Lots of good ideas. Okay, responses incoming...
Bugs:
- Maximizing: Yeah, I know. I've been trying to figure out why it does that and if it's a bug with my code or the library I'm using for a while now but I put it on the backburner when I made everything fullscreen-with-automatic-size-change.
- That should be fixed in build 19. I can't remember if Build 18 has the annoying bug where they spawn in lava but that's fixed too.
- I haven't observed this one and have died in air a lot but I'll look into it.
Technical Improvements:
- That's an oversight, so I'll get that fixed asap. Just got around to doing that with the wizards, actually. >.>
- The title's placeholder. I have NO idea what I want to do with the title yet but what's there will definitely be replaced at some point.
- Will do!

- I had it set up so that every player's keyboard controls could control menus originally but I got a lot of complaints that it was confusing so I unified the menu control scheme.
Powers:
Yeah, right now, they're all prototype runs of powers, trying to decide what fits based on the wizard and what doesn't, what needs replaced, all in order to get the power system in and running, primarily.
- Earth: It'd be ridiculously easy to make the boulder larger. The reason I didn't is because I didn't want it to
completely mimic the boulder trap but I could easily undo that change.
- Fire: That would be cool. Hmmm...
- Ice: I'm going to work with it so that players slide around a bit more. I noticed that it pretty much is just a speed boost right now.
- Lightning: For build 19, I changed it to strike where the player was standing when he activated it, rather than the first collision with the tilemap so hopefully that helps.
- Barnacle:

- Blood: That's a good idea. I noticed that, especially when you're near a corner, the random directions always seem to trend towards that corner instead of the other 75% of the level that isn't only a few tiles away. That could be a good fix for situations like that.
- Cloud:

I keep hearing that he's one of people's favorites.
- Coffee: Haha, awesome!
- Dark: Working on this one. The level blackout seemed cool in theory but it definitely hurts the dark wizard more than it should. If I ever add random level effects through pickups or whatnot, the blackout could be a nice one but the power definitely needs replaced and I am going to get that replaced once I have an idea for that.
- Invisi: I'll have to think about that for a bit longer but it does sound cool.
- Love: That's an interesting idea. It couldn't last too long or it'd be OP but otherwise, that could work.
- Ocean: Yeah, I've gotten that opinion a lot. I'll raise it one tile this build and we'll go from there.

- Peppermint: In Build 19, I'm going to set it so that 3 tiles in front of him spawn candy canes.
- Rainbow: The unicorn is going to be a block taller in Build 19.
- Sun: I can do that. I was worried that, even though it covers a large part of the level at some point, it would be a bit underpowered.
- Naked: Yeah, that's the suggestion I keep getting. My other idea was to increase the effect radius.
- Chaos: Haha, I keep getting mixed opinions on him. I might end up shortening the effect's timer but otherwise, that power is staying.
- Flower: Extending the effect radius is on the massive list of improvements I have set up for that specific power.
- Gold: Hahahaha. Good to hear it. :D
- Mushroom: They are permanent until run into but it's another thing I've gotten mixed opinions about so I am probably going to set up either a long timer or a limit on the amount of mushrooms there can be at once.
EDIT: Forgot to respond to part of the post. xD
New wizards:
- Sprout/Bean/Seed: That'd be interesting. Maybe he can climb it as a way to escape but others can't? For the wall to be effective, he'd have to be able to shoot through it while others couldn't. Otherwise, either he can still be shot at, defeating the purpose of the barrier or it would just kind of sit there, and people would learn to go around it after a while.
- Laser: That sounds pretty cool. I'll have to prototype that.
- Time: Haha, I can try and implement a wizard like that. Might take some time to get the numbers right though.
- Black hole/Void: That was the other idea that I was given for the dark wizard. A black hole. What if I just combine those?
- Gravity: That's an interesting idea. I've been given the idea for a gravity wizard before but never quite like that. The idea always involves reversing gravity for everyone but the gravity wizard but Kat pointed out that that might not help the gravity wizard as much as people think so I've yet to try and implement that.
- Hobo: Haha, not quite sure what kind of power he'd have that would actually be useful.
- Mirror: That sounds really cool. I'd definitely have to prototype it to make sure it wasn't too OP though.
Game modes:
- Challenge: I'm hoping to give enough options for play settings eventually to be able to set up stuff like that or be able to just ignore it altogether.
- Other game modes: Interesting ideas. Not sure how the Hot Bombomb one would work out but Juggernaut could definitely work, and I'm wary of adding a zombie mode because of the stigma recently.

I'm definitely adding team modes soon though and possibly increasing the player limit to 8. Not sure how that's going to work out but it's a possibility.