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601
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Developer / Art / Re: Art
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on: May 07, 2013, 12:01:22 AM
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This deserves a point-and-click adventure game.
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604
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Developer / Art / Re: 3D thread
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on: May 05, 2013, 01:50:58 AM
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 Head: 40 tris, 32x32 pixels Body: 200 tris, 64x64 pixels Pistol: 52 tris, 32x32 pixels Rifle: 46 tris, 64x64 pixels Blend here.
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605
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Community / Creative / Re: The Ultimate Roguelike Tileset
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on: May 04, 2013, 12:23:56 PM
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...full games that retail for $35 might represent months or years of work from a lot of people. $35 of game serves a few hours of play time. $35 of graphical assets serves a few months or years of game development time.
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606
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Community / DevLogs / Re: blue:I
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on: May 03, 2013, 01:41:30 PM
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Looks really smooth. Can't tell from the gif that it's tiles-based movement. Any demo soon?
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610
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Developer / Technical / Re: Beautiful fails.
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on: April 28, 2013, 11:40:04 PM
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You are arousing my roguelike lust right now. I want you to know that.
One where you have to escape a slowly flooding dungeon and you can open locks or dig holes through to the next level down to buy yourself some time but in doing so risk cutting off an escape path as you can only spend a limited number of turns in flooded tiles before drowning and risk getting carried further down into the dungeon by the current.
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612
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Developer / Business / Re: What should I expect to pay for graphics
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on: April 24, 2013, 01:30:05 PM
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If anyone got more links for prices on companies that does graphics please share  If you want good, consistent art I would probably recommend looking for an artist or two, rather than an "art" factory like that Heavy Cat appears to be (And seriously, a graphics company with a website that looks like that?).
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618
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Community / DevLogs / Re: Cloaks and Spells
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on: April 19, 2013, 12:12:30 AM
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I quite like the look of the environs. They are simple and rather crude, but charming. The characters could be likewise if their proportions and poses were tweaked to be more natural. Looks like an early nineties shareware game, which is a positive as far as I'm concerned.
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620
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Developer / Art / Re: Anyone know any good, simple Paint-like programs for Linux?
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on: April 17, 2013, 01:20:28 AM
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I'm looking for a good MS-paint like pixel art program  But if you insist on an mspaint-like program there are the major desktop environment clones gnome-paint (Gnome, obviously and pretty much a direct clone of mspaint) and KolourPaint (KDE, not quite so cloney). There's also Pinta which is styled after and somewhat-based-on Paint.NET. If you want an actual pixel editor (ie. indexed) there's grafx2 as Hoope suggested and mtPaint. If you are running on x86 you can also use Wine to run windows programs. I use GraphicsGale through Wine myself. Apparently mspaint works under Wine too if you happen to be that obsessed.
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