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201
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Community / Versus / Re: Brigands [ FINISHED ]
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on: March 22, 2011, 08:01:03 AM
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This game is great!!!  Only thing I'd like to see changed is the "bouncyness" at the bottom of the screen. You ought to either, make solid ground there, or have ships drop to their death when going too far down (alternatively, adding lava at the bottom).
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207
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Community / Versus / Re: [FINISHED] Masjin [1.57b]
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on: March 20, 2011, 03:16:39 AM
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Holy schmuck, this looks good! It's like the bastard child of Anamaton and Gang Garrison. Downloading now! ...And hoping for an offline splitscreen mode in the future 
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208
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Community / Versus / Re: Push vs. Shove [FINISHED]
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on: March 20, 2011, 03:07:50 AM
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I can't even get the game to start, because there is no singular "backtic"-key on my Norwegian keyboard... I have to press Shift+\ and then press another key to make ` here 
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210
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Community / Versus / Re: Chess Without Turns [FINISHED]
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on: March 20, 2011, 02:51:19 AM
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It's communist - you need to kill everyone, not just the king
 Dude, seriously. That is not communism. It doesnt' even resemble the common misconceptions about communism. Sorry for going all political here, but stuff like that is annoying.
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211
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Community / Versus / Re: ALIANTE! [FINISHED]
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on: March 20, 2011, 02:34:16 AM
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Wow, this is great!! Delicious tunes coupled with neon aliasing and challenging gameplay...  I'd like to suggest a tron/pizzaworm/snake-mode, though. I have the feeling that it would be even better (and matches wouldn't last so incredibly long).
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212
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Community / Versus / Re: Orbitrail [FINISHED]
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on: March 20, 2011, 02:25:55 AM
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Oh, haha. I misunderstood the rules, which made it balanced and fun! It said something like "if you fall into the star (I would guess the circle in the middle) you die", so me and my sister, well, we just din't hug the wall because we thought it was dangerous  Well, that would be my sugestion for a fix; simply make the inner circle kill any player who touches it.
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214
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Community / Versus / Re: Railroad Duel [FINISHED]
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on: March 19, 2011, 01:23:24 PM
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This looks sweet, but the lack of sound was a bit of an atmosphere-killer  Love the gameplay concept and the artwork; please give it some bleepy-bloops!
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215
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Community / Versus / Re: A new challenger appears
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on: March 19, 2011, 01:17:02 PM
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Is this still being worked on? I sincerely hope so.
THIS! I just found this thread, but woaaah, those are some nifty pixels! Please make a game out of it! 
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217
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Community / Versus / Re: Orbitrail [FINISHED]
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on: March 19, 2011, 04:45:18 AM
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Increpare, Terry Cavanagh, Sophie H and I tried this game for a while. Here's what we thought.
Space / Enter labels mixed up. Good concept Needs design changes before we can play it multiplayer for fun. Tail perhaps should be deadly, and we'd like to see pick-ups. Game ran and didn't look like shit, and controls worked. game poorly balanced - players seem to always win by. We wanted to love this game much more than we did! Possibly the most disappointing game, because it seemed so promising from first impressions.
I don't understand half of what you're saying, but I fully disagree. This game is lovable, and pure distilled versus-fun.
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218
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Developer / Playtesting / Re: Minecraft (alpha)
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on: March 19, 2011, 04:33:28 AM
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OMG WOLVES!
Can't wait to build armies of wolves and make them fight on multiplayer!
He doesn't even need to do any more code. He should just integrate all the mods people have done, like Mo's Creatures. This. And don't care about updates anymore; just release the bloody modding API, already.
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