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1  Player / General / Re: IGF Thread 2013 on: August 12, 2012, 07:57:24 PM

i'm one of the bigger critics of the IGF but even i don't agree with most of the negativity toward it shown in those comments. it has major problems, many of which its admins refuse to admit are problems, but it's not completely valueless

i feel that the greatest value isn't in who wins, but in who enters. if you go through the entered games (all 800+ of them) you'll find some great looking ones. i try to go through all the entries each year (at least in the sense of looking at their screenshots, reading their descriptions, and watching their trailers) and each year i find a bunch of great new games in the entries, even if those never become finalists

plus it's a sort of built-in deadline for a lot of games; a lot of devs rush to improve their games before the deadline (including me), which helps out indie games a lot (a lot of games would never have gotten done without the igf as motivation, even if they don't become finalists)

to paraphrase tale of tales about the igf: 'there should 800 grand prizes, everyone who enters the igf is a winner'

I think Paul's comment is spot on. I entered last year's competition, and like most of us, my game wasn't nominated nor did I receive an honorable mention. It did however lead directly to a post on PCGamer, which helped drive awareness of it prior to the launch of the pre-order alpha. I realize that I was very fortunate, and the $95 entry fee isn't cheap, but it is possible to get some tangible value from it without winning or being nominated.

2  Developer / Playtesting / Re: Crashtastic First Look on: February 25, 2012, 11:47:49 PM
Thanks for the feedback, and the kind words.

Not everyone has the same level of patience, and it might start to feel like making the vehicle is the boring part before you get to the fun part of crashing it. 

I would consider adding some pre-made vehicle models that you can modify a bit and just go with them.

Thanks. That's an interesting thought. I do want the game to be accessible, and I do allow you to save and load your vehicles, so I'll have to think on this.
3  Developer / Playtesting / Crashtastic First Look on: February 23, 2012, 10:19:26 PM
Hello Everyone! I've been toiling away on my first solo project for quite some time, and I finally feel ready to share some actual game play footage of the game.

Crashtastic is a physics game that centers on the player creating vehicles in order to help your test subject accomplish various goals.

I put together my first preview, and I would love to get some feedback from anyone willing.

Here's the link to the video (no demo available, sorry)

http://www.crashtastic.com/2012/02/23/77/
4  Jobs / Offering Paid Work / Re: Need a few SFX (don't need music). on: February 19, 2012, 04:51:27 PM
Wrong thread icon.

Thanks. I fixed it.
5  Jobs / Offering Paid Work / [Filled] Need a few SFX (don't need music). on: February 19, 2012, 12:51:10 AM
Hello,

I'm looking for someone who is interested in providing a few sound effects for my game "Crashtastic".

Here's a quick video:

http://www.youtube.com/watch?v=7EX6vQlRoW8&feature=youtu.be

I mainly need various impact effects, a looping rocket, and a few other sounds as well.

Thanks!


6  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: December 04, 2011, 09:03:02 PM
Hi! I'm Mark Smith, and I am a long time lurker here at TIG Source. Not sure why I haven't actually signed up until now. I've been making games since about the age of 8 when my parents got me an Apple IIe for Christmas. Nothing crazy, text adventures and the like.

I lost interest in programming when I hit high school, and it wasn't until college where I started getting back into it by working on some mods for Quake 2/3. Worked on a few projects with small teams that didn't work out, then did the start-up thing out of college.


I finally got the itch again to work on a new project about three years ago, and have been plugging away in my spare time ever since. I entered my first solo project to IGF this year, and I am happy to finally start showing it off to people.

Check out http://www.crashtastic.com for a peak at what I have been up to!

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