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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

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221  Community / DevLogs / Re: MiniFlake *Now Part of the IndieRoyale Getaway Bundle* on: August 28, 2012, 11:13:13 AM
That's just the game's trailer. Has really nothing to do with the game itself.
222  Community / DevLogs / Re: Screenshot Saturday on: August 28, 2012, 10:28:20 AM
UPDATE: here's some fishing to keep on topic


It's far from saturday, but this pic can't wait Smiley managed to get my game miniFlake into IndieRoyale.com's Getaway Bundle!

223  Community / DevLogs / Re: MiniFlake *Now Part of the IndieRoyale Getaway Bundle* on: August 28, 2012, 10:17:11 AM
HUGE NEWS!! miniFlake has been picked up by IndieRoyale.com to be featured in there current product called the Getaway Bundle! If you get in on it now you can get a good price on several great games:

Shattered Horizon
Analogue: A Hate Story
Da New Guys
Super Amazing Wagon Adventure
Waves
And miniFlake!
224  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *Alpha at 35% OFF, Accepting Preorders* on: August 27, 2012, 02:54:13 PM
The way it will work is you'll be able to move the fishing pole around to entice fish, and when one chomps down on the line you tap the action key repeatedly, trying not to snap the line, to reel in the fish.
225  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *Alpha at 35% OFF, Accepting Preorders* on: August 23, 2012, 06:06:27 PM
Hey guys, a new update is pending very shortly, featuring...

FISHING!!


among a few other changes Smiley
226  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *Alpha at 35% OFF, Accepting Preorders* on: August 14, 2012, 10:16:55 PM
Hey guys just updating to post the screenshot of a new feature currently in the works.



any guesses? lol

also check out the super pretty update to the crt effect =)
227  Community / DevLogs / Re: I-Game-Pistol: low cost motion tracking peripheral on: August 11, 2012, 03:42:22 PM
Thats something that ive been pining over as well. Right now I'm offering up just a motion control solution to use in conjunction with some other kind of controller for player movement. I may in the end come up with a solution for that as well, but for now I'm focusing on this part. Who knows, maybe AR could solve that problem as well.

EDIT:
I've discovered some more issues regarding the head of the gun blocking the webcam from seeing the flap and i'm conceptualizing some solutions to the issue that changes the location of the flap as well as it's shape that would aleviate that issue as well as turning the gun into a transformer looking thing lol
228  Community / DevLogs / Re: I-Game-Pistol: low cost motion tracking peripheral on: August 11, 2012, 03:19:38 PM
Hey guys, thanks for allthe positive feeback. Once i begin working on the software part of this I'll work my butt off to optimise the crap out of it. I'm glad you guys are supporting this idea though. I enjoy the validation of my ideas Tongue
229  Community / DevLogs / Re: Screenshot Saturday on: August 11, 2012, 11:56:41 AM
my latest invention: Super low cost motion tracking peripheral for pc gaming Smiley



230  Community / DevLogs / Re: I-Game-Pistol: low cost motion tracking peripheral on: August 11, 2012, 10:53:08 AM
With the current pc I'm using, i havent even set up a good testing bed because its about 4 years old and im not sure how wll it can handlestuff like this. However the motion tracking elements are a pretty big no brainer. as for the flap becoming obscured by the cuboid, thays something I've  thought of and will figure out how to remedy in future prototypes.
231  Community / DevLogs / Re: I-Game-Pistol: low cost motion tracking peripheral on: August 10, 2012, 07:55:22 PM
Hey guys, a lot of work was put into this first prototype and much was learned. Before i get into what i learned, i'll go ahead and show you guys what the prototype looks like all put together:





Now as you can tell it's a little large to be comfortable in my hands. That's an easy solution, also some parts had to be physically cut apart to allow for the mechanisms inside to have full unrestricted motion. Also a few small parts have been removed from the design completely since they were deemed unimportant enough to scrap. This also made it much easier to put together Smiley.

Some more work needs to be put into the design before i settle upon something that i consider to be a final product, but this is a great first step on the road to affordable motion tracking solutions for gamers!
232  Community / DevLogs / Re: I-Game-Pistol: low cost motion tracking peripheral on: August 09, 2012, 08:20:13 PM
Hey guys, i updated the current prototype to try help it hold up under pressure, broke the handle up into smaller parts, and filled the whole thing with support sheets that should help it retain it's shape. Also makes it look a little cooler.





Just finished the first iteration of disassembly, and printed out all the pages for the first version of the prototype. I intend on there being multiple models like i stated before, a more complex build, then a simpler, yet a tad uglier version that will also use up fiewer sheets of paper to assemble, as the current prototype uses 21 sheets of cardstock Tongue
233  Community / DevLogs / I-Game-Pistol: low cost motion tracking peripheral on: August 09, 2012, 05:32:55 PM
Hey guys, Indecom here with another little project i'm developing alongside miniFlake. This project is a low cost motion tracking peripheral that will track motion and angle at a 1-1 rate similar to the playstation move but with a significantly lower price range.

I decided to come up with this design while discussing my future support of the Oculus Rift vr headset. I was thinking to myself about what techniques could be used to track the physical motion of a players hand rather than just sticking to mouse and keyboard, and in such a way that i wouldnt have to shell out another hundred or more dollars for just another motion controller for my pc. So the I-Game-Pistol was born.

What is the I-Game-Pistol? Essentially it's a lightweight gun peripheral with a big cuboid instead of a barrel. The cost effectivity of this device is based around the fact that it's built entirely out of paper, buy the template online, print it out, then cut and glue it together. There will be multiple models of the I-Game-Pistol, and eventually there may even be various rifles and other devices such as brass knuckles.

How does the I-Game-Pistol work? The secret to the peripheral is it's cuboid head. On all 5 sides of the cuboid are large AR markers. AR stands for Augmented Reality, and to my knowledge, has not been used purely as a means of motion tracking. Using nothing more than the webcam most people already have, the game can keep track of up to three of those markers at a time, allowing for super precise 1-1 angle and position tracking.

But how do I fire the I-Game-Pistol if it's made from paper? Believe me this is something that I toiled over for some time. How could I make something that's made out of paper send a certain signal to a computer without wires? That's when i figured out that this particular problem can be solved, not electronically, but rather mechanically. All I'd have to do is design a series of parts, secured to the pistol with pivoting joints. After designing on paper how this would work, I assembled a mockup using small pieces of cardboard and thumb tacks, and to my surprise the mechanics worked flawlessly with only a minor amount of tweaking.

So how do you send the signal to the PC using mechanics? Well with the current design itteration, as your finger presses down on the trigger, mechanical parts begin to shift around, and ass your pressure increases, a rectangular hatch on the top of the device lifts, revealing a hidden AR marker with a specific pattern that, when detected by your webcam, tells the game that the trigger has been pulled, and the game in turn reacts accordingly.

What does this peripheral look like? Right now the I-Game-Pistol only exists in concept art and a fully realized 3 dimensional model, both of which will be shown below, as well as a video demonstrating the mechanics behind the trigger.

CONCEPT:


MODEL:


TRIGGER MECHANICS VIDEO
234  Community / DevLogs / Re: Get To The Bottom (roguelike) on: August 08, 2012, 08:36:00 PM
Seems like a wave of roguelikes is hitting the forums. What helps set your's apart from all the other ones?
235  Community / DevLogs / Re: Screenshot Saturday on: August 08, 2012, 08:13:54 PM
I'm late for saturday but thats what happens when you go to a wedding lol

236  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *Alpha at 35% OFF, Accepting Preorders* on: August 08, 2012, 07:53:26 PM
Hey guys, after several hours worth of retarded debugging, the next alpha update is finally in submission. Keep in mind there are some bugs regarding placement of items in the dungeon, that will be addressed in the next release Smiley

Tons of work went into creating art assets this past week, aside from getting ready to, then attending a family wedding.



237  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *Alpha at 35% OFF, Accepting Preorders* on: August 07, 2012, 09:13:51 PM
Hey guys if all goes well enough tonight you can expect us to upload another alpha tomorrow. I'm currently debugging some issues i'm having at the moment in regards to entering a dungeon from the wilderness. If that can be fixed then you can expect the alpha update very soon Smiley
238  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *Alpha at 35% OFF, Accepting Preorders* on: August 04, 2012, 01:38:19 AM
Thanks for the kind words fellas! Work has been a little slower this week, due to a bunch of unforeseen events, however i plan on designating a few hours a day to work on the game consistently to push out alphas a little faster than we have been.
239  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *Alpha at 35% OFF, Accepting Preorders* on: August 01, 2012, 07:11:13 PM
Hey guys, sorry for the long lack of posts, had to take care of my girlfriend for the past week. It happens each month, so there will be hiccups now and again.

back on topic, defined a chipset layout that should make dungeons prettier, and towns/wilderness more vast and varying Smiley
240  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *Alpha at 35% OFF, Accepting Preorders* on: July 25, 2012, 09:58:40 PM
Hey guys the next alpha update will be up in the next couple of days with a plethora of fancy new features to tantalize your every whim! or something like that lol
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