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1411372 Posts in 69353 Topics- by 58405 Members - Latest Member: mazda911

April 13, 2024, 03:37:23 PM

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201  Community / Versus / Re: Brigands [ FINISHED ] on: March 22, 2011, 08:01:03 AM
This game is great!!! Hand Thumbs Up Left Grin Hand Thumbs Up Right
Only thing I'd like to see changed is the "bouncyness" at the bottom of the screen.
You ought to either, make solid ground there, or have ships drop to their death when going too far down (alternatively, adding lava at the bottom).
202  Developer / Playtesting / Re: 2in on: March 20, 2011, 05:33:54 AM
So, um. Did you just kill this thing off, or what? Concerned
203  Community / Versus / Re: Battle for Planet Goonob on: March 20, 2011, 05:19:21 AM
That was actually quite fun. Grin
Would like an offline build and alternate controls (mouse control doesn't really fit, imo).
204  Community / Versus / Re: Crevice Climbers - Exploit a rival explorer in a race to the top! [FINISHED] on: March 20, 2011, 05:13:29 AM
Download link is broken (windows)
205  Developer / Playtesting / Re: Pixothello - Mockup/Tileset Creation Tool on: March 20, 2011, 05:01:47 AM
This is amazing.
Now I don't have any excuse not to practice my spriting...
206  Community / Versus / Re: PVB [FINISHED] on: March 20, 2011, 03:19:15 AM
Beautiful.
I don't understand why you haven't got any more replies.

Downloading.
207  Community / Versus / Re: [FINISHED] Masjin [1.57b] on: March 20, 2011, 03:16:39 AM
Holy schmuck, this looks good!
It's like the bastard child of Anamaton and Gang Garrison.

Downloading now!

...And hoping for an offline splitscreen mode in the future Beg
208  Community / Versus / Re: Push vs. Shove [FINISHED] on: March 20, 2011, 03:07:50 AM
I can't even get the game to start, because there is no singular "backtic"-key on my Norwegian keyboard...
I have to press Shift+\ and then press another key to make ` here  Facepalm
209  Community / Versus / Re: Rungeons and Tageons [FINISHED] on: March 20, 2011, 02:52:40 AM
Interesting...

Downloading now.
210  Community / Versus / Re: Chess Without Turns [FINISHED] on: March 20, 2011, 02:51:19 AM

It's communist - you need to kill everyone, not just the king


 Droop

Dude, seriously.
That is not communism.
It doesnt' even resemble the common misconceptions about communism.

Sorry for going all political here, but stuff like that is annoying.
211  Community / Versus / Re: ALIANTE! [FINISHED] on: March 20, 2011, 02:34:16 AM
Wow, this is great!!
Delicious tunes coupled with neon aliasing and challenging gameplay... Hand Thumbs Up Right

I'd like to suggest a tron/pizzaworm/snake-mode, though. I have the feeling that it would be even better (and matches wouldn't last so incredibly long).
212  Community / Versus / Re: Orbitrail [FINISHED] on: March 20, 2011, 02:25:55 AM
Oh, haha.
I misunderstood the rules, which made it balanced and fun!

It said something like "if you fall into the star (I would guess the circle in the middle) you die", so me and my sister, well, we just din't hug the wall because we thought it was dangerous  Giggle

Well, that would be my sugestion for a fix; simply make the inner circle kill any player who touches it.
213  Community / Versus / Re: Gasbags at Dawn [FINISHED] on: March 20, 2011, 02:15:58 AM
Looks quite interesting Grin
Downloading.
214  Community / Versus / Re: Railroad Duel [FINISHED] on: March 19, 2011, 01:23:24 PM
This looks sweet, but the lack of sound was a bit of an atmosphere-killer Shrug
Love the gameplay concept and the artwork; please give it some bleepy-bloops!
215  Community / Versus / Re: A new challenger appears on: March 19, 2011, 01:17:02 PM
Is this still being worked on?  I sincerely hope so.

THIS!

I just found this thread, but woaaah, those are some nifty pixels!
Please make a game out of it! Addicted
216  Community / Versus / Re: 0Space [Finished] on: March 19, 2011, 01:10:41 PM
It's like Anamaton...
IN SPACE!

I goddamn love you, Teknopants.
Das Überleben, Anamaton and now THIS!??  Kiss
217  Community / Versus / Re: Orbitrail [FINISHED] on: March 19, 2011, 04:45:18 AM
Increpare, Terry Cavanagh, Sophie H and I tried this game for a while. Here's what we thought.

Space / Enter labels mixed up.
Good concept
Needs design changes before we can play it multiplayer for fun. Tail perhaps should be deadly, and we'd like to see pick-ups.
Game ran and didn't look like shit, and controls worked.
game poorly balanced - players seem to always win by.
We wanted to love this game much more than we did!
Possibly the most disappointing game, because it seemed so promising from first impressions.

I don't understand half of what you're saying, but I fully disagree. This game is lovable, and pure distilled versus-fun.
218  Developer / Playtesting / Re: Minecraft (alpha) on: March 19, 2011, 04:33:28 AM
OMG WOLVES!





Can't wait to build armies of wolves and make them fight on multiplayer!

He doesn't even need to do any more code. He should just integrate all the mods people have done, like Mo's Creatures.

This.
And don't care about updates anymore; just release the bloody modding API, already.
219  Developer / Playtesting / Re: VampireRun - I need your feedback :) on: March 19, 2011, 04:32:01 AM
What kind of game is it?

-Also, screens please.
220  Community / Versus / Re: 0Space [Finished] on: March 19, 2011, 04:29:43 AM
 My Word!

Post shit like this in feedback/announcement!! Crazy
It was pure luck that I found it!
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