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321  Developer / Audio / Re: Show us some of your music! on: July 20, 2012, 03:36:20 PM
@mono fair enough on the bass. Yeah new chords sounds good.

I've just uploaded a collection of tracks i was working on in this kinda hip-hop/bass/electronic style... I'm definitely looking for feedback cos it's a style i love but i'm not all that experienced with it.

http://soundcloud.com/calumbowen/thingsimworkingon
322  Developer / Audio / Re: Show us some of your music! on: July 20, 2012, 01:49:41 PM
@Mono - i dig that! make it longer! Pitch-shift it to some new chords! Add some bass + those vocals you were talking about! :  )
323  Hidden / Unpaid Work / Re: Begging for an Amateur Composer Interested in Building their Portfolio on: July 19, 2012, 06:31:32 PM
I'm not in a position to offer services for free but i hope you find someone who does your game justice as it looks sweet!
324  Developer / Technical / Re: GM N00B Question on: July 18, 2012, 12:47:46 PM
Thank you both - i give the code a try! You guys are really helping me progress with my first game! This should keep me going for a while  Wink
325  Developer / Technical / Re: GM N00B Question on: July 18, 2012, 12:14:53 PM
Mokesmoe - that helps a lot! thank you.

John - does that mean i have to upload every image i want to post somewhere to the internet in order to get an image url?

(game maker n00b questions turned into general n00b questions)

I have hit another GM stumbling block...

So I want a raindrop to fall from a cloud onto the floor. I have a rain splash animation sprite and a static rain drop. The plan was to have one drop of rain fall at random (between 1-3 seconds) intervals and to splash once it hits the floor (tile).

so oRainDrop - create event - i used the move fixed tool. The issue I have is that it produces multiple rain drops all moving at nearly the same time. This is probably something simple. I've tried using alarms and the "firingdelay" principle in the Game Maker Tuts II (with the space ship shooting stuff). But I'm ending up with a constant pouring of too many rain drops!

I think it'd be best for me to solve this issue before moving onto the floor splash. (Is it possible to code a collision between a specific tile and an object? I tried making invisible objects where the rain hits the floor but these didn't seem to do anything.... anyway, i won't go too far into my thoughts on how to attempt doing that right now.

I think it's probably a common mistake but I cannot seem to work out how to only get one instance of my object moving not an infinite chain of them.

Thanks again you guys - you've proved really helpful thus far and i feel a little cheeky posting all of my struggles but it's been a good few hours of watching TOO MUCH RAIN! :  )

326  Developer / Technical / Re: GM N00B Question on: July 17, 2012, 10:22:31 PM
Thank you mokesmoe & Zack Bell - that helps - I was on the verge of using two objects. I certainly have much to learn.
Although I'm on lite right now, I was waiting for a stumbling point with it so now might as well be as good a time as ever to go pro.
327  Developer / Technical / Re: GM N00B Question on: July 17, 2012, 07:32:07 PM
Amazing! Thank you for the quick response - solved it right away!
328  Developer / Technical / Re: GM N00B Question on: July 17, 2012, 07:16:41 PM
hmm... the movement is really blocky - the walk animation is 2 frames - it's a slug - one is straight down and the other is with a bend in the middle - so i wanted that to almost animate as you move it... which is why i thought if i made each frame (all two of them) a different object i could say - when you press right it goes to the bent sprite when you press right again it goes to the straight sprite etc.

And then there's four because I duplicated it for turning left etc.

I suppose I'm doing this the wrong way?

EDIT: HERE'S MY SLUG. OK, i can't work out how to post an img - here's links: http://imageshack.us/photo/my-images/26/slug1.png/ and http://imageshack.us/photo/my-images/837/slug2.png/
329  Developer / Technical / GM N00B Question on: July 17, 2012, 07:06:31 PM
I want to make my object move (x += 3) once when i press the right key down and only move that direction again once the key has been released and then pressed again. At the moment it moves a few times as it reads me pressing down the right key.

I have 4 different objects - one is character standing still facing right (oStillR), one is character step right (oMoveR), one is character standing still facing left (oStillL), the last is character step left (oMoveR). The character is a slug.

I want to press a direction from the standing still position and have it change to the respective step object and then back again from that object when you press the same direction again.

I hope this makes sense and i'm sure people will be able to easily see my errors! At the moment very little of what i wish to work is working...

Here's the code for my objects:

oMoveL - step event:

Code:
if (keyboard_check(vk_right))
                       {
                       x += 3;
                       instance_destroy()
                       instance_create(x, y, oStillR)
                       }
                       if (keyboard_check(vk_left))
                       {
                       x -= 3;
                       instance_destroy()
                       instance_create(x, y, oStillL)
                       }           

oStillL - step event:
                               
Code:
if(keyboard_check(vk_right))
                                 {
                                 x += 3;
                                 instance_destroy()
                                 instance_create(x,y, oStillR)
                                 }
                                 if (keyboard_check(vk_left))
                                 {
                                 x -= 3;
                                 instance_destroy()
                                 instance_create(x,y, oMoveL)
                                 }

oStillR - step event:
                   
Code:
  if (keyboard_check(vk_right))
                     {
                     x += 3;
                     instance_destroy()
                     instance_create(x, y, oMoveR)
                     }
                     if (keyboard_check(vk_left))
                     {
                     x -= 3;
                     instance_destroy()
                     instance_create(x, y, oStillL)
                     }

oMoveR - step event:
               
Code:
if (keyboard_check(vk_right))
                {
                x += 3;
                instance_destroy()
                instance_create(x, y, oStillR)
                }
                if (keyboard_check(vk_left))
                {
                x -= 3;
                instance_destroy()
                instance_create(x, y, oStillL)
                }

Thanks!
330  Community / DevLogs / Re: Grand Law [working title] on: July 17, 2012, 03:21:02 PM
these designs are beautiful.  Kiss
i need to make you some twisted windwaker-type music  Well, hello there!
331  Developer / Audio / Re: Get your music heard: a look at music websites on: July 17, 2012, 02:24:31 PM
Hey - great thread! It's nice to see people actively starting up discussions here!

I only use soundcloud (and a very very old 8bc account). I find soundcloud is great for getting heard - its where i'm most popular but most of the people listening to you are other artists. Very little work comes direction from soundcloud. That said, for collaborations, finding other great music, it's brilliant!

I use youtube a little, but have yet to get it to a position where people really come across my videos. They're all about 50-200 views. Anyone with a successful music youtube channel got any suggestions on how best to up your visibility?

I've used others like audiojungle for a little while - I can't comment on it properly as I left after a short while. I made about £10 but they have a policy that you can only redeem your money after something like £50 so in a way I never made any money from it. It's a slow game that is dominated by few but it's worth having stuff on there if you're looking to license  tracks. Incidentally how many people here license tracks through sites like that in order to get money outside of custom made soundtrack jobs? I only do the latter but perhaps i'm missing out on some more steady income. Thoughts?

Also, facebook pages. I have one, it has about 15 likes. Has anyone else found facebook helpful? I usually use my personal profile to post my music.

I can't really think of anything else I frequently use to host my music. I can see this becoming a potentially very interesting a fruitful discussion for many of us who wish to up their game with this respect! So let the opinions flood in!
332  Developer / Audio / Re: Show us some of your music! on: July 17, 2012, 01:10:55 PM
http://soundcloud.com/calumbowen/super-ubi-land-world-1-2-loop

New level track (needs final touching up)
Made with Koji Kondo's mario stuff and Joe Hisaishi music in kiki's delivery service in mind!
333  Community / DevLogs / Re: Super Ubi Land (2d Platformer) *Official Thread* on: July 17, 2012, 01:08:20 PM
I'm here to show some of the music i've been working on for this game (all WIPs right now):

Main Theme:
http://soundcloud.com/calumbowen/super-ubi-land-main-theme

Level Theme:
http://soundcloud.com/calumbowen/super-ubi-land-world-1-2-loop

Shop Theme:
http://soundcloud.com/calumbowen/super-ubi-land-shop-theme

The style i'm going for is very Koji Kondo/Animal Crossing - lots of fun, slight jazz and a mix between chiptune and orchestral instruments.
334  Developer / Audio / Re: TIGSource Musical Challenge IX (VDZ Wins!) on: July 16, 2012, 06:35:46 PM
Congrats VDZ! I'm excited for the next one!
335  Developer / Audio / Re: Show us some of your music! on: July 15, 2012, 03:26:18 PM
http://soundcloud.com/calumbowen/prologue

New track with Sax from Joe Zieja! Enjoy this futuristic/mystery/jazz thing.
336  Jobs / Offering Paid Work / Re: [PAID] Need Composer on: July 14, 2012, 03:59:26 AM
Unless i'm mistaken which I very well may be, your game is PC only. By urging people to play the game before offering services you're limiting your client-base as I know a lot of musicians (me included) are using macs. Is there an HMTL5 version or mac friendly version anyone else can play?

Good luck on finding what you're looking for.
337  Developer / Audio / Re: Show us some of your music! on: July 11, 2012, 03:04:53 PM
Thanks Mono - it's true - i wish it was bigger too. The challenge is bringing more people together i feel but i suppose there should be more open discussions here? Instead of people coming, posting and leaving? This place looks a bit like a portfolio section sometimes.

Anyway, don't want to get off topic! Keep posting your great music people!
338  Developer / Audio / Re: Show us some of your music! on: July 11, 2012, 04:36:38 AM
Andrew Allanson - nice stuff!

Here's my latest stuff:
Super Ubi Land - Earth Level
http://soundcloud.com/calumbowen/super-ubi-land-earth-level

This is an early WIP - i think the bass/drums are a little too heavy for the style at times! What do you think?
339  Jobs / Portfolios / Calum Bowen on: July 11, 2012, 04:19:09 AM
WEBSITE: www.calumbowen.com
SOUNDCLOUD: www.soundcloud.com/calumbowen
CONTACT: [email protected]



Over the past few years I've offered audio services to games such as Lovely Planet, Cloudface, Omori, Two Brothers, YIIK, Valdis Story: Abyssal City, Winnose, Super Ubie Land...

I also make electronic/pop music under my alias bo en.

Please feel free to check out my music throughout this thread!

Orchestral: (Hamauzu Style)
http://soundcloud.com/calumbowen/frantic-flight
Feel-Good/Kids:
http://soundcloud.com/calumbowen/super-ubi-land-main-theme
Chiptune/R&B:
http://soundcloud.com/calumbowen/rainy-day
Jazz/Latin:
http://soundcloud.com/calumbowen/duties-of-the-white-house
Electro/Chillstep:
http://soundcloud.com/calumbowen/space-float
Hip-Hop:
http://soundcloud.com/calumbowen/silent-infiltration
Metal/Battle-Theme:
http://soundcloud.com/calumbowen/wrath
340  Developer / Audio / Re: TIGSource Musical Challenge IX ENDS July 15 on: July 10, 2012, 09:58:00 AM
Mine and Sam English's entry is coming along nicely - will post in the next few days!
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