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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

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61  Community / DevLogs / Re: Hellas - greek vases v19 on: April 27, 2013, 02:18:36 AM
The thread has been a bit quiet because I've been busy with other work recently, so progress on the project has been slower than usual. Some of the stuff I'm working on now is also less visible, preparing for things to add later. Updates coming soon.

I know how that goes. Been busy on other projects as well, but I'm planning a demo release. I really like your last video, two player combat looks fun, and the spearthrowing will add to the gameplay a lot I think. Any chance of a download of your latest stable build?  Wizard
62  Community / DevLogs / Re: Red Wizard Island on: January 25, 2013, 02:46:13 PM
My musician friend is going to an indie game convention. I've made a teaser for the game for the occasion. I am moving house right now so little time is left for coding. More time spent carrying boxes. :-P Anyway, here's the teaser. Music is in-game music.



63  Community / DevLogs / Re: Red Wizard Island on: December 30, 2012, 07:20:00 PM
Haven't updated in ages. Here's a new video.
Lots of things have changed. Gearing up for multiplayer.





The audio department had the day off.
64  Developer / Art / Re: show us some of your pixel work on: November 11, 2012, 03:22:33 AM
stuff

Totally reminds me of Sonic. Which is good.  Gentleman
65  Developer / Art / Re: show us some of your pixel work on: November 01, 2012, 01:10:52 PM
...I want pointed legs.
I'm not going to go with rounded off stubs, and I'm not going to add feet.

Hear hear! Smiley
66  Developer / Art / Re: show us some of your pixel work on: November 01, 2012, 12:24:39 AM
Thought I'd post something, been a while. For my game:



Still working on the game, although I haven't updated my blogs in ages. Tongue
67  Community / DevLogs / Re: Hellas - greek vases v17.1 on: October 28, 2012, 12:16:58 PM
You're dutch? Ik ook. Smiley Nice progress you're making. I'll keep myself informed.  Coffee
68  Community / DevLogs / Re: Hellas - greek vases v15 on: September 04, 2012, 03:05:33 AM
Happy anniversarium!

 Coffee

I think I keep coming back here because there are sheep.  Smiley
69  Community / DevLogs / Re: Red Wizard Island on: August 27, 2012, 04:05:48 AM
Just a short vid to illustrate my use of Wampus' colour changing code and the menu expansion I've been working on.
Framerate is due to Fraps, game runs smoothly.

Link to video

Still coding and pixeling away, just not posting about everything. Wink
70  Community / DevLogs / Re: Hellas - greek vases v14 on: August 10, 2012, 07:24:10 AM
Liking the improved combat. Nice!
71  Community / DevLogs / Re: Red Wizard Island on: August 08, 2012, 02:27:13 PM
Wow. This is actually still in development.  WTF
I must count how long has it been now.

@EDIT

Almost 10 months  Epileptic
Nice.

Smiley Yep, still going.

New enemy:

He sucks the mana right out of you. Other than that, been doing little bits every day.
72  Community / DevLogs / Re: Red Wizard Island on: August 01, 2012, 02:11:16 AM
Alright, so I did some more stuff. But because I do a little bit here and there now, and because I have no desire to update this thread with every little thing I do, I only update www.psyview.nl/blog with all the details right now. I'll use this thread for major updates, like, new videos, interesting code, or even a demo release, etc. Rest assured, I'm still going. Wink
73  Community / DevLogs / Re: Red Wizard Island on: June 30, 2012, 08:25:05 AM
Bird flying level is looking good, like it. One suggestion to help bring the bird to life would be to make it blink every once in awhile. Really like the wings though, nice job.

Thanks. Smiley Good idea, I'll throw that in some time. Been thinking about making the body move as well, not sure about that.
74  Community / DevLogs / Re: Red Wizard Island on: June 30, 2012, 04:57:41 AM
Hey you guys,



of the sidescrolling bird-flying level.

Today was a day for optimization. I've tackled some issues which got a less than optimal framerate. Got the game running nice and smooth now, without having to compromise.

The next two weeks I'll be on vacation, so I won't be doing any coding or pixeling during that time. However, I will most likely do level design and make sketches and think about the storyline. See you in two weeks.  :good:
75  Community / DevLogs / Re: Hellas - greek vases v13 on: June 28, 2012, 01:36:49 AM
 Smiley

For some reason this game is one of the few I always check out when I'm here. Keep up!  Hand Metal Left Hand Metal Right
76  Developer / Design / Re: So what are you working on? on: June 28, 2012, 01:34:39 AM
Interesting style. Damn you Pedro!  Smiley
77  Developer / Art / Re: show us some of your pixel work on: June 28, 2012, 01:33:13 AM


I'd tone down the highlights on the stomach. Right now it's too pointy.



Not perfect but you get the idea.
78  Developer / Art / Re: TIGer Paint on: June 25, 2012, 06:52:22 AM
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79  Community / DevLogs / Re: Red Wizard Island on: June 25, 2012, 06:35:25 AM
- finished horizontal shooter level, where player flies on a bird and shoots fireballs
- started on gfx for next level (elves & their houses, maybe some gnomes too)
- added code so that NPCs can follow you around (for quests, like, herd the sheep back to their master or something)

new video this week.

 Wizard
80  Community / DevLogs / Re: Red Wizard Island on: June 14, 2012, 06:03:41 AM
- new level halfway through design.
- horizontal shooter mechanics are in place
- catapult, check
- explosive blue flame guy, check
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