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241
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Community / DevLogs / Re: Blade of Victory (Demo available !)
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on: March 21, 2012, 12:29:21 PM
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it's been quite a long time since last update because of college, but we got some cool stuff done:
- Added critical hits - Added accuracy and evasion - Added dexterity stat for all entities - Re-wrote damage calculation equation - Added some actual defense bonus when defending - Re-wrote a lot of code in the battle engine - Added stat-modifying spells - Added effects to skills (poison, bleeding, silence, etc.) - Added particle engine - Added save/load functions - Smoothed bar movement in the HUD
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242
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Community / DevLogs / Re: Blade of Victory (Demo available !)
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on: March 13, 2012, 12:55:55 PM
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HOLY S***, our first fan-art !!! from CEDE !!!  Can we use it for our online gallery ? Of course proper credits will be given. We don't have much time to work on the project right now because of exams, but soon we'll start implementing many features, such as an inventory, equipment, more monsters, more spells, save/load functions, etc. I'm also working on character and monster design, and I'll post some eye candy when I'm satisfied with them.
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243
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Community / DevLogs / Re: Delver
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on: March 12, 2012, 01:41:49 PM
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I don't really like to just join a topic and report bugs right away, but I downloaded this awesome game and played it for a few minutes, then quit. When I tried to play again a while later, I just got an empty black window. Nevertheless, the few I tried was damn cool. Good job  It's probably crashing on trying to load the savegame - it saves automatically on quit and tries to resume it on open. Although it's supposed to start a new game if it fails loading - not crash to desktop. If you copy that JAR file into a new folder and run it, does it work then? Yes it does work, as well as deleting the save file. I'm really looking forward to more advanced versions.
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244
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Community / DevLogs / Re: Delver
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on: March 12, 2012, 11:43:33 AM
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I don't really like to just join a topic and report bugs right away, but I downloaded this awesome game and played it for a few minutes, then quit. When I tried to play again a while later, I just got an empty black window. Nevertheless, the few I tried was damn cool. Good job 
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247
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Community / DevLogs / Re: Blade of Victory
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on: March 01, 2012, 08:24:13 AM
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Presentation 2 is now over ! We still need to fix a few things before posting a demo (the translation doesn't work well right now), but here are a few screenshots from the game.  Foxmen village ! (a bit empty right now)  An intense battle Also the English website is online ! You can visit it here : http://english.bladeofvictory-sl.com(PM if you find any mistakes)
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248
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Community / DevLogs / Re: Blade of Victory
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on: February 25, 2012, 07:37:30 PM
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Done Today:-Fixed some other tons of bugs. -Implemented UI stuff. -Implemented the first real map. -Added spell choice in battle. -Implemented damages/heal over time. -Animated the cursor.  "STAB HIM IN THE BACK !!!"  ("Brulure" is the spell name, and "5" the mana cost in case you wonder)
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249
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Community / DevLogs / Re: Blade of Victory
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on: February 24, 2012, 04:00:24 PM
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Done today:-Fixed tons of bugs. -Enabled user to control the party during battles (comes with a screenshot)!!!  (yeayh, that's just debug, but it works !)
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250
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Community / DevLogs / Re: Blade of Victory
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on: February 23, 2012, 05:51:30 PM
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Done Today :-Run into a shitload of bugs and fixed most of them. -Finished the IA. -Implemented spells. -Fixed pretty much everything in the content loading. -I Accidentally a few unidentified bugs. -Worked on collisions. The hero will now move on a grid rather than freely. I makes the collisions cleaner, clearer (and easier !) and it will help implementing quite a few things in the future. My point is that if I were not to use a grid system, I'd probably have to implement some sort of pathfinding that would detect the nearest edge of the collide box and then move toward it to circumvent the collided object, or make some kind of "round" collisions on the edges tho smooth the whole thing. I can do the first, but I just hate this system because it takes like forever to face any sign, npc or treasure chest, and I just have no idea on how to code the latter. Also, 5 days left. Time is running looooooow 
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252
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Community / DevLogs / Re: Blade of Victory
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on: February 20, 2012, 03:10:51 PM
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Done the pas few days: -BEEN F***IN' SICK -Map editor is finished. -Data management works properly. -Fixed quite a few bugs. -Worked on sprites. -Worked on the UI. -Settings are now loaded when the game is launched and saved when exited. -Started implementing the battle AI.
Presentation 2 being in 8 days, expect more updates and the first release with some kind of gameplay. We go for victory !
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254
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Community / DevLogs / Re: Blade of Victory
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on: February 07, 2012, 03:07:53 PM
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Done today:- English website online. It's translation time everyone !  - Did some art. I think I'll just do some basic coloration before posting it. - Recoded animation and basic AI. Monsters now roam around and attack you when you are too close. Pierre Guyot suggested me to focus on the mountain aspect of the game to make it more coherent, and I adjusted the design. The country is now smaller, with more mountains, pine forests, small towns in valleys, with hight towers and narrow houses. The general atmosphere is getting darker, so I think I will make the sprites less saturated and possibly more realistic in the future (I'm not going for a fully realistic design, though). 
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255
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Community / DevLogs / Re: Cerberus
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on: February 06, 2012, 11:59:43 AM
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Yes ! I'm glad to see you managed to start a new project without Adarias (even if his sprites are gorgeous) and I hope you'll be able to finish this one. Good luck !
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256
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Community / DevLogs / Re: Blade of Victory
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on: February 05, 2012, 02:08:31 PM
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Done today:- A convenient solution to make a bi-lingual website has been found by our web developer, expect something soon ! - Eventually managed to load and display a map. - Implemented random enemy generation. - Implemented enemy respawn. - Fixed many bugs. - Found some bugs in the map editor and pointed them out to the editor developer. - Implemented scrolling. - Forgot to scan concept arts  @agersant: thanks ! I'll try to make the rest look as good.
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257
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Community / DevLogs / Re: Blade of Victory
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on: February 04, 2012, 04:12:52 PM
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Done today: - Successfully built for the first time. It's still the default blue scree, though. - Started adding data loading function EVERYWHERE. - Started implementing battles. - Worked on the map loading process. - Did some sketches, it's getting better. - Did some research on various inventory and experience system. - Added experience and level up system to the game. I decided to implement a group leveling system, since you can't switch characters, and well, even if you pass out in the midst of battle, you still learn something.
Translation is still in progress... Our website manager is working hard on the inventory.
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259
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Community / DevLogs / Re: Blade of Victory
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on: February 03, 2012, 02:21:51 PM
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Done today:- Found out I can't draw dresses. I won't give up.  - Got more work done on the inventory by yelling on teammates. - Defined the data storage system. - More minor improvements. - Started fixing previous build for an English translation.
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