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1411372 Posts in 69353 Topics- by 58405 Members - Latest Member: mazda911

April 13, 2024, 03:36:39 PM

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261  Developer / Art / Re: ASCIIPaint and WEPaint on: December 22, 2010, 12:04:14 PM
@willy-wilson
That is beautiful! :D
Yes, it does kind of remind me of Tron..., but I'd rather see it as something else, as I'm among the few who though Tron (the original) was balls Shrug

@Madk
DOWNLOADING! 0u0
262  Developer / Art / Re: ASCIIPaint on: December 21, 2010, 12:34:09 PM
Sounds like a pretty decent way to making a living Cheesy Hand Thumbs Up Right
263  Developer / Art / Re: ASCIIPaint on: December 21, 2010, 11:55:57 AM
@saibot216

Aww, I love it when people fap to my stuff  Durr...?


Damn, I just found out that there is no such word as "exorbient"; it should say "exorbitant" Droop
I saved the project fie, so it should be easy to fix, but...meh, tired Yawn
264  Developer / Art / Re: ASCIIPaint on: December 21, 2010, 10:35:57 AM
Wow...
I discovered something quite cool by happenchance; if you zoom out in your browser (I'm using Firefox) and screencap stuff you made in ASCII...you get:

a completely different art style! My Word!

(Notice how the "building" from before turns into a house!)

...And after few minutes toying around with filters:

...Okay, now I'm just raping this shit^^;

Ah, holidays at last.
265  Developer / Art / Re: ASCIIPaint on: December 21, 2010, 10:22:56 AM

Have anyone here tried Miner Wars 2081?  Tongue
266  Developer / Art / Re: ASCIIPaint on: December 21, 2010, 03:40:13 AM
Hahaha, a beer is like 20$ here (Norway)! Giggle
So yeah, I'll probably just succumb to some more offfers from the insane christmas sale on Steam... Or maybe I'll gift a Humble Indie Bundle to my brother Smiley

Either way, thanks a bunch!  Grin Hand Thumbs Up Right
Many internets to you, good sir! Gentleman
267  Community / Townhall / Re: Embric of Wulfhammer’s Castle on: December 20, 2010, 11:59:50 AM
DOWNLOADING! Looks fun as fuck! :D
268  Developer / Art / Re: ASCIIPaint on: December 20, 2010, 08:03:35 AM
Wow! Really!? :D
Thank you!

Btw, I think Melly is a remarkably cool name!
"Theon" is always taken when I register somewhere :/
269  Developer / Art / Re: ASCIIPaint on: December 18, 2010, 03:10:09 PM


Wow, I actually thought I'd be able to draw a Pikachu from memory... Fail.
Oh well, I love toying around with this program!
270  Developer / Art / Re: ASCIIPaint on: December 18, 2010, 02:47:17 PM
HOLY FUCK! I forgot the red cheeks! D:
Brb
271  Developer / Art / Re: ASCIIPaint on: December 18, 2010, 02:29:30 PM

PkMn used REVOLUTION!
It's super effective!
272  Developer / Art / Re: ASCIIPaint on: December 18, 2010, 01:19:28 PM
Imma make a pikachu, wait up XP
273  Developer / Playtesting / Re: Cannons: Made My Day! on: December 17, 2010, 01:41:23 PM
What Geothermal said. Looks purty, but I'm not sure exactly WHAT I'm looking at yet, so I'm kinda unsure if I should donate. I mean, what is my guarantee that this game will actually ever happen?

Oh well, good luck :]
274  Developer / Playtesting / Re: Minecraft (alpha) on: December 17, 2010, 12:52:52 AM
I would like to be able to have a pig in my inventory, so I can truly "get pig" in an unambiguous fashion.

Edit: and I'm sorry that this weird meme is now forever associated with Minecraft for me.

That sounds kinda strange,... Would be cool if you could lift pigs, though (above head, zelda-style).
I would love pig saddlebags with inventory!
275  Developer / Playtesting / Re: "The Prophecy - Dark Half" - Demo of stage 1 on: December 16, 2010, 05:40:20 AM
Why the hell is the ground high rez?? *looks at screenshot*

Really destroys the effect of the, otherwise, marvellous pixel-art imho.
276  Developer / Playtesting / Re: Minecraft (alpha) on: December 11, 2010, 03:02:44 PM
Beta release in 9 days, guise...
Better hoard up on alphas now ;p
277  Developer / Playtesting / Re: Best Friends Fighter on: December 08, 2010, 09:07:39 AM
That looks fucking sweet! :D

Okay, just tried it. Nice concept and beautiful graphics, but I had no idea what the different cube's stats meant, and the game seemed...well, there wasn't really much gameplay^^;
I would love to see a standalone .exe (I generally don't like to play games in my browser), and more customizable robots (not just changing the cubes on the grid, but deciding upon a design of your own). Hand Thumbs Up Right
278  Community / Townhall / Re: The Crawl (procedurally generated dungeon crawl using Flixel) on: December 04, 2010, 04:54:51 AM
I tried it. Was ok, but nothing I'd waste my time on at length... Maybe if you added some power-ups or something?
279  Community / Townhall / Re: A studio's first title and piracy concerns on: December 02, 2010, 09:16:51 AM
The puzzle game on your site doesn't look professional OR original in any way to me; so I won't be paying for it. That said, I won't pirate it either. I will pay for any good indie game, and I think that most people who have any interest in indie games do likewise.

What makes it seem like "everyone" pirates indies are the false numbers which are found in people pirating software they have already bought, but have lost, or people who crack the game to test if it's really worth the money. Thus, it's not really much actual value lost to the developers.

My point is, you should give up trying to fight piracy, because indiegames sell on respect, not because of shitty DRMs and such. -And I lose respect for any indie developer who petitions against piracy, like the big boys.

Anyway, I hope you don't find my comments too harsh. I wish you luck with your sales!
280  Community / Townhall / Re: Space Captain McCallery Episode 2 (End of Year Sale) on: November 30, 2010, 11:18:37 AM
Going to try the first episode now :3
Will buy if it's good!
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