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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 07:34:59 PM

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61  Developer / Audio / Re: SNES Fakebit Compositions and Other Stuff (Feedback) on: July 01, 2013, 08:38:32 AM
Yeah! You've got some nice tunes! In a lot of cases there's rarely anything particularly wrong with them - the melodies are strong and everything is pretty well sequenced. A lot of it reminded me of music from Mother - which is a great thing! If I was to be super harsh there's definitely fakebit composers out there who are doing really wonderfully virtuosic incredible stuff that would overshadow your music at the moment (basically a lot of ubiktune dudes) - i'd definitely suggest listening to some of their stuff as inspiration! You've got a good sense of melody and structure so i dig that - keeep going and good luck with everything!

Also also, if you'll take an unconnected piece of criticism, you're pretty good at this - too good for an impossible-to-remember artist name like Jimmy52905.

I second this big time! :~)

62  Community / DevLogs / Re: Thief Story on: June 29, 2013, 01:56:54 PM
you never cease to amaze me.
63  Community / DevLogs / Re: Thief Story on: June 29, 2013, 12:20:07 PM

Sir Definitely-Not-Featured-In-This-Game, which was just a spare time thing today. Smiley
(Then again 32x32 pixel sprites can easily be upscaled to get this though, I've seen it lots of times on CSI.)

hahaha oh my god - stick a trumpet in his hand and we've got the soundtrack cover art.
64  Community / DevLogs / Re: Thief Story on: June 29, 2013, 03:37:03 AM
Never mind me, I'm just here for Calum's music. Smiley

ah shadap! i'm just here for yr art!

really excited by this game! :~D
65  Community / DevLogs / Re: CLOUDFACE | first playable build on: June 29, 2013, 03:32:44 AM
Aaah, thanks for all the really nice words about the music.

It is not me singing. It's a guy named Jesse Deacon (i don't really know how to link to him since he doesn't have a site or twitter or anything) buuuut, feel free to find him on facebook and tell him how great he is, i spose! I'm rly happy with how that song is going.

I guess I can say now that the whole soundtrack will be made up of collaborations with different singers like this one. Kinda like a katamari, jet set radio, vib ribbon etc. feel. The main challenge in my mind is how to make vocal performances not too distracting and/or annoying after being looped for a while! So we're definitely conscious of that. Gonna split up the various parts of the songs and fade them dependant on different environmental factors - like the underwater effect, y'know. But that'll definitely have to be a trial and error kinda thing.

Thanks for all the feedback you guuuuuyz!
66  Community / DevLogs / Re: winnose on: June 26, 2013, 04:38:20 PM
music done!
it's a real nice lil' todd luke sandwich!

can't wait to release!
67  Developer / Audio / Re: Show us some of your music! on: June 25, 2013, 07:55:21 AM
Super Ubie Land - Snowy Snowy Swing

new music from SUL! :~)
68  Community / DevLogs / Re: CLOUDFACE on: June 23, 2013, 04:17:02 PM
Happy Facecloud

you're gettting dangerously close to some of the cloudface lyrics ;~)
69  Developer / Audio / Re: What am I worth? on: June 23, 2013, 04:14:21 PM
it's a big ask to respond exactly to this and I always regret getting too involved in these kind of topics hahaha.

I agree with ROCKYIII - find some people who can invest time - right now you open yourself up for everyone just to say whatever they're feeling but personally, I can't give you enough time to specifically say instruct you but yeah it's good to find people to bounce ideas off of, get feedback from - people who you respect and trust.  Maybe rocky didn't exactly mean this but "if you like that idea they told you, go with it" - the impression i got from this was "only listen to criticism you like"... i'd not suggest that. Stay as humble as possible, defensiveness sucks balls. Maybe rocky didn't exactly mean that though.
70  Developer / Audio / Re: What am I worth? on: June 22, 2013, 09:00:57 AM
For the sake of moving this argument along I'll put my cards on the table and say that the price i've been looking to get paid is roughly £150 p/min (roughly $300 p/min) - i always retain rights but the music is also pretty much always exclusive for that project. Whether I've been paid exactly that every time is another story but that's probably the figure I would throw into the ring when discussing prices. That's my costing based on my own valuation of my music, my valuation of my reputation, my expectation of what developers of the caliber i'd expect to mostly be working with can afford, how much I think is a fair rate in terms of the time I will put in etc. Hopefully, this price will increase with time and everything but you really have to take each project as it comes - see what their budget is and see if that's something you can work with, if not keep on searching - if after a while, no one can match your price, perhaps you ought to re-evaluate.

From the moment I started I was working for free on various small things. I had the occasional pay and that encouraged me to seek out more things that were paid - these would only be something like $50 per track (not minute) or even less. And then as more people come to you with bigger prospects out of the contacts you have made doing these small things, you can charge more. Unfortunately, your skill isn't immediately worth something unless you're particularly lucky in finding or knowing people that will take a chance on you and/or recognise your ability right away. However, to be completely blunt, I feel you still have work to do that if I were you, I wouldn't expect to be paid $300 p/minute - just being honest because I think that's what you want.

The problem I PERSONALLY have with your music is that you seem to be thinking "what does video game music sound like? OK, I'LL WRITE LIKE THAT!" It's imitating a very broad and generic style that everyone does to begin with but the music ends up boring and predictable. I went through the same kind of process of thinking "what kind of imaginary video game music can I write" and at the beginning, the results you come up with (if you are dictated by the idea of what you should be writing) is really uninspiring stuff. Imitating is fine and good and everyone does it, to a certain extent - imitation of something very specific that you love and then moving on from that is a good method but imitation of the broad idea of this generic sound is what bores me in particular.

If that is what you are talking about then that is good for me to think about, but isn't it a highly subjective matter? It doesn't seem especially relevant to video game music. It sounds more like advice for pop music. Verse-chorus-bridge structure isn't so applicable in classical, or film, or game, or ethnic or a lot of electronic music. Whatever it is you guys are talking about it must be something that you care about more than I do. The question then is, am I abnormal?

I get the impression that you write in this way because you say "It doesn't seem especially relevant to video game music." You see video game music as an exception to the rules - like some sectioned off thing that doesn't have to compete with other kinds of music! YES, i will not deny that video game music has a function and there are some expectations it may have to meet BUT this is no excuse to start to think "this game music only sounds like this", "this is the kind of music I'm expected to write". That's exactly what your music is sounding like to me. I would be surprised if you wrote some of this stuff without the purpose of it being for a video game. Don't take this as gospel since it's a very personal feeling I have but I do believe there's a big problem with people writing the kind of music they're expected to write - it's not a specific genre but more a method - I can't really explain but it seems to be the kind of music that people write at the start of their career before they've found their own voice and the kind of music they really really want to write. I'm not saying everyone should write the most unexpected thing that doesn't fit in with the game at all BUT people write better and more enjoyable music when they're not obsessing with the thought "this is how video game music sounds".

Again, I've been totally harsh but I don't want you to take it as a negative thing. I've just been as honest and blunt as I could be about my own experiences and my perception of your current situation.

also, ideas about charging people based on "how many instruments are you using" - some people say "oh, it's just a chiptune, that's cheap" or "woah, A REAL VIRTUAL INSTRUMENT ORCHESTRAL SCORE - BIG BUCKS FOR THAT!" It's total BS. I wouldn't ever valuate my stuff based on that. I personally feel like the style or instruments i'm using is my responsibility - i'm going to give my all to everything so there's no need to change a price for that - chiptunes take a long time if you do them well, orchestral stuff takes forever if you're not very experiences at it.

I hope you don't take this as an attack. I haven't given much specific information about how to improve your individual tracks more general advice but others have given good advice and hopefully you'll get more in the harsh crit thread.

TL;DR VGM is sick - don't make generic shit. money is a tricky subject - keep at it!
71  Developer / Audio / Re: What am I worth? on: June 21, 2013, 05:51:28 AM
So over 60 people have viewed this post and not 1 person can say anything? Are there not many experienced musicians on here that trust their judgement? I thought there were a few.

c'mon dude...

OK. This is such a tricky subject that so much comes into it from both your own side & the side of the person paying you. I can't really put a specific price on your music but i feel there is still much that could be improved in your music. If you want more specific appraisal - definitely post some specific tracks in the harsh criticism thread. My general impressions are that the composition & style is very generic. Compositionally, it feels like ideas are not very solid - especially in western funk - each part (theremin, guitar & honky tonk piano) seem to be almost improvising through a lot of the composition. Work on clear simple melodies, structures that make sense and are nicely contrasting. This is probably more personal, but your use of chords is the main thing that bores me. Usually just using triads and having only one or two chord sequences in the whole song. I personally would love to hear more extensive harmony and a structure that's dictated by change in chord sequence (obviously, this isn't necessary). Use of samples & production is OK. At times the drums and bass in particular felt a little weak - they could do with a bit more attention and pumpin'. Orchestral samples often don't get the attention needed - make sure you give every small part 100% attention.

I can't say this is your level so this is what you should do. Just keep working on your music and pushing yourself and make the decision of your own worth on your own since I don't know 1). how much money you need to survive, 2). how fast you will make music 3). how much work you will get 4). the budget of the people you're working with 5). the prospects of the project without money, etc. etc. etc.

Generally though it just felt kinda like "oh, this is what this kind of music sounds like, i'll make some music like that" instead of you making music that really excites you. I may be totally out of line with saying that - but the music just feels kinda imitative of trailer music or some other stuff that's popular without any particular personal flair or anything.

Those are my impressions. Sorry I can't give you a number.
72  Community / DevLogs / Re: harvest moon clone with microtransactions for ouya on: June 18, 2013, 06:50:41 AM
we had siskavard's consent to do this



woooo - that are cute.
73  Developer / Audio / Re: For paid composers, a few questions. on: June 16, 2013, 05:22:19 PM

But for 20 a track it must be fucking horrible, to be honest i've never heard an indie game with a good sound track. So it's no big suprise  Cheesy

except the binding of isaac, that one is solid gold.

this is mega bollocks my friend.
74  Community / DevLogs / Re: Cloudface on: June 15, 2013, 02:24:07 AM

haha, I can confirm this is not cloudface music. That was actually some idea that I initially had for CF but then I thought "nahhh, this sucks. i won't show it to those guys".

It was the same story with this song:
https://dl.dropboxusercontent.com/u/11811680/notcloudface.mp3

Tune in for more not cloudface music next week...

Seriously though, the actual cloudface music will heavily feature vocal performances and they won't be by me. That is all I will say for now.

And it will be heavily influenced by -AMARI
75  Community / DevLogs / Re: Cloudface on: June 14, 2013, 02:43:51 PM
Can't wait for the catsplosion effect :D

close your eyes and imagine...
76  Community / DevLogs / Re: BIRD TIME on: June 14, 2013, 06:47:11 AM


is stylish!
77  Community / DevLogs / Re: Cloudface on: June 13, 2013, 05:37:16 AM
your mind will put me out of business!  Cry
Ha.  No way, I just meant the animation is just so perfect you can almost hear sound coming out of it. 

haha totally. It's real inspiring!
78  Community / DevLogs / Re: Cloudface on: June 12, 2013, 04:31:25 PM
my mind is making the sfx for it...

your mind will put me out of business!  Cry

i'm hoping to post some audio updates soon but we have some big surprises that i don't want to ruin too soon.  Wink
79  Developer / Audio / Re: Show us some of your music! on: June 12, 2013, 08:54:28 AM
my alter-ego bo en just released this remix:
Candy Flavored Lips (bo en イパネマREMIX)
80  Developer / Audio / Re: Composer looking for a game on: June 05, 2013, 04:51:37 AM
hey,

i'd post this in the portfolios section if I were you. Also, something to consider, there's a pretty popular netlabel that does chip music & stuff with the name ubiktune. Perhaps it's something to think about changing before it becomes too much of a problem.
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