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1411317 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 06:46:41 AM

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161  Player / General / Re: What are the 101s of applying to a game company? on: October 24, 2017, 12:12:46 AM
The 101 is basically the same as in all fields: baggage.
Just participate in a few moderatly good-looking, successful projects and start from there.
162  Player / General / Re: Otterber on: October 23, 2017, 08:11:22 AM
Life is grand in otterber
163  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: October 20, 2017, 01:55:11 AM
Goddammit what the fuck!
164  Player / Games / Re: Game for kids on: October 18, 2017, 05:24:31 AM
Legacy Of the Wizard. It's tops.
Ah ha, that one confounded me in my childhood. To this day, I've never reached any of the bosses! I should really revisit it sometime...
I'm not nostalgic for it at all, it's still a great game and if it was good enough for kids in nineteen eighty seven then it's good enough for kids these days.
You kid, you kid...
165  Player / Games / Re: Metroid: Samus Returns (3DS remake) on: October 18, 2017, 05:22:35 AM
A real question, this time:

If this is Metroid II's remake thread, why is a Super Metroid control scheme/issues debate going on?
166  Community / DevLogs / Re: [Devlog] Macho Cat - Scrub the cat with random stuff to please it on: October 16, 2017, 09:07:57 AM
A or E for me.

I wanna bruise the cat! Thank you for providing us a way to abuse the cat without penalty in real life!
167  Player / Games / Re: Metroid: Samus Returns (3DS remake) on: October 16, 2017, 06:11:59 AM
Whoever calls Super Metroid's control scheme convoluted is indeed spoiled.

I never had any problems whatsoever, even in my youth. I only had problems with the wall jump, but I had a lot of fun with the bombs. I adapted to the game, which I guess nowadays no one whants to do.

The controls are fine, the physics are fine. Why is it that everyone wants Super Mario physics in every single game out there?

I guess some people don't understand the game they so openly want to "correct".
168  Community / DevLogs / Re: Tidepool, a codable storytelling world for kids on: October 15, 2017, 10:46:18 AM
Well, this was disheartening to read.

I wonder why ou chose to abandon the project instead of pushing it to the end on your free time, considering the colossal amount of time you spent the already.

A choice, possibly the hardest choice a passionate developer has to take was made and no one can criticise you.

Well, I'd like to read up on you and Tidepool one of these days.
169  Player / General / Re: Interesting Arcade Shoot 'Em Ups on: October 10, 2017, 01:09:22 AM
Turn to NeoGeo / CPS1 / CPS2 games for inspiration. Lots of samey-but-not-quite games.

I think most shoot them ups are trash.
170  Community / DevLogs / Re: Platinum Kill - Run and Gun Action Game on: October 08, 2017, 06:29:20 AM
Having the option to turn it off is a good idea. Good decision.
171  Community / DevLogs / Re: [3D JRPG] Light Fairytale on: October 08, 2017, 06:28:09 AM
I see. Though I think that these exaggerated expressions fits the exaggerated - SD / chibi proportions of the characters.
Ok, I can understand that. Though I don't really like chibi design, I can go with it. I have beaten FF9 and liked it very much, despite the character design.

Carry on, brave soldier!
172  Community / DevLogs / Re: Platinum Kill - Run and Gun Action Game on: October 05, 2017, 06:34:45 AM
A wee bit too much screen shake. Why do it on every single kill and not on bigger enemies/bosses only?
173  Player / Games / Re: How do you feel about Metroidvanias at this Point? on: October 05, 2017, 06:24:04 AM
Half the fun was exploring and finding areas WAY HARDER than you should be in early then trying to get through it anyways Tongue
There you have it. Nowadays that gameplay element is just slapped in the game's description and is presented as something exciting.
Metroidvanias are games that need to click with you so you can put up with the sometimes necessary backtracking, and most of the times, in gamestoday, that is just used to addtime to the game counter, so you can say you spend a bunch of hours going back and forth...
174  Developer / Technical / Re: 2D Game Engine Advice on: October 05, 2017, 06:04:30 AM
Duality, Wave Engine?
175  Community / DevLogs / Re: VALOUR IN BLOOD on: October 05, 2017, 06:00:18 AM
For a project being developed by two guysof 17 and 18 with no experience, I'd say you are on the right track.
176  Community / DevLogs / Re: [3D JRPG] Light Fairytale on: October 05, 2017, 05:56:03 AM
This game is looking very good, indeed. It gives a fairly strong vibe of Midgar, for better or worse.

Don't really like the crosses in the eyes of the dead/sleeping/frozen/knocked out guys, though...
177  Player / Games / Re: Opinions about Valve's new announcement Artifact on: September 30, 2017, 08:59:15 AM
People are pissed because it's not HL3. Any other except this one will make babies cry or something.

Honestly, I didn't find HL that revolutionary bac in the days, and HL2 was just ignored, so I don't really care what Valve releases, as long as it's good.

If it's another pay for win kind of game, stuff it. But surely there's a bit too many card games around, no?
178  Player / Games / Re: Nintendo Switch (formerly NX) on: September 27, 2017, 03:58:54 AM
i'm still considering to spend 359 bucks just to play zelda for some reason. it's sometimes hard to realize the investment this kind of stuff requires.
If the sole motivator to get the console would be that one game, forget it.
I did that with the Wii.
179  Player / Games / Re: Metroid: Samus Returns (3DS remake) on: September 27, 2017, 03:57:18 AM
That yakusa example is quite good, actually.
180  Player / Games / Re: Indie Pogo on: September 26, 2017, 02:20:35 PM
Quote
Jump, bounce, down, up
I went out on a date,
With a girl, a bit late,
She had so many friends,
Gliding through many hands.
I brought my pogo stick,
Just to show her a trick,
She had so many friends,
Gliding through many hands.
Jump pogo,
Bounce pogo,
Down, up
Jump, bounce, up, down
Unannounced twister games,
All players with no names,
They lined up double quick,
But just one pogo stick,
Everyone gets to play,
Runaway, expose',
It was so exotic,
But just one pogo stick.
Jump pogo,
Bounce pogo,
Down, up
Jump, bounce, up, down
Oh, I'd like to spread you out,
Touching whoever's behind
Jump pogo,
Bounce pogo,
Down, up
Jump, bounce, up, down
Bounce pogo,
Down pogo, up pogo
Yup, this occurred to me.
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