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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 01:58:32 AM

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241  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *Alpha at 35% OFF, Accepting Preorders* on: July 24, 2012, 02:12:05 PM
Thank you for your concerns. One of the big issues we have at the moment is repetition. We will be working to reduce that as much as possible. One of the ways i'll be doing that is by reprogramming how spell casting works, as well as adding an ever growing massive list of weapons, armor, spells, and enemies, as well as making each enemy act differently, and attack differently. There will be several different attack damage types, that all have differing visual effects on screen as well as different sound effects. Also in the works is a robust npc and world generation system that will create a near endless supply of quests and npc's to communicate with. I intend on adding npc's to join the player's party, but unfortunately that wont come until considerably later on. I thank you for the concerns, and if you or anyone else has any suggestions i'm beyond open to them Smiley
242  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *Alpha at 35% OFF, Accepting Preorders* on: July 22, 2012, 01:58:37 PM
Hey guys, a peak at another feature you'll get in the next alpha update if you pre-purchased the game:

243  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *Alpha at 35% OFF, Accepting Preorders* on: July 21, 2012, 02:30:07 PM
lol yea that's something we've been talking about as well. It's definitely a possibility.
244  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *Alpha at 35% OFF, Accepting Preorders* on: July 21, 2012, 01:47:24 PM
There will definitely be dragons, not too sure about the silly names thing, but there will tons of dragons lol
245  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *Alpha at 35% OFF, Accepting Preorders* on: July 21, 2012, 12:44:43 PM
Can you break that down into a bit more detail? I'm having a hard time following you lol
246  Community / DevLogs / Re: Screenshot Saturday on: July 21, 2012, 12:34:13 PM
Hey, been working on looting for the past couple of days, i'm about 90% complete:
247  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *Alpha at 35% OFF, Accepting Preorders* on: July 21, 2012, 12:28:49 PM
Hey, working on looting, and container objects:



Does anybody have any ideas on the kinds of things you'd like to see in this game? As early in dev as it is, i'm open to all manner of suggestions.
248  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *Alpha at 35% OFF, Accepting Preorders* on: July 19, 2012, 09:34:04 PM
@happymonster: yea i've had that issue in the past, i could have swore that i swatted that out, but maybe i just didnt add that to the current download. That fix should definitely be in the next alpha update.

@jonarkanix: Sorry to hear you are having issues with it at the moment, i'll likely upload the real demo to indiedb under downloads as well as on desura, right now the demo is basically the same as the alpha so it'll get updated with an actual demo a little later on.
249  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *Alpha at 35% OFF, Accepting Preorders* on: July 19, 2012, 11:19:54 AM
okay thanks for the bug report that's something i'll look into for sure. Could have swore i swatted that bug but i'll take another gander.
250  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *Alpha at 35% OFF, Accepting Preorders* on: July 17, 2012, 10:43:37 PM
that's cool. This alpha sale will stay the same price as long as the game remains in alpha. Btw, i've spent that much in games before, i know how it is Tongue
251  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *Alpha at 35% OFF, Accepting Preorders* on: July 17, 2012, 10:32:02 PM
lol yea, desura has pretty bad timing, this has been waiting on them to authenticate it for over a week, so you could have had enough money if it was authenticated as quickly as we'd have liked. But it's on sale now so that's a plus! lol
252  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *Alpha at 35% OFF, Accepting Preorders* on: July 17, 2012, 10:19:52 PM
Hey guys, alpha has just moved to 35% off the retail price! Get it while its in alpha to get this great rate!
253  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *Alpha Released, Accepting Prorders* on: July 17, 2012, 09:44:55 AM
like i posted on desura, the only real way we can support linux is through html5. unfortunately game maker seems to suppor all oses aside from linux.
254  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *TRAILER* on: July 16, 2012, 01:22:15 PM
thanks for the support. The game is gaining in popularity on indiedb, and it's getting really close to release, should be the next couple of days if all goes according to plan.
255  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *TRAILER* on: July 14, 2012, 08:41:29 PM
Hey thanks a bunch. 1Bit has always been the theme behind this game. I feel like the challenge it presents creates the opportunity for something really unique Smiley
256  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *TRAILER* on: July 14, 2012, 07:14:07 PM
and Doors!
257  Community / DevLogs / Re: Screenshot Saturday on: July 14, 2012, 02:57:28 PM
More retro dungeony goodness!

Good looking stuff @Marc and @Jonarkanix
258  Community / DevLogs / Re: Screenshot Saturday on: July 14, 2012, 09:16:52 AM
miniMap for miniFlake!



@Threesided: Looks super good!
259  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *TRAILER* on: July 12, 2012, 08:08:36 PM
Hey guys, found a bunch of bugs during certification that have all been fixed now. Should hopefully not be too much longer before the demo and alpha go live on desura!
260  Community / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *TRAILER* on: July 11, 2012, 08:45:16 AM
Hey guys, here is a list of some of the things I'll be working on this week:

container objects; things like barrels, crates, and bookshelves.
Light casters; so things like fireballs and torches can bring light into the dark.
MiniMap; working and toggleable.
Sign objects; things like paintings, and signs can be pressed into will display a small message.

I'll likely end up adding more to this list shortly, but that's just a taste of what i'll be doing.

EDIT: miniMap!!!
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