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161
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Developer / Technical / Re: implimenting a procedurally generated height map
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on: March 06, 2015, 01:56:55 PM
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How would I pick what parts of my 2D array are the "peaks" that it could blend down from? or would I even need "peaks" if I used a euclidean distance transform?
You don't pick the peaks, the distance transform does. They will be the areas furthest from an edge. EDIT: Interactive demo of a rather sexy constant time distance transform method. Maths is way over my head though. 
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163
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Player / General / Re: Movies
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on: March 04, 2015, 12:59:48 AM
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I love both Roadside Picnic and the S.T.A.L.K.E.R. series, but I could never get very excited about that movie.
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165
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Community / DevLogs / Re: Kerfuffle
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on: February 27, 2015, 10:15:05 PM
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Awesome, but I'm disappointed the shield isn't somehow related to the shell. Order miascugh to make the blue outline conform to the silhouette of the shell or something.
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166
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Developer / Business / Re: toolkit ( ) - This is impressive...
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on: February 26, 2015, 11:29:02 PM
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This is just shameful. Think of all the poor, innocent legal and PR people who'll be put out of work if this takes off and be forced to sell their families to human traffickers just to get by.
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168
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Developer / Technical / Re: The grumpy old programmer room
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on: February 22, 2015, 02:34:19 AM
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Spent the whole day trying to figure why my events weren't firing. Basically rewrote code from scratch twice. Was attaching to event "changed" rather than "change". 
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174
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Player / Games / Re: Overrated games
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on: February 13, 2015, 11:44:36 PM
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saints row 3 might be overrated. 3 certainly disappointed me after 2. I could hardly play slutty-dress-up at all.
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179
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Developer / Playtesting / Re: Isometric Pixel Platformer
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on: February 09, 2015, 12:02:01 PM
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- An isometric view (this is not done yet, as the layering is the last thing i'll do. It will look wrong sometimes now)
Have you got this done yet? I'm curious to see how this will work in isometric projection.
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