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Pages: 1 ... 6 7 [8] 9 10 ... 37
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143
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Developer / Art / Re: 3D thread
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on: April 28, 2015, 09:50:22 AM
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I guess crotch bulge will have to be a slider in the character customiser, or maybe it comes with certain pants
Codpiece DLC.
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151
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Developer / Technical / Re: The grumpy old programmer room
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on: April 10, 2015, 03:45:13 AM
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Grah! Blending when render to texture just wont work!  Texture gots alpha. Blend, func, equation all set. Still just overwrites destination alpha.  EDIT: Double grah! It looks like blending isn't supported for integer textures.
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152
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Player / Games / Re: What are you playing?
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on: March 28, 2015, 12:48:13 PM
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I haven't had a chance to play it much yet, but I'm pretty sure the idea is to learn through playing/dying over and over again Spelunky-style.
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153
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Developer / Design / Re: Pitch your game topic
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on: March 23, 2015, 12:07:51 PM
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Take Me Home: One button drunk simulator. Contantly wobbling and stubmbling in different directions. Press button to move in direction temporarily facing. Primary mission get home before you pass out or are arrested. Secondary mission urinate and vomit when needed where the cops won't see you.
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154
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Developer / Technical / Re: OpenGL: BGRA on Mac, RGBA on PC???
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on: March 21, 2015, 01:38:59 PM
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All macs are intel now aren't they? So endianness shouldn't be an issue. If somehow it is related to endianness then there is SDL_BYTEORDER: #include <SDL_endian.h>
if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { glColor3ui( (Uint8)(color>>8), (Uint8)(color>>16), (Uint8)(color>>24) ); } else { // SDL_BYTEORDER == SDL_BIG_ENDIAN glColor3ui( (Uint8)(color>>16), (Uint8)(color>>8), (Uint8)(color) ); }
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155
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Developer / Technical / Re: OpenGL: BGRA on Mac, RGBA on PC???
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on: March 21, 2015, 12:48:25 PM
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If the component byte ordering is reading reversed for image->pixels then maybe it's doing the same for color? Are you are reversing the byte order for glTexImage2D but not for glColor3ui? glColor3ui( (Uint8)(color>>8), (Uint8)(color>>16), (Uint8)(color>>24) );
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158
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Community / Creative / Re: Krita - A free Photoshop Alternative?
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on: March 16, 2015, 11:29:12 AM
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Yeah, definitely not a PS alternative, it lacks the precision for that. I don't know what PS is capable of but 32-bit float or 16-bit integer per channel and native colour space storage sounds pretty precise to me.
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160
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Developer / Art / Re: Creative commons pixel art
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on: March 07, 2015, 01:19:56 PM
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I must say I love those 8x8 tiles. Did you intend to post them as CC-BY-SA rather than the CC-BY-NC-SA of the rest? EDIT: If it is meant to be CC-BY-SA then you should post them up on Open Game Art, though that'll probably mean more people begging you to release the others under an Open Source compatible license too. 
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