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1565
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Community / Townhall / Re: [iOS] Hyper Snake
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on: February 10, 2012, 02:52:26 AM
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Amazingly looking! Hope you have success! I have no iCraps, so no money from me, but the game is right around my alley.
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1566
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Hidden / Unpaid Work / [Helicopter Sprite] - I need one
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on: February 02, 2012, 07:49:39 AM
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Alright, I just need an helicopter sprite, top down, like if you were jesas looking down on it.
The helices could be provided in separate, as there's no need to place them to rotate (just placing them and coding them to rotate would be simpler).
I'd also like if there was a possibility to make it tilt, not turn, a bit to one side. The other one would just be a reflection of the other.
If there's a link to a free, available set of sprites you know of, feel free to let me know.
Credit will be given, of course.
Thanks.
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1568
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Player / General / Re: Exquisite Corpse 2: Felix Sit Annus Novus (COMPLETE)
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on: February 01, 2012, 03:32:31 AM
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I didn't knew the Mimigas reference in Caruso's text (well, now I do). It's a nice read, though.  Also, it is funny that people after me picked up Mimigas and Amaya, after I have eliminated them (I just wrote Daisuke). Makes me wonder if people would still bring Mimigas after that. EDIT: Caruso's text is doubled?
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1569
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Player / Games / Re: Skullgirls
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on: January 31, 2012, 06:14:15 AM
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I mean... Am I the only one that gets a Darkstalkers vibe out of this?
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1570
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Community / Creative / Re: What Unique Goals Do You Have?
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on: January 30, 2012, 03:14:25 AM
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At the end of my life be able to say:
"I've lived it fully, it was a good life." And then die while saving my loved one from the clutches of an evil dragon, receiving praise everlasting and having my story told by the campfires.
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1571
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Community / Townhall / Re: Hubert's Island Adventure: Mouse o' War
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on: January 27, 2012, 06:29:48 AM
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Just from the look of the pictures, I don't feel inclined to even try the demo. The art is bad, lack of detail and ugly sprites.
The playability, though, seems to be top-notch. I feel that the character moves to much while in the air after jumping/falling. And did I see the elephant disappear at times when he is climbing the ropes/vines?
The game seems quite fast and frantic. With better clothing, you might have success.
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1572
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Developer / Playtesting / Re: EXCIT for android - 90 speedy puzzle levels in excel look
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on: January 27, 2012, 04:06:40 AM
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Can't see the last one. There's a popup asking for password and stuff.
I like the real logo much more, but it doesn't really relate to the game (at least from the images I've seen, I'm yet to test it). Are there overlapping cells?
Either way, good luck and I hope you have success.
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1573
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Community / DevLogs / Re: The Archer
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on: January 27, 2012, 03:51:08 AM
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Yes, the thread is huge, I've missed some questions. Good, good. I'll buy this one for sure.
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1577
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Community / DevLogs / Re: The Archer
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on: January 26, 2012, 07:13:08 AM
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You do all art in this game, right?
Sorry for being (possibly) retarded, but you are going to sell this, right?
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1578
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Community / DevLogs / Re: Piq
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on: January 26, 2012, 07:08:13 AM
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I read a small article about this in a local games mag. Horray for this project!
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1580
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Community / DevLogs / Re: The Archer
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on: January 25, 2012, 04:29:04 AM
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Also, its weird how you lost a few day's work with a crash. You must work non-stop for days at a stretch without saving, eh? You are badass!
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