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101
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Community / Tutorials / Re: Game Maker Tuts
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on: May 26, 2011, 04:22:55 PM
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It's actually quite simple. Use this code in the draw event of an object: (JUST KIDDING Don't use this one use the one below it)draw_set_blend_mode_ext(bm_inv_dest_color ,bm_inv_src_color); draw_set_color(c_white); draw_circle(x,y,radius,0); draw_set_blend_mode(bm_normal); Just fix the arguments of the draw_circle function to where you want your circle, and what you want the radius to be. EDIT Actually, I screwed up, the previous code will do the opposite of what you want. To have a circle with normal colors and everything else inverted use this: draw_set_blend_mode_ext(bm_inv_dest_color ,bm_inv_src_color); draw_set_color(c_white); draw_circle(view_xview+view_wview/2,view_yview+view_hview/2,200,0); draw_set_blend_mode(bm_normal);
draw_set_blend_mode_ext(bm_inv_dest_color ,bm_inv_src_color); draw_set_color(c_white); draw_rectangle(view_xview,view_yview,view_xview+view_wview,view_yview+view_hview,0); draw_set_blend_mode(bm_normal);
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102
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Player / Games / Re: Games with really good storylines
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on: May 22, 2011, 12:28:44 PM
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Radiant Story is a DS rpg with a pretty deep and mature storyline, even when you don't take into account all the time travelling alternate timelines stuff.
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104
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Developer / Art / Re: How to deal with the lack of artistic talent ?
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on: May 21, 2011, 09:18:31 AM
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You could also experiment with different graphics styles. For example, many of Cactus's games use simple 3d graphics or sprites, but have lots of crazy flashing effects and colors to make it more interesting.
You can also go super low res. Try just making 8*8 sprites and tiles. Or try making a game with only two colors (white and black). Daniel Remar's Hero and Hero Core are great examples of what is possible with this kind of style.
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105
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Player / Games / Re: Indie games that blew your away how awesome they are
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on: May 20, 2011, 02:32:15 PM
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I was gonna say something like... 'and I thought the graphics were good too, but for some reason they're controversial' but I was too lazy to write it like that. Personally I like them. I love the explosions and stuff, and the animation (especially with Tor) is also pretty fantastic. For a one man team I think the gfx are pretty amazing.
Also, I forgot to mention Siseon, by aliceffekt. I loved the environment in that game.
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106
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Player / Games / Re: Indie games that blew your away how awesome they are
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on: May 20, 2011, 02:22:46 PM
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Iji. Great soundtrack, gameplay, graphics, story, lots of content you can poke around and find. The amount of work and polish in it is evident, especially from one guy.
Gravity Bone. A fantastic example an FPS without combat which is still just really fun to play.
Immortal Defense. VERY cool story, and I quite liked the visuals.
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107
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Player / General / Re: Things that Suck
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on: May 18, 2011, 05:00:00 PM
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Michael Cera
I used to dislike him, then I watched Scott Pilgrim and now I'm watching Arrested Development and I think he's pretty cool.
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109
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Developer / Technical / Re: The happy programmer room
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on: May 15, 2011, 10:42:31 AM
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Finally fixed a bug that has been annoying me for two years and three games. It had to do with a little quirk where Game Maker only remembers the last key you pressed when changing rooms. So if you are pressing two keys when you change rooms, it will only remember the last one.
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114
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Developer / Playtesting / Re: Masjin [1.75]
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on: May 03, 2011, 05:13:41 AM
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Launching yourself with gravity bombs is really fun. Seems to work especially well when you're in a builder.
Also, weird things happen when you throw a gravity bomb at a turret and get in. You get launched somewhere in the middle of the map and turn invisible. You can still shoot the turret, but your view is out in the middle of the map. When you exit the turret, your character appears in the middle of the map.
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117
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Community / Tutorials / Re: Game Maker Tuts
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on: April 30, 2011, 12:12:46 PM
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This might not work, but see how at the end it says surface_reset_target(); Try changing that to surface_set_target(obj_view_controller.screen) which should be the surface that chevy's scripts use to draw. Just change obj_view_controller to whatever object you have controlling chevy's scripts.
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118
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Community / Townhall / Re: Space Captain McCallery Episode 2 now Freeware!
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on: April 30, 2011, 11:10:43 AM
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Just had a bit of a Space Captain McCallery marathon where I replayed the first episode and the went through ep 2. They were both quite fun. The only change I would have liked to see would be having hallucinogenic effects go away after you die, instead of carrying on to your next life. And having to redo some of the block puzzles in ep 2 every time you die was a little annoying. Looking forward to the next episode 
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119
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Community / DevLogs / Re: Her Majesty's Royal Space Armada
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on: April 27, 2011, 05:05:05 PM
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Cool, I love your models!
My only complaint with the editor is that once you left click to move the view around, you have to move your mouse for a little bit before it actually starts moving the view. It would be nice if you could eliminate that delay.
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