Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411367 Posts in 69352 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 06:18:11 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: [1]
1  Developer / Design / Re: What games level design has stood out for you? on: June 21, 2012, 02:54:07 PM
I recently re-played Overlord, I remember it being a silly and fun game, but playing it now the design of it really stands out, especially the level design.

Visually every place is distinct but whats really great about the level design is it's clarity. The game has no maps at all, not even a mini-map. It doesn't need them because the level are very well put together, there is very little confusion about where you haven't been or need to go and there's a clear sense of progression within the levels as well because you discover new paths and open of back-doors as you go along a lot of them.

It becomes especially clear just how good this was if you ever try to play Overlord 2. I am still trying to get through that one... its really awful.
2  Community / DevLogs / Re: piq on: April 20, 2012, 05:07:48 AM

Some fan-art.

Sorry for the necro, I wish you the best Ninto.
3  Developer / Art / Re: show us some of your pixel work on: April 19, 2012, 08:50:32 PM
4  Developer / Art / Re: show us some of your pixel work on: April 01, 2012, 12:10:23 AM
I just finished this thing for the weekly contest over at Pixeljoint

I feel alright with the AA, but it seems slightly off to me, any ideas?
http://www.pixeljoint.com/pixelart/69404.htm
5  Community / DevLogs / Re: Environmental Station Alpha on: March 25, 2012, 02:30:39 PM
I like what you are doing Hempuli.
6  Developer / Playtesting / Re: Biplane Dogfight on: March 25, 2012, 01:52:53 PM
I had occasion to play it with someone and I think it's very fun.

I would have liked the projectiles to have velocity based on the biplanes speed. If I got my speed up enough I was very close to the speed of the bullets and that didn't feel right.

The two offensive options (rapid-fire and shotgun) are very well balanced, they each come off as viable strategies.

I think I have a bug to report, if I have a shield active, and I do a shotgun-burst it seems to hit the shield and destroy it. I can't imagine that's a feature.

All in all, I think it's very good.
7  Developer / Art / Re: show us some of your pixel work on: March 08, 2012, 07:35:38 AM
I created this a while ago, based off some sketches I drew.

8  Developer / Art / Could it be... magic?! on: March 08, 2012, 07:26:25 AM
Hello friends,

I have been messing around with color palettes a lot lately, trying to mix colors effectively etc. I came across something interesting in this red purple color (R:125 G:0 B:44) (H:339 S:100% V:50%).



When it's put next to some other colors, it creates the illusion of an embossed edge. The effects comes from the red hues and works with colors of a full saturation and mid value. Its really only effective against the lighter blue hues and the bluer greens, when the greens become to yellow, or the blues to purple it starts to disappear.

I assume this is some kind of monitor artifact, so i tried it on the only other monitor I have and It looked the same. Can you see it? Whats going on?
Pages: [1]
Theme orange-lt created by panic