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1582
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Community / DevLogs / Re: The Archer
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on: January 25, 2012, 02:35:50 AM
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Damn. I feel your pain.
I actually would like to see a full daylight scene. I know it is against the game's premise, but would be interesting. This is possibly the greatest Gamemaker game yet.
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1583
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Community / DevLogs / Re: moonman
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on: January 25, 2012, 01:53:11 AM
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Loved the rabbits. I'd just like to see them bounce from moonman just like if they were hitting a wall. Either way, they are perfect as it is.
I kinda disliked the dragon snapshot. Seemed out of place, maybe because I didn't yet get the vibe of the game. Not the scenery, not the dragon, but moonman himself. Something didn't seem to click for me.
The ambiance is great, though. Lovin' the progress.
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1584
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Community / Townhall / Re: Warbarons on Kickstarter
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on: January 25, 2012, 01:33:43 AM
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Kinda reminds me of Age of wonders. You have a very interesting design. Seems there's no depth behind the buildings. Is this on purpose or is it placeholder art, yet to be finished?
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1591
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Player / General / Re: IGF Thread 2012
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on: January 17, 2012, 07:46:33 AM
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I think the only true role-playing game is this thing I like to call "real life." The only problem is that its status as a "game" is debatable, so even that may or may not be a role-playing game.
...howabout we just accept that terms such as "RPG" aren't to be taken literally? That just made me wonder how the term came about in the first place.
"Life" is like a rogue-like with perma death and limited inventory space.
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1592
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Community / Writing / Re: Good game character names
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on: January 17, 2012, 04:33:32 AM
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Calder Albadas The owner of that name better wear it proudly. Calder... Al-BADASS To me, the most influential videogame name is... Simon Belmont. I always thought it of as a name that represented a man on a mission.
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1597
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Player / General / Re: The other IGF
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on: January 13, 2012, 08:03:27 AM
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CiroContinisio, no, I do not have an entry. I'm still a bit away from producing something worthwhile to release to the public.
Now, do you really, honestly, truly believe that someone, having a game they deemed worthy of IGF's nomination but wasn't nominated, would post his entry here and not complain, and there would be no ranting/venting/complaining/whining from them, and other people shooting them down for whatever reason, while there would be people on the other side of the fence, causing an unnecessary argument that would then lead to name calling or attacks directed to anothers' skills?
You are in the wrong part of the web, bro. I understand your topic, but not here, not now.
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1598
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Developer / Playtesting / Re: prototype: grapple hook + smash bros + ?
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on: January 13, 2012, 04:29:46 AM
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Nice mechanic there. Shows promise, though I wouldn't like this to be multiplayer only. I'd like to see some "time-trialing" there, with some crazy jumps the uber players are able to find, just like in Marble Blast, to amaze the regular players.
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1600
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Player / General / Re: IGF Thread 2012
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on: January 12, 2012, 08:52:32 AM
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And RE: GDC costs--you can volunteer, and scrape together for CA housing or a shared hostel or simply couch surf. If you can't pull off GDC you simply don't care enough to make it happen. I'm sorry, but it's the truth.
Get the fuck off your high horse. I swear, some americans out there completely screw the world's vision from americans. Christ. If you were in front of me, I'd bitch slap you just like you deserve.
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