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261
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Developer / Art / Re: ASCIIPaint and WEPaint
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on: December 22, 2010, 12:04:14 PM
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@willy-wilson That is beautiful! :D Yes, it does kind of remind me of Tron..., but I'd rather see it as something else, as I'm among the few who though Tron (the original) was balls  @Madk DOWNLOADING! 0u0
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263
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Developer / Art / Re: ASCIIPaint
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on: December 21, 2010, 11:55:57 AM
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@saibot216 Aww, I love it when people fap to my stuff  Damn, I just found out that there is no such word as "exorbient"; it should say "exorbitant"  I saved the project fie, so it should be easy to fix, but...meh, tired 
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264
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Developer / Art / Re: ASCIIPaint
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on: December 21, 2010, 10:35:57 AM
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Wow... I discovered something quite cool by happenchance; if you zoom out in your browser (I'm using Firefox) and screencap stuff you made in ASCII...you get:  a completely different art style!  (Notice how the "building" from before turns into a house!) ...And after few minutes toying around with filters:  ...Okay, now I'm just raping this shit^^; Ah, holidays at last.
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266
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Developer / Art / Re: ASCIIPaint
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on: December 21, 2010, 03:40:13 AM
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Hahaha, a beer is like 20$ here (Norway)!  So yeah, I'll probably just succumb to some more offfers from the insane christmas sale on Steam... Or maybe I'll gift a Humble Indie Bundle to my brother  Either way, thanks a bunch!  Many internets to you, good sir! 
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268
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Developer / Art / Re: ASCIIPaint
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on: December 20, 2010, 08:03:35 AM
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Wow! Really!? :D Thank you!
Btw, I think Melly is a remarkably cool name! "Theon" is always taken when I register somewhere :/
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269
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Developer / Art / Re: ASCIIPaint
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on: December 18, 2010, 03:10:09 PM
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 Wow, I actually thought I'd be able to draw a Pikachu from memory... Fail. Oh well, I love toying around with this program!
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273
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Developer / Playtesting / Re: Cannons: Made My Day!
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on: December 17, 2010, 01:41:23 PM
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What Geothermal said. Looks purty, but I'm not sure exactly WHAT I'm looking at yet, so I'm kinda unsure if I should donate. I mean, what is my guarantee that this game will actually ever happen?
Oh well, good luck :]
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274
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Developer / Playtesting / Re: Minecraft (alpha)
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on: December 17, 2010, 12:52:52 AM
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I would like to be able to have a pig in my inventory, so I can truly "get pig" in an unambiguous fashion.
Edit: and I'm sorry that this weird meme is now forever associated with Minecraft for me.
That sounds kinda strange,... Would be cool if you could lift pigs, though (above head, zelda-style). I would love pig saddlebags with inventory!
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277
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Developer / Playtesting / Re: Best Friends Fighter
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on: December 08, 2010, 09:07:39 AM
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That looks fucking sweet! :D Okay, just tried it. Nice concept and beautiful graphics, but I had no idea what the different cube's stats meant, and the game seemed...well, there wasn't really much gameplay^^; I would love to see a standalone .exe (I generally don't like to play games in my browser), and more customizable robots (not just changing the cubes on the grid, but deciding upon a design of your own). 
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279
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Community / Townhall / Re: A studio's first title and piracy concerns
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on: December 02, 2010, 09:16:51 AM
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The puzzle game on your site doesn't look professional OR original in any way to me; so I won't be paying for it. That said, I won't pirate it either. I will pay for any good indie game, and I think that most people who have any interest in indie games do likewise.
What makes it seem like "everyone" pirates indies are the false numbers which are found in people pirating software they have already bought, but have lost, or people who crack the game to test if it's really worth the money. Thus, it's not really much actual value lost to the developers.
My point is, you should give up trying to fight piracy, because indiegames sell on respect, not because of shitty DRMs and such. -And I lose respect for any indie developer who petitions against piracy, like the big boys.
Anyway, I hope you don't find my comments too harsh. I wish you luck with your sales!
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