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81
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Community / DevLogs / Re: Hellas - greek vases v13
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on: June 14, 2012, 05:57:27 AM
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Those look awesome, would fit in nicely in the game. A thought occurred: during an earthquake, you could have parts of the vase break off. 
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82
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Community / DevLogs / Re: Red Wizard Island
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on: June 04, 2012, 04:50:04 AM
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Alright.
Changes since last recording:
- dragons spit fire - new spell (earth magic) - scripts - enemy wizards - level 4 king's island & castle - background improvement - a lot more things i don't remember
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83
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Community / DevLogs / Re: Red Wizard Island
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on: June 03, 2012, 04:53:44 AM
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Looking nice, what's the earth magic spell do?
You fly up into the air, then plummet down into the ground causing spikes to raise and explosions, which will hurt all ground enemies nearby. Useful for when you're surrounded by many ground critters. See upcoming video. Ok, so I've been kinda lazy in updating my devlogs. Many things have been added and changed. Coming very close to an official demo release. This will hopefully include more music as well, depending on the motivation of the music guy (who's doing this basically for free in his spare time). Just posting this to tell you I will publish a new video tomorrow. It will be somewhat of a spoiler, so if you enjoy discovering the game world fresh, don't watch it and wait until the demo comes out. Most likely that will happen before the end of june, although as always I make no promises. Meanwhile, I have made two timelapse videos for fun, showing how I draw stuff. They're and . Cheers.
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85
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Developer / Art / Re: show us some of your pixel work
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on: May 29, 2012, 07:35:56 AM
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@rober7 - The dark area on the brim of his hat could be wider, and should be consistent with the lighting direction. Since the lighting seems to be coming from the top-right, and a bit forward (because it's on this side of the hat), try making the shadow extend backwards, away from the camera.
Thanks. How about this? I tried making the point of the hat seem further away also. 
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88
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Community / DevLogs / Re: Red Wizard Island
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on: April 28, 2012, 10:42:46 AM
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- continued with bird gfx - started on adding the earth magic spell to the game (this one)  animation and sfx are all in place. - entirely new camera system (instead of a camera fixed on the player all the time) i took this analysis of the camera in Super Mario World as a guide: my camera is basically like that with a few additional things. - fixed a bug where enemies would disappear - castle gate now opens when you are near (with nice sfx of cogs working) - fireballs can now be launched while walking (as requested)  I think that's it. May have forgotten some things, been doing a lot of tweaking. 
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89
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Community / DevLogs / Re: Red Wizard Island
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on: April 19, 2012, 07:10:57 AM
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- completely redid the collision detection for enemies. i was having many problems, they would bounce through walls and ground, among other things. now they use the same function as the powerups do, because i'd already written that function with proper collision detection. was a bad decision in the first place to give the enemies their own function. right now many of the problems have been solved. - continuing pixel work on the bird. imagine having to pixel 15 frames of a flapping wing, plenty of detail. can't wait to see the end result.  Here's a mindmap i made for overview of ideas.  This is what I'm sticking to the coming days. Hopefully not many things will have to be added to the list and I can finish this before the end of may. Meanwhile I'm thinking of doing another video soon.
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90
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Community / DevLogs / Re: Red Wizard Island
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on: April 18, 2012, 01:23:16 PM
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- fixed a bug where tiles would not get drawn when repeated. - stuff like powerups and enemies no longer bounce through ceilings
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91
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Community / DevLogs / Re: Red Wizard Island
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on: April 16, 2012, 11:34:03 AM
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Today's result:  Don't worry, the bottom of the wing does exist. It's just that my poorly written animation testing program seems to fail at bigger images.
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93
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Community / DevLogs / Re: Red Wizard Island
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on: April 16, 2012, 05:42:35 AM
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- created some villagers' children. - did this:  First layouts for a flying bird. This will become the bird you fly on after leaving the castle.
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94
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Community / DevLogs / Re: Red Wizard Island
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on: April 13, 2012, 11:11:25 AM
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Pretty much the final version of the king's castle.  Little guards for context, but mostly for fun. Thanks to Facet @Pixelation for the great suggestions which have made this. I'm pretty much content with how it is right now. Maybe I'll change the gate back to a door, but other than that, I'm satisfied. 
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95
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Developer / Art / Re: show us some of your pixel work
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on: April 13, 2012, 11:10:19 AM
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Pretty much the final version of the king's castle for my game.  Little guards for context, but mostly for fun. Thanks to Facet @Pixelation for the great suggestions which have made this. I'm pretty much content with how it is right now. Maybe I'll change the gate back to a door, but other than that, I'm satisfied. 
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96
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Community / DevLogs / Re: Red Wizard Island
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on: April 11, 2012, 10:38:01 AM
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Improved, I think.  The windows and door feel less glued on and more part of the picture. Think I'll turn my attention to the bird now. Eventually, you get to fly a bird, and there will be at least one level like
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99
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Developer / Art / Re: show us some of your pixel work
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on: April 11, 2012, 06:23:04 AM
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Devlog cross-post.  -->  King's castle. Not satisfied about the doors & windows yet. Other than that I think it turned out pretty well.  Suggestions for the doors/windows anyone?
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100
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Community / DevLogs / Re: Red Wizard Island
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on: April 11, 2012, 06:21:29 AM
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 -->  King's castle. Not satisfied about the doors & windows yet. Other than that I think it turned out pretty well. 
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