I’ve been working on this project for quite some time. The main engine and first stage are essentially complete, mechanically speaking, so I thought I'd post a demo build here. This is my first time sharing a game, so any and all feedback will be greatly appreciated!
About Lightningbug:
Lightningbug is a unique curtain fire game that eschews many of the genre’s traditional elements in favor of a more involved environment. If you try to play it like your run-of-the-mill bullet hell shmup, you won't get very far.
Instead of a spray and pray shoot button for you to hold down 24/7,
Lightningbug approaches things from a more defensive angle. A bullet-blocking mechanic allows spawning patterns to grow incredibly dense and intricate, simultaneously encouraging a high risk, high reward style of play.
Stage progression utilizes a flow-oriented approach to difficulty, quickly moving you up or down based on your current level of skill. This keeps
Lightningbug challenging without resorting to a game-over screen. The game's visuals and music advance in this fashion as well.
The stage in the demo,
Pirouette, is the most complete of several enemies you will chase across the spectrum in the finished version of
Lightningbug. Intended to be the easiest in the game, it spawns only two simple varieties of bullets and the transitions it goes through as you advance are relatively straightforward. You can get a basic idea of them in the screenshots, or just try it for yourself by playing it
here.
Screenshots:
Blocked bullets by the bug's tail turn into light and are collected by the bug.
Collect enough light and the enemy changes colors, each color represents a new stage.
Every time you reach a new color, the bug gains a new skill and its tail grows permanently.
The Flash skill immediately blocks all bullets very close, but takes a few seconds to recharge.
The Super Flash skill takes longer to charge, but it leaves lots of space to maneuver in its aftermath.
Let the bug's core get hit and you'll lose a shield and half your progress in the current color.
Don't get too comfortable in any color, your survival strategies for one may not work so well in the next.
The enemy's final stage spawns bullets so rapidly there's almost no room to squeeze through the streams.
The enemy can be defeated with the bug's ultimate skill, the Final Flash, although it takes some time to charge.