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43
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Community / Sports / "This what is sport in hinterlands!"
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on: November 02, 2012, 05:04:47 AM
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Update: scroll down for mockup and description!I like to throw knives. It's kind of a sport. We should make a game about people throwing knives at each other, and we should try to make that seem like a sport. Maybe it's like horseshoes, but with knives. And you lose points if you kill each other. Or you get extra points if you kill each other. Actually, this sounds really good. I can do art and music. You can program? My art looks like this. My music sounds like this. I would write more words or draw some mockups, but I need to go to work.
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44
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Developer / Art / Re: Art
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on: July 16, 2012, 03:05:47 PM
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Yes; those little characters are adorable!
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46
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Player / General / Re: Things that Rock
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on: July 10, 2012, 06:48:57 AM
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"So you got your self evaluation done?" my boss asks. "Yeah." I say. "Let me guess: you gave yourself all fours and fives." "Oh yeah." I say. "You suck." he says. "No, no," I say. "Fours and fives are *excellent.* I'm an *excellent* employee."
Few days prior he penciled me in during my day off and called me to tell me to come in. I said, "If you're going to dick with my schedule, you have to give me notice!" He didn't know what to say. He stuttered and said I have to come in. I said, "No. I don't." And hung up.
I'm having the time of my life.
Every day is entertaining.
Respect, sir!  I wish I had those kinds of guts when I had to work with an unreasonable employer. It worked out in the end, though; I found something better.
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47
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Developer / Art / Re: show us some of your pixel work
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on: July 10, 2012, 06:44:20 AM
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And in this one, I took the original picture again, and gave it some smoothness.  That third one is really beautiful; I prefer the lower-saturation colours. Although I am confused what's going on with the overall composition; I don't understand the dark space around the scene.
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48
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Community / Creative / Re: Your First Game
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on: July 09, 2012, 06:52:08 PM
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Fun thread; lots of interesting stuff in here. Multiple kinds of interesting. Haha. That looks very nice, at least! 2 players Space Invader... the second player is on the top of the screen... you suppose to help each other kill all the aliens without killing each other... and then you kill each other... This is actually a really cool idea. As a kid I perceived programming as some recondite sorcery, and I assumed knowledge of it was absolutely required to make games. So, while I had interest in computer games, I mostly made board and card games. But one day my dad showed me how links worked in Microsoft PowerPoint, and I learned how I could make "buttons" out of any image I wanted, and have them navigate to specific points in the presentation. It was pretty mind-blowing at the time; I immediately understood I could use this to make games. Obviously anything that happened had to be a specific event I had prescribed and there could be no real concept of variables, but the potential was there for branching possibilities, so it worked well for quiz/trivia/puzzle ordeals as well as adventure/maze sorts of games. I tried quite a few things and left plenty of projects unfinished, of course, but I did finish some. I don't remember the first real game I finished, though, and I lost all that stuff. After that I got into modding existing PC games (Civilization III was a big one), then into OHRRPGCE, and eventually Game Maker. The first game I finished in Game Maker was a pretty bad scrolling shooter with ugly graphics that used too many gradients... but they were all my own work, at least, and so was the music, so that counts for something, I guess. I remember I was also pretty proud of some animated GUI element; I don't remember if it tracked health or score or what. I still have the game somewhere (it wasn't even all that long ago, 2006 maybe), I think; maybe I'll dig up a screenshot later. But, yes, I look at it as sort of a landmark game for me, even if it wasn't technically the absolute first. Sorry; I rambled on for longer than I meant to.  EDIT: Screenshot.  2007, it turns out; ugh, that's actually embarrassingly recent, and it somehow looks even worse than I remembered. I don't even know what to say now.
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51
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Player / General / Re: I've Changed My Avatar.
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on: July 08, 2012, 03:31:38 PM
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I'm really happy with the game art I'm working on but I'm not ready to show anyone yet. So this is a thing I made with the colours I'm using.
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Community / DevLogs / Re: Red Rogue
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on: July 01, 2012, 10:58:14 AM
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Many updates have happened since I last played; I loved seeing all the progress that you've made! The sound really adds a lot. Other than that I don't have any specific comments, though.
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59
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Player / General / Re: I miss the old crowd
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on: June 29, 2012, 08:33:33 PM
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I joined in 2009 as well, so I'm certainly not part of "the old crowd", but that was still kind of a while ago, comparatively. I'm not around that often anymore; I check pretty regularly, but just to lurk in particular threads. Anyway, I find I don't really recognise people as much, which had been bothering me for some reason, but now I don't know why it should. I'm sure all these new people are nice, too (maybe nicer). Plus, some of them are actually old people with different usernames and I'm just slow to figure that out. Most folks don't know me because I haven't posted all that much, so maybe it's creepy I feel familiarity with any particular individuals in the first place. I would like to spend more time around here to get to know you all, old and new, but more time on forums = less time actually being productive. There's probably a middle ground in there somewhere, but apparently I only know how to hit the extreme ends.
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