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1411317 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 06:44:55 AM

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161  Developer / Technical / Re: implimenting a procedurally generated height map on: March 06, 2015, 01:56:55 PM
How would I pick what parts of my 2D array are the "peaks" that it could blend down from? or would I even need "peaks" if I used a euclidean distance transform?
You don't pick the peaks, the distance transform does. They will be the areas furthest from an edge.

EDIT:
Interactive demo of a rather sexy constant time distance transform method. Maths is way over my head though.  Waaagh!
162  Developer / Technical / Re: implimenting a procedurally generated height map on: March 06, 2015, 11:23:54 AM
You'll want to do a distance transform of your mask to get the blended transition, then multiply it by your pattern to add the detailing.
163  Player / General / Re: Movies on: March 04, 2015, 12:59:48 AM
I love both Roadside Picnic and the S.T.A.L.K.E.R. series, but I could never get very excited about that movie.
164  Community / DevLogs / Re: Kerfuffle on: March 03, 2015, 06:57:58 PM
You delete this thread, I delete your face.
165  Community / DevLogs / Re: Kerfuffle on: February 27, 2015, 10:15:05 PM
Awesome, but I'm disappointed the shield isn't somehow related to the shell. Order miascugh to make the blue outline conform to the silhouette of the shell or something.
166  Developer / Business / Re: toolkit ( ) - This is impressive... on: February 26, 2015, 11:29:02 PM
This is just shameful.
Think of all the poor, innocent legal and PR people who'll be put out of work if this takes off and be forced to sell their families to human traffickers just to get by.
167  Community / DevLogs / Re: the tocky game on: February 22, 2015, 10:12:19 PM
The devlog is the game!
168  Developer / Technical / Re: The grumpy old programmer room on: February 22, 2015, 02:34:19 AM
Spent the whole day trying to figure why my events weren't firing.
Basically rewrote code from scratch twice.
Was attaching to event "changed" rather than "change".
Facepalm
169  Community / DevLogs / Re: Spooky Poo's HAPPY HELL - NOW ON KICKSTARTER!! on: February 21, 2015, 12:12:36 AM
I've been meaning to say that Spooky Poo is perhaps the most adorable character ever.
Hail Satan.
170  Community / DevLogs / Re: Weekend RPG: a Spooky game... on: February 20, 2015, 09:56:07 PM
Hot damn!
That crocosmile.
171  Developer / Technical / Re: The happy programmer room on: February 18, 2015, 04:25:43 AM
I presume that a function named "degtorad" would return a result in radians but you are storing that result in a variable named "degree".  Droop
172  Player / General / Re: YoYo Games (Game Maker) Acquired by PlayTech (Online Gambling) for 16m on: February 16, 2015, 10:54:55 PM
Maybe they got confused by two different meanings of the word "gaming".
173  Developer / Technical / Re: Simple programming environement on: February 16, 2015, 03:34:55 PM
Your web browser and javascript with canvas.
Not exe but you can run a html file anywhere.
174  Player / Games / Re: Overrated games on: February 13, 2015, 11:44:36 PM
saints row 3 might be overrated.
3 certainly disappointed me after 2. I could hardly play slutty-dress-up at all.
175  Community / DevLogs / Re: the tocky game on: February 13, 2015, 10:06:42 PM
surt, i am fond of you.
One day, you will come to fear me.
176  Community / DevLogs / Re: the tocky game on: February 13, 2015, 09:46:33 PM
I'm curious now, can you link to those assets?
http://forums.tigsource.com/index.php?topic=8793.0
177  Community / DevLogs / Re: Leilani's Island on: February 13, 2015, 01:15:57 PM
Arts are adorable. Kiss
178  Community / DevLogs / Re: Dad Beat Dads on: February 10, 2015, 10:44:32 PM
Human babies food for dino babies or step-dad?
179  Developer / Playtesting / Re: Isometric Pixel Platformer on: February 09, 2015, 12:02:01 PM
  • An isometric view (this is not done yet, as the layering is the last thing i'll do. It will look wrong sometimes now)
Have you got this done yet? I'm curious to see how this will work in isometric projection.
180  Developer / Technical / Re: Beautiful fails. on: February 09, 2015, 11:52:59 AM
Or draw map in screen-space.
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