / DevLogs / Re: BLOKZplus: Voxel Engine PreAlpha Test Build on: January 02, 2014, 04:34:26 PM
Heya guys, posted the first Blokz+ devlog on youtube!



120  Community / DevLogs / Re: Project Rain World on: January 01, 2014, 12:47:32 PM
Congrats on the Indiestatik 2014 list! They definitely made the right choice!
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