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1411317 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 06:46:44 AM

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1561  Community / Townhall / Re: Eufloria on iPad on: February 14, 2012, 01:46:30 AM
What's the point in rating a game you can't play?
1562  Community / Tutorials / Re: Palette tutorial by ME on: February 13, 2012, 03:44:14 PM
I like this method. It's... controlled... It... makes sense. It's... practical.

I... liek.
1563  Community / Townhall / Re: Snow Tale (Neutronized) Released! on: February 10, 2012, 03:44:35 AM
... in .exe form.

I should have been more clear.
1564  Community / Townhall / Re: Snow Tale (Neutronized) Released! on: February 10, 2012, 03:29:20 AM
Good job! I'd like to see it in a PC port also. I think that gamepad controls would be ideal for this.
1565  Community / Townhall / Re: [iOS] Hyper Snake on: February 10, 2012, 02:52:26 AM
Amazingly looking! Hope you have success! I have no iCraps, so no money from me, but the game is right around my alley.
1566  Hidden / Unpaid Work / [Helicopter Sprite] - I need one on: February 02, 2012, 07:49:39 AM
Alright, I just need an helicopter sprite, top down, like if you were jesas looking down on it.

The helices could be provided in separate, as there's no need to place them to rotate (just placing them and coding them to rotate would be simpler).

I'd also like if there was a possibility to make it tilt, not turn, a bit to one side. The other one would just be a reflection of the other.

If there's a link to a free, available set of sprites you know of, feel free to let me know.

Credit will be given, of course.

Thanks.
1567  Community / Townhall / Re: Shameless Propaganda on: February 01, 2012, 07:45:12 AM
We want pics of that bitch so we can judge.
1568  Player / General / Re: Exquisite Corpse 2: Felix Sit Annus Novus (COMPLETE) on: February 01, 2012, 03:32:31 AM
I didn't knew the Mimigas reference in Caruso's text (well, now I do).
It's a nice read, though.  Big Laff

Also, it is funny that people after me picked up Mimigas and Amaya, after I have eliminated them (I just wrote Daisuke). Makes me wonder if people would still bring Mimigas after that.

EDIT: Caruso's text is doubled?
1569  Player / Games / Re: Skullgirls on: January 31, 2012, 06:14:15 AM
I mean... Am I the only one that gets a Darkstalkers vibe out of this?
1570  Community / Creative / Re: What Unique Goals Do You Have? on: January 30, 2012, 03:14:25 AM
At the end of my life be able to say:

"I've lived it fully, it was a good life." And then die while saving my loved one from the clutches of an evil dragon, receiving praise everlasting and having my story told by the campfires.
1571  Community / Townhall / Re: Hubert's Island Adventure: Mouse o' War on: January 27, 2012, 06:29:48 AM
Just from the look of the pictures, I don't feel inclined to even try the demo. The art is bad, lack of detail and ugly sprites.

The playability, though, seems to be top-notch. I feel that the character moves to much while in the air after jumping/falling. And did I see the elephant disappear at times when he is climbing the ropes/vines?

The game seems quite fast and frantic. With better clothing, you might have success.
1572  Developer / Playtesting / Re: EXCIT for android - 90 speedy puzzle levels in excel look on: January 27, 2012, 04:06:40 AM
Can't see the last one. There's a popup asking for password and stuff.

I like the real logo much more, but it doesn't really relate to the game (at least from the images I've seen, I'm yet to test it). Are there overlapping cells?

Either way, good luck and I hope you have success.
1573  Community / DevLogs / Re: The Archer on: January 27, 2012, 03:51:08 AM
Yes, the thread is huge, I've missed some questions. Good, good. I'll buy this one for sure.
1574  Developer / Playtesting / Re: EXCIT for android - 90 speedy puzzle levels in excel look on: January 27, 2012, 03:34:55 AM
Anyone found strange the "x" and "i" in the logo?
The blue cells look out of place, because there's a blue cell hanging from the "T"...
Is the logo final?
1575  Player / General / Re: Exquisite Corpse 2: Felix Sit Annus Novus (IN PROGRESS 13/19) on: January 27, 2012, 03:29:43 AM
Gogogogogo!
1576  Developer / Playtesting / Re: Starry Sheep [Online Highscore] on: January 26, 2012, 07:27:06 AM
Your puffer has a HUGE shlong...

Most I got was 358. Good fun, this game. Why not flash/HTML5 based, homes?
Seems an ideal game for that medium. Browser based, yo.
1577  Community / DevLogs / Re: The Archer on: January 26, 2012, 07:13:08 AM
You do all art in this game, right?

Sorry for being (possibly) retarded, but you are going to sell this, right?
1578  Community / DevLogs / Re: Piq on: January 26, 2012, 07:08:13 AM
I read a small article about this in a local games mag. Horray for this project!
1579  Community / DevLogs / Re: I Think In A Minute Or So I Will Explode on: January 25, 2012, 07:01:39 AM
Count me as interested in this exercise in military prowess!
Like the writing style and I hope it conveys in the final game.

Salut!
1580  Community / DevLogs / Re: The Archer on: January 25, 2012, 04:29:04 AM
Also, its weird how you lost a few day's work with a crash. You must work non-stop for days at a stretch without saving, eh? You are badass!
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