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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 10:27:55 AM

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41  Developer / Art / Re: Horror-themed game sprites and tiles, low res, few colors on: January 05, 2012, 01:58:35 PM
Holy crap!  Evil 
42  Developer / Playtesting / Re: Cube World - Voxel-Based Exploration RPG [WIP] on: January 05, 2012, 01:49:38 PM
Whoa!  This is looks GREAT!  For what it's worth, I fully support the direction you're trying to go with this.  More focus on action = better!
43  Community / DevLogs / Re: The Archer on: November 23, 2011, 11:10:57 AM
This looks awesome
44  Community / DevLogs / Re: Panacea - an alchemy/farming/defense roguelike on: November 23, 2011, 10:56:00 AM
Have you thought about using green instead of white? That's be a simple and cool kick-back to oldschool games like this.
45  Community / DevLogs / Re: Carapace on: November 22, 2011, 03:05:40 PM
I'm just going to call it now; last boss will be the suit you've discarded, animated to oppose you.

Nice
46  Community / DevLogs / Re: Carapace on: November 22, 2011, 03:04:13 PM
Sounds great!  I feel it may be a bit ambitious for a first game but I wish you all the luck with it. Coffee
47  Community / DevLogs / Re: Secrets of Grindea on: October 27, 2011, 12:47:42 PM
This looks absolutely incredible!  I'll definitely be waiting in line for this with wallet in hand.
48  Community / Townhall / Re: Castle OfPixel Skulls on: October 26, 2011, 10:10:40 AM
Looks like fun
49  Developer / Business / Re: Public Domain Classical Music (MIDI / Copyright Clarification) on: October 24, 2011, 06:37:39 PM
Oh sweet! I was hoping that was the case. :D  The backup plan was to input the MIDI data myself from sheet music but that would take A LOT of time.

I'm planning on doing quite a bit of leg work on this myself but if anyone happens to know of any good resources for royalty free MIDI files then that would be super helpful.
50  Developer / Business / Public Domain Classical Music (MIDI / Copyright Clarification) on: October 24, 2011, 03:17:03 PM
I'm making a game that would pair perfectly with some particular fast-paced, classical compositions, played back with more "video game like" instruments/sounds, so I'm hoping to get some clarification about when it's okay and not okay to use public domain classical music in games.

Do you foresee any potential copyright issues with the following process?

1) Select excerpts of classical music pieces by composers who have been deceased for 70+ years.   From what I understand, the songs are public domain, but you can't use any actual recordings because those are copyrighted (performances).

2) Locate royalty free MIDI files of said music. The royalty free part is probably the most important part here I think.

3) Use software like Cubase, Ableton Live, or Pro Tools to load the MIDI files and add MIDI playback instruments (via VST plugin).  Will also make it loop here and add whatever effects are needed (EQ, reverb, etc) before finally exporting to MP3.

4) Embed final MP3s for use in a flash game. No MP3s or other music files with ship with the game.  The final music will be embedded into the SWF file
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