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1411367 Posts in 69352 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 06:23:05 AM

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1  Community / DevLogs / Re: Megabyte Punch - The customizable electro fighting game on: June 18, 2012, 03:40:49 AM
Thanks for your feedback about the ability switching. Switching abilities is indeed a bit static at the moment, what happens is that you will pick a nice ability and keep using that one. Our goal is to really shape up your character with the abilities you picked so we really have to iterate on that Smiley
2  Community / DevLogs / Re: Megabyte Punch - The customizable electro fighting game on: May 29, 2012, 06:20:28 AM
Don't forget to check out Megabyte Punch on Desura!

http://www.desura.com/games/megabyte-punch
3  Community / Jams & Events / Re: Amaze Indie Games Festival in Germany (April 26th, 27th) on: April 12, 2012, 05:44:22 AM
Probably will be there too Smiley
4  Community / DevLogs / Re: Megabyte Punch - The customizable electro fighting game on: April 07, 2012, 02:08:59 AM
@ SolarLune: Thanks for your feedback. You are able to zoom the camera in or out with the scrollwheel on your mouse. We didn't map that to the controller buttons though. It might be an idea to map those to the backtriggers of the controller.

It can be difficult indeed to clear all 3 levels and the boss in one go and it might be frustrating when you have to start over! We are "experimenting" (Dion hates that word) with different methods of checkpoints and/or regaining lives/health.

In general: We played with some explosive blocks yesterday! .....wait for it....IT WAS A BLAST! Cool We also recorded an epic battle between Dion and I, I'll upload it soon.
5  Community / DevLogs / Re: In Tall Grass (working title) - explorative monster hunting game on: April 06, 2012, 02:17:28 PM
Oh man, I wish I had a pitfall trap in pokémon! xD
Art looks fine to me, especially with not much pixel art experience!

Keep pushing your limits and keep those updates coming.

Groeten!
6  Community / DevLogs / Re: Megabyte Punch - The customizable electro fighting game on: April 06, 2012, 02:00:11 PM
I hope that fixed your the problem SolarLune.

@omgnoseat: Gentleman
7  Community / DevLogs / Re: Megabyte Punch - The customizable electro fighting game on: April 06, 2012, 12:33:48 PM
Not sure what kinda joystick/controller you are using? On the Xbox360 controller for windows you can switch 'm with the D-Pad.
8  Community / DevLogs / Re: Violence Jam (Working Title) on: March 25, 2012, 07:09:55 AM
Ridiculous and great art style!
9  Community / DevLogs / Re: Megabyte Punch - The customizable electro fighting game on: February 17, 2012, 02:01:37 AM
We do too Smiley

Still quite some work to do to wrap this into a smooth demo. That is by the way the reason of the lack of public updates Smiley

However the game is getting along nicely. We are mostly wasting (or playtesting WTF) our time fighting in multiplayer mode  Gentleman
10  Community / DevLogs / Re: Zombox on: December 18, 2011, 08:59:38 AM
When I saw that box character in the screenshot I was a bit sceptical Apoplectic

but man..that animation really turned it into a very good character! Well done!
Can't wait to actually play some of is. okay it IS another zombie game but who cares if it is a great zombie game!  Hand Thumbs Up Left

Keep up to good work Gentleman
11  Community / DevLogs / Re: Megabyte Punch - The customizable electro fighting game on: December 13, 2011, 08:58:14 AM
Thanks Mr. Hill Smiley

-By the way, for the people who were unable find all the newly added parts, here are screenshots of two added part sets and the modified default set.


12  Community / DevLogs / Re: Megabyte Punch - The customizable electro fighting game on: December 13, 2011, 05:05:22 AM
Oh hi!
Nice to meet you all!

I'm Tim and I try to make this game pretty Mock Anger
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