Show Posts
|
|
Pages: 1 ... 5 6 [7] 8 9 ... 16
|
|
121
|
Community / DevLogs / Re: BLOKZplus: Voxel Engine PreAlpha Test Build
|
on: January 01, 2014, 02:58:28 AM
|
|
Thanks for the comments DarkPixel. Right now the chunk generation is pretty laggy, and it keeps going and going until all of the chunks are generated, which is only 13x13 in the current demo so after a couple of minutes the game will get much smoother. As for those missing faces, those occur along seams between chunks, along with vertex AO mismatching. Those issues have been corrected today and will be so in the next demo. Thanks for playing with it! Give it a little bit to generate the whole terrain then play around with it, and don't forget about Noclip Flight, you can discover some interesting cave systems with it!
|
|
|
|
|
123
|
Community / DevLogs / Re: BLOKZplus: Voxel Engine PreAlpha Test Build
|
on: December 31, 2013, 05:00:52 PM
|
Added a presentation mode to use in a devlog series I'm going to post on youtube to show off engine progress. When you press the enter key to free up the mouse, you'll get a nice view like this:  This isnt in the current build of the demo but will be added in a coming update.
|
|
|
|
|
125
|
Community / DevLogs / Re: Pro Wok
|
on: December 31, 2013, 01:32:57 AM
|
|
This looks super fun. I'd love to see this with some more fleshed out assets but it looks like it'll be a blast to play with.
|
|
|
|
|
130
|
Community / DevLogs / Blokzplus Engine: New Demo + Devlogs
|
on: December 30, 2013, 10:24:41 PM
|
BLOKZplus is a new voxel world engine for GameMaker Studio inspired by games like Infiniminer, Minecraft, and Terrablox. Here are some of the features of the current PreAlpha demo:- Fast Perlin and Ridged Multifractal terrain generation.
- Chunk based terrain.
- Realtime dynamic chunk generation (walk around while the world builds itself around you).
- Blocks cast smooth shadows.
- Foliage blocks blow in the breeze.
- Blocks can have tags attached, such as a glow color or a special front facing texture.
- 3D perlin caves system.
- Tons of block types, like stackable half blocks, morphed blocks with different heights and widths, cling blocks that you can place on the sides of other blocks, and even beds!
- Vertex baked smooth AO and Lighting effects.
- Super efficient texture lookup system with no redundant textures or unused spaces.
- And more!
   Originally BLOKZplus began as a simple conversion of the Block Engine by Lourens into GameMaker Studio with improved terrain generation and fixed ds_grid warnings but it quickly took on a new life of it's own. My intention for the engine once it's complete enough is to license it's use to other GM developers at a low cost. however this won't happen until the engine is as feature rich and responsive as possible. I don't intend to market anything less than outstanding. That being said, this is a very early test build that I want you to try out, give me your feedback, average frame rate, and average chunk speeds, and any complaints, comments, or suggestions you might want see in the final product. This is something I feel very strongly about and I want to make this engine as awesome as possible and your feedback will make that possible! Download the demo:PreALPHA TestbuildPlease be sure to look through the readme if you want to avoid crashes! Also, please keep comments civilized. If you have any issues with the fact that I intend to commercialize the large amounts of work that I put into this, keep in mind that times are really hard right now for everyone and we could all use a little extra help every now and then.
|
|
|
|
|
132
|
Community / DevLogs / Re: Screenshot Saturday
|
on: December 28, 2013, 01:58:47 AM
|
@ Immudelki: That looks intriguing... Here's some screenies of an engine I put together over the past week. Had no internet access so this came from sheer boredom. Looks pretty good I think    This is all done in GameMaker:Studio. I've got terrain generation running super fast, and frame rates are pretty high too. Got a lot of ideas to add to this little fella!
|
|
|
|
|
134
|
Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!!
|
on: September 16, 2013, 01:29:04 PM
|
|
Okay thanks, i figured it might have been. i accidentally picked the wrong image to switch back to. Also just to clarify, is it agains the rules to advertise a raffle in a signature? I don't want to offend anybody or break any rules but i've got 800 dollar software that i havent used and dont need, but I'm in a sticky financial situation that involves me paying for a surgery.
|
|
|
|
|