Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 12:03:54 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 ... 10 11 [12] 13 14
221  Community / DevLogs / Re: Animals & Freaks (Retro iOS/PC Arena Shooter) on: June 11, 2012, 08:12:57 AM
I'm totally super duper interested !! If you go for the defend the base mode, you definitely need turrets/barricades/mines/etc.
222  Community / DevLogs / Re: The Archer on: May 29, 2012, 11:23:26 AM
Good luck with the artwork ! please return some day and make an even better game !
223  Community / DevLogs / Re: Blade of Victory (New Demo available !) on: May 26, 2012, 02:26:57 AM
I'm a big fan of the color pallet. The battle system perspective takes me back to the good old days of the SNES Breath of Fire games.

I'll be sure to download your latest demo and give you my impressions. Hopefully this weekend.
Thank you for the compliment, Breath of Fire was indeed the first RPG I ever played and is still a huge inspiration for me.
I think you'd be a whole lot better off if you shrunk the viewport down and maybe even 2x'ed it.
That is also my point of view, but my teammates are not very fond of the idea, so it might stay the way it is. On the other hand, I changed the tile size to 32*32, so it will look like the viewport size was scaled down by 33% (and no more nasty black borders for narrow maps, except for interior maps).

Also I just noticed I forgot to post any concept art, so have some :


Victoria, the main character (still not sure about the skirt thing)


Oswald, the mage from a noble family


And Cornelius, the foxman shaman
224  Community / DevLogs / Re: Blade of Victory (New demo available !) on: May 25, 2012, 01:38:04 PM
Long time no see !
The latest demo is available on our site (now come with a proper setup thingie) (http://english.bladeofvictory-sl.com/). For some reason, the game may bug on certain computers, so tell us  if you encounter any problem.

So what's new since the last update ?
- Improved the main menu
- Finished a wip version of the opening video
- Added a merchant
- Re-coded the sound engine and added ambient sounds
- Changed all the musics
- Improved the AI, and added different types of behaviour for enemies
- Added  some new sprites (work in progress)
- Added new skills
- Added some items

Now have a nice warm cup of screenies and drawings :


Erm... Maybe I should start thinking about monster design


The main menu (temporary version)


Night time !

What's next ?
- A tutorial level so you can learn all the basics
- A skill tree for every character !
- Equipment !
- Stat points to spend every level !
- A better looking UI !
- Cutscenes !
- More content !
225  Community / DevLogs / Re: Ordeal of the Damned on: May 23, 2012, 01:49:38 PM
Soo... This project is being put on hold indefinitely. Undecided
Wh-What ? But it's promising and looks awesome !

Well, I guess you have your own reasons to do so. I hope you'll get back to it someday.
226  Community / DevLogs / Re: The Ballad of the Psychotropic Robot on: May 22, 2012, 12:12:04 PM
This, sir, is quite intriguing My Word!
227  Community / DevLogs / Re: Ecotone on: May 19, 2012, 03:06:38 AM
I really like the design, and the idea of changing the gameplay every level. Looking forward to playing this :D.
228  Community / DevLogs / Re: Ordeal of the Damned on: May 19, 2012, 03:03:28 AM
Looks very cool. Will you be using a different tint for characters/items/whatever for readability purpose ?
229  Community / DevLogs / Re: Dirac (Possible Title) on: May 08, 2012, 02:44:52 AM
I love the atmosphere in the video. Models are good, the music is good, and the whole thing sounds very mysterious.
Also I can't help but wonder: this is totally related to Paul Dirac isn't it ?
230  Community / DevLogs / Re: Waiting for Horus on: May 08, 2012, 02:40:21 AM
Damn, this looks soooo good ! And so does the logo. I would totally play this if I weren't a slowpoke.
231  Community / DevLogs / Re: Kyoto on: May 01, 2012, 10:48:37 AM
My guess is that those kanjis mean "Kyoto" in Japanese. Anyway, it looks good, especially the background texture. Perhaps you could add some sort of Japanese tree painting on the sides.
232  Community / DevLogs / Re: GrueQuest on: April 29, 2012, 07:54:11 AM
I agree with happymonster, the icons are pretty hard to read right now. Also I think the interface would be slightly more readable without the stars in the miniature bags of holding.
Looks very good, though.
233  Community / DevLogs / Re: Pioneers on: April 29, 2012, 07:49:07 AM
To encourage the player to keep exploring , you could for example make rare resources attract people from higher classes and with better merchants.
For example, collecting fur could attract skilled cloth/armor merchants with higher quality items.
234  Community / DevLogs / Re: .the rush// Procedural sci-fi racing on: April 29, 2012, 07:35:21 AM
DAT CITY  Shocked
                 Hand Shake Right
235  Community / DevLogs / Re: Blade of Victory (Demo available !) on: April 27, 2012, 05:07:31 AM
We're not dead !
As third presentation draws near, a lot of things are getting done:
- Implemented post-processing for a better render
- Finally completed the inventory
- Improved save/load functions
- Added a save and a load menu
- Re-vamped stat modifications
- Objects can be used during a fight
- Enhanced graphics
- New character design (final version !)
- Implemented video introduction
- Added movement to the camera during fights

Here is a little preview :


236  Community / DevLogs / Re: Lizard Warrior on: April 15, 2012, 12:32:43 PM
Yeay, an archer ! Now what yo need is a wizard, and your game will be freakin' awesome !
237  Community / DevLogs / Re: Dog and Bone on: April 12, 2012, 12:53:57 PM
Could you please give more informations about your game please ?
I mean, you don't even comment the design picture, nor explain what the whole point of the game is, or even what kind of game it is. What will be challenging in getting the characters together ? Will there be puzzle to solve, obstacle to cross ? Will it require skill or, will the player have to think ?
You won't get any feedback if there is no material to comment.
238  Community / DevLogs / Re: .the rush// Procedural sci-fi racing on: April 08, 2012, 03:06:45 PM
These screenshots look totally awesome  Kiss
Keep up the good work, you're definitely going the right way !
239  Community / DevLogs / Re: piq on: April 04, 2012, 01:35:41 PM
It's sad to see that almost every talented developer with an awesome project ends up with too much problems in life to develop the said project  . I guess talent comes with some kind of curse...
Anyway, good luck with your problems. Cool Hand Thumbs Up Right
240  Community / DevLogs / Re: The Mothlord on: March 27, 2012, 03:14:47 PM
I just discovered this devlog, but I'm glad it's not dropped, it looks promising. Keep up the good work !
Pages: 1 ... 10 11 [12] 13 14
Theme orange-lt created by panic