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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 01:56:05 AM

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121  Community / DevLogs / Re: BLOKZplus: Voxel Engine PreAlpha Test Build on: January 01, 2014, 02:58:28 AM
Thanks for the comments DarkPixel. Right now the chunk generation is pretty laggy, and it keeps going and going until all of the chunks are generated, which is only 13x13 in the current demo so after a couple of minutes the game will get much smoother. As for those missing faces, those occur along seams between chunks, along with vertex AO mismatching. Those issues have been corrected today and will be so in the next demo. Thanks for playing with it! Give it a little bit to generate the whole terrain then play around with it, and don't forget about Noclip Flight, you can discover some interesting cave systems with it!
122  Community / DevLogs / Re: BLOKZplus: Voxel Engine PreAlpha Test Build on: December 31, 2013, 11:34:53 PM
Removed all the chunk seams:



123  Community / DevLogs / Re: BLOKZplus: Voxel Engine PreAlpha Test Build on: December 31, 2013, 05:00:52 PM
Added a presentation mode to use in a devlog series I'm going to post on youtube to show off engine progress. When you press the enter key to free up the mouse, you'll get a nice view like this:



This isnt in the current build of the demo but will be added in a coming update.
124  Community / DevLogs / Re: Doctor Who : A Brilliant Game - alpha released ! on: December 31, 2013, 01:39:04 AM
The art style is really gorgeous. I'd be playing it right now but I gotta way DoD first Tongue
125  Community / DevLogs / Re: Pro Wok on: December 31, 2013, 01:32:57 AM
This looks super fun. I'd love to see this with some more fleshed out assets but it looks like it'll be a blast to play with.
126  Community / DevLogs / Re: BLOKZplus: Voxel Engine PreAlpha Test Build on: December 31, 2013, 01:07:14 AM
Lol well that's an easy fix. Any crits on the demo?
127  Community / DevLogs / Re: EmoMcGothington Misunderstood Rebel on: December 31, 2013, 12:23:52 AM
Maybe it's really blowing in one direction but off camera there's some obstruction that splits it into two directions? XP
128  Community / DevLogs / Re: EmoMcGothington Misunderstood Rebel on: December 31, 2013, 12:02:31 AM
This game is looking really tasty! hehe
129  Community / DevLogs / Re: The 7 towers. Pixel side scrolling Gothic adventure. on: December 30, 2013, 10:54:52 PM
This looks crazy sexy! Takes me back to the incredibly painful button mashing days of my youth that left dimples in my thumbs!
130  Community / DevLogs / Blokzplus Engine: New Demo + Devlogs on: December 30, 2013, 10:24:41 PM


BLOKZplus is a new voxel world engine for GameMaker Studio inspired by games like Infiniminer, Minecraft, and Terrablox.





Here are some of the features of the current PreAlpha demo:
  • Fast Perlin and Ridged Multifractal terrain generation.
  • Chunk based terrain.
  • Realtime dynamic chunk generation (walk around while the world builds itself around you).
  • Blocks cast smooth shadows.
  • Foliage blocks blow in the breeze.
  • Blocks can have tags attached, such as a glow color or a special front facing texture.
  • 3D perlin caves system.
  • Tons of block types, like stackable half blocks, morphed blocks with different heights and widths, cling blocks that you can place on the sides of other blocks, and even beds!
  • Vertex baked smooth AO and Lighting effects.
  • Super efficient texture lookup system with no redundant textures or unused spaces.
  • And more!




Originally BLOKZplus began as a simple conversion of the Block Engine by Lourens into GameMaker Studio with improved terrain generation and fixed ds_grid warnings but it quickly took on a new life of it's own. My intention for the engine once it's complete enough is to license it's use to other GM developers at a low cost. however this won't happen until the engine is as feature rich and responsive as possible. I don't intend to market anything less than outstanding.
 
That being said, this is a very early test build that I want you to try out, give me your feedback, average frame rate, and average chunk speeds, and any complaints, comments, or suggestions you might want see in the final product. This is something I feel very strongly about and I want to make this engine as awesome as possible and your feedback will make that possible!
 
Download the demo:
PreALPHA Testbuild
Please be sure to look through the readme if you want to avoid crashes!
 
Also, please keep comments civilized. If you have any issues with the fact that I intend to commercialize the large amounts of work that I put into this, keep in mind that times are really hard right now for everyone and we could all use a little extra help every now and then.
131  Community / DevLogs / Re: Cave Crusade on: December 30, 2013, 08:21:41 PM
You gots some sexy arts!
132  Community / DevLogs / Re: Screenshot Saturday on: December 28, 2013, 01:58:47 AM
@ Immudelki: That looks intriguing...

Here's some screenies of an engine I put together over the past week. Had no internet access so this came from sheer boredom. Looks pretty good I think Smiley





This is all done in GameMaker:Studio. I've got terrain generation running super fast, and frame rates are pretty high too. Got a lot of ideas to add to this little fella!
133  Community / DevLogs / Re: ▧ miniFlake α 11 ▨ Now in the Deadly Dungeons Bundle ♜ on: November 26, 2013, 11:52:59 PM
Heeeeey! A11 is up! Go geddit!



134  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: September 16, 2013, 01:29:04 PM
Okay thanks, i figured it might have been. i accidentally picked the wrong image to switch back to. Also just to clarify, is it agains the rules to advertise a raffle in a signature? I don't want to offend anybody or break any rules but i've got 800 dollar software that i havent used and dont need, but I'm in a sticky financial situation that involves me paying for a surgery.
135  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: September 16, 2013, 01:12:58 PM
Obviously i've done something to hurt you, so fine, i'll retract my post and change my signature. But there's no cause for that kind of language.
136  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: September 16, 2013, 01:10:49 PM
Why am I the worst? Is 15 too much? it's 800 dollar software, and I'm giving a video game to all entrants so I'm not just taking everyone's money. Should I add more rewards? I'm really not trying to take anything from people but i'm in a very sticky situation financially.
137  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: September 16, 2013, 12:51:34 PM
EDIt: Obviously I must have terribly offended Blademasterbobo, so i'm retracting my post. You can find out more about it by clicking my signature.
138  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: September 15, 2013, 08:00:39 AM
There are a couple things that are difficult to do with GM but it's gotten a hundred times better than it was ages ago. Its now got shader support and native compilation so games can look much better and run much more efficient.
139  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: September 14, 2013, 09:36:48 PM
Yea i'm looking to sell it. I'm asking 200. I need to help pay for my girlfriend's surgery. That's about 600 bucks off.
140  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: September 14, 2013, 09:42:26 AM
Lol message me for details if anyone's interested.
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