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1  Developer / Playtesting / Re: eustace on: September 19, 2009, 08:09:59 AM
ok ok! i'll look into possibly adding check points in certain locations. i suppose most modern gamers suffer from A.D.D.(including me) and will only tolerate sitting through the same thing a limited number of times. im learning. this is the first game i've ever made. thanks for providing me with some feedback to work off of.


Zapparo: the box collision detection does need a lot of work and i'll definitely look into that but as far as you not liking the look of the game, well, sorry?  Shrug
2  Developer / Playtesting / Re: eustace on: September 18, 2009, 08:41:41 PM
thanks v21 for taking your time to type me out some feedback.

- first off, that thing about controlling the frozen enemies with the arrow keys was totally a surprise for me. i had no idea you could do that.  Shrug i had some fun playing around with it before i removed the control. i actually like the concept and might INTENTIONALLY use it in the future. thanks for finding that.

- also, i like to be a bit unforgiving.  Evil  i was going for the idea that beating a level means mastering all of it at once, no check points. i understand that going through the first parts of the level for the 100th time can be frustrating, but so was my childhood playing nintendo. maybe i could make a 'game genie' mode?

- i changed the color of the clouds so they aren't the same color as the platforms.

as for everything else, i'll look it over.

thanks again!
3  Developer / Playtesting / Re: eustace on: September 17, 2009, 03:51:18 PM
 Blink UPDATE BUMP Blink
4  Community / Townhall / Re: Bombie Zombie on: August 29, 2009, 06:54:54 PM
my highest score is 3566 but i think i still suck.

gottah say i've been addicted to this little game for the past few days. its a fun time killer and i enjoy blowing up people, er... zombies.
5  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: August 29, 2009, 06:34:41 PM
'ello!

my name is travis swain pendlebury, i live in brooklyn and i am a practicing wizard. i like doodling, collecting trinkets and wandering in the woods aimlessly. i've recently decided to take up the hobby of attempting to make games in between sips of beer. pixels can be nice company. lets see how far this goes...


this is me on a regular hike

vist my website at: travispendlebury.com
6  Developer / Playtesting / eustace on: August 12, 2009, 08:46:17 PM
UPDATE 9/25/09:

added check points to balance out the difficulty. press down when standing over the check points to save your current location.

UPDATE:

so i've got tons of projects that are backed up because i've been messing around with this game. i've been learning as i go along so it's been a slow a process...

i decided to release a 3-level early version of 'eustace' so i can get back to work on a few other things without disappointing my friends about making a game.

download can be found here:

eustace.rar

i'd love to hear some personal opinions, found bugs or... if the damn thing even works at all.  Crazy

- travis
www.travispendlebury.com



ORIGINAL POST:

'ello!

my name is travis and this is my first attempt at making a game.
its a basic platformer with a focus on enemy interaction to reach your goal.
magic shooting wizardry!  Wizard



i'm far from done with this project(because i suck at programming)but i felt like sharing what i've managed to accomplish so far to see what people think. Smiley

when i feel like it's decent enough, i'll post a download on my site www.travispendlebury.com

- travis
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