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1411317 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 06:42:23 AM

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601  Developer / Art / Re: Art on: May 07, 2013, 12:01:22 AM
This deserves a point-and-click adventure game.
602  Player / Games / Re: Is there any other game like Transport Tycoon Deluxe out there? on: May 06, 2013, 10:47:28 PM
I presume you know of OpenTTD, though it's not really an "other game".
Another open source one is Simutrans.
603  Developer / Art / Re: show us some of your pixel work on: May 06, 2013, 12:51:32 AM

Yus.
604  Developer / Art / Re: 3D thread on: May 05, 2013, 01:50:58 AM

Head: 40 tris, 32x32 pixels
Body: 200 tris, 64x64 pixels
Pistol: 52 tris, 32x32 pixels
Rifle:  46 tris, 64x64 pixels
Blend here.
605  Community / Creative / Re: The Ultimate Roguelike Tileset on: May 04, 2013, 12:23:56 PM
...full games that retail for $35 might represent months or years of work from a lot of people.
$35 of game serves a few hours of play time.
$35 of graphical assets serves a few months or years of game development time.
606  Community / DevLogs / Re: blue:I on: May 03, 2013, 01:41:30 PM
Looks really smooth. Can't tell from the gif that it's tiles-based movement.
Any demo soon?
607  Player / General / Re: Game Pirates get Pirated on: April 29, 2013, 06:40:34 PM
Right, we'll add a food meter that slowly goes down no matter what you do.
Blue game-developer needs food badly.
608  Developer / Art / Re: GIF's of games being worked on on: April 28, 2013, 11:45:47 PM
Slow: Finger-lickin'.
609  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: April 28, 2013, 11:42:22 PM
siskavard: I hope he has a special ability where he can "rain" on people below him as he hovers.
610  Developer / Technical / Re: Beautiful fails. on: April 28, 2013, 11:40:04 PM
You are arousing my roguelike lust right now.  I want you to know that.
One where you have to escape a slowly flooding dungeon and you can open locks or dig holes through to the next level down to buy yourself some time but in doing so risk cutting off an escape path as you can only spend a limited number of turns in flooded tiles before drowning and risk getting carried further down into the dungeon by the current.
611  Community / DevLogs / Re: moonman (v0.3 win+osx 01/02/13) on: April 24, 2013, 08:15:07 PM
Very clever, albeit disturbing..  WTF
Surf life savers do have a life outside of work you know.
612  Developer / Business / Re: What should I expect to pay for graphics on: April 24, 2013, 01:30:05 PM
If anyone got more links for prices on companies that does graphics please share Smiley
If you want good, consistent art I would probably recommend looking for an artist or two, rather than an "art" factory like that Heavy Cat appears to be (And seriously, a graphics company with a website that looks like that?).
613  Community / DevLogs / Re: moonman (v0.3 win+osx 01/02/13) on: April 22, 2013, 11:40:40 PM
If it'll be usable for sprites bigger than 6x5 pixels then I'll be interested.
614  Developer / Art / Re: show us some of your pixel work on: April 21, 2013, 02:49:22 AM
Modular ships.

Parts.
615  Community / DevLogs / Re: Tolroko - A John carter & Avatar inspired openworld game on: April 20, 2013, 08:07:45 PM
That really makes a massive difference. 10x times more realistic/delicious.  Hand Fork LeftAddictedHand Knife Right
616  Developer / Art / Re: show us some of your pixel work on: April 20, 2013, 05:30:56 PM
This entry is so pathetic..

So pathEPIC.
617  Player / General / Re: What is your Nationality/Ethnicity? on: April 19, 2013, 04:29:06 AM
You Star Aryans sure are plentiful. Are all the star systems of the great void overrun with your ilk?
618  Community / DevLogs / Re: Cloaks and Spells on: April 19, 2013, 12:12:30 AM
I quite like the look of the environs. They are simple and rather crude, but charming.
The characters could be likewise if their proportions and poses were tweaked to be more natural.
Looks like an early nineties shareware game, which is a positive as far as I'm concerned.
619  Community / DevLogs / Re: [Side Project, Needs Name] Something Ore Something on: April 18, 2013, 02:34:20 AM
Ore Chasm.  Well, hello there!
620  Developer / Art / Re: Anyone know any good, simple Paint-like programs for Linux? on: April 17, 2013, 01:20:28 AM
I'm looking for a good MS-paint like pixel art program
Cheesy

But if you insist on an mspaint-like program there are the major desktop environment clones gnome-paint (Gnome, obviously and pretty much a direct clone of mspaint) and KolourPaint (KDE, not quite so cloney). There's also Pinta which is styled after and somewhat-based-on Paint.NET.

If you want an actual pixel editor (ie. indexed) there's grafx2 as Hoope suggested and mtPaint.

If you are running on x86 you can also use Wine to run windows programs. I use GraphicsGale through Wine myself. Apparently mspaint works under Wine too if you happen to be that obsessed.
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