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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

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1  Community / DevLogs / Re: moonman on: October 15, 2017, 11:56:58 AM
Nearly Nearly  Who, Me?

;-)
2  Community / Townhall / Metagolf - Today's Deal at IGS ! on: August 03, 2014, 09:29:08 AM

For the next 96 hours Metagolf a platform action/puzzle game for 1 to 4 players, is available as a Pay What You Want deal on https://indiegamestand.com/deal/

I choose to donate 10% of all proceeds from this sale to Médecins Sans Frontières (Doctors without Borders).

I would be very grateful if you could help me spread the word! Coffee



















Thank you Gentleman
3  Community / DevLogs / Re: Metagolf - www.metagolf.net on: July 05, 2014, 07:03:13 AM
Any plans to distribute this via Steam? It'd reach a bigger audience, which it definitely deserves!
I'm currently pondering the idea of Steam Greenlight.
Do you know if we need a lot of interest to get greenlighted ?

Maybe I should get in touch with them and ask them directly.
The entrance fee falls a little sore right now.
4  Community / DevLogs / Re: Metagolf - www.metagolf.net on: July 03, 2014, 02:59:16 PM
For those of you who are still interested and where eventually facing sounds problems under Linux (and only Linux), let me inform you that in the last update of Metagolf I added an experimental ALSA support along with the original PulseAudio driver support.

You will find a second version of the executable next to the original one but I recall : this is experimental, it's always better to simply install the PulseAudio driver.

BlitzMax (the programming language used to create Metagolf) being silently discontinued, it's getting harder to support every Linux decision changes about drivers.

I also fixed every images in the thread because for some reasons they just disappeared Who, Me?



Thanks for reading this DevLog Wink

5  Community / DevLogs / Re: moonman on: July 03, 2014, 02:23:59 PM
If I make the doors and structures accommodate 4 vertical units then MM now seems small again.




I don't find MM that small but I see what you mean.
If you're crazy enough to add a state for ducking (which is an excellent idea btw Smiley ) then why not trying to make it crawl ? It would certainly give you more work but may strengthen the sense of narrowness.

I guess it's a bit too late to split the size unit in 2 to keep both of the idea ?

I also love the magic staff burning effect !

In any cases the MM verse seems quite rich and graphically very interesting to me. Chapeau mate Gentleman
6  Community / DevLogs / Re: moonman on: May 21, 2014, 03:55:25 AM
Looking gorgeous ! Smiley
7  Community / DevLogs / Re: moonman on: December 07, 2013, 02:29:54 AM
Do ya need any Alpha~Beta-tester Benjamin ?
In case, don't hesitate mate !
Moonman is increasingly cool WTF
8  Community / DevLogs / Re: moonman on: October 18, 2013, 03:28:03 PM
I've been away for months  Durr...?
Moonman seems to have changed dramatically !
Nice Work, hope to see the demo soon Smiley

Ps : I'm not sure I only see the face for the head of the stone lady...  Blink Blink
9  Community / Jams & Events / Re: GameCity on: October 18, 2013, 02:48:35 PM
Why are there no festival that cool in my area/country ? Wish I was in the UK sometimes  Gentleman
10  Community / DevLogs / Re: Metagolf - www.metagolf.net on: July 29, 2013, 11:09:30 AM
Oh I was just thinking yesterday about tweeting you to see how the game was going. The trailer looks great and a lot of fun. Well done!

I don't go very often on Tweeter (yeah I know I shoud...) so I hope you will post your thoughts about GDC when it's over. I am very interested to know how it goes compared to IGF.
I wish you all the best for Moonman !

Quote
Wow, with a "graphical upgrade" this would really be an amazing game.  Looking forward to seeing more from it.  Smiley
GFX Upgrade and a final tuning as well. I never was very fond of the controls because of the involved physic system but I did my best. Let see how this release goes. I so much want to start a new project but unfortunately this time I will need a budget and maybe some help so I don't know how it will turn out.
Of course if people are interest I will continue to work on it  Gentleman
11  Community / DevLogs / Re: Metagolf - www.metagolf.net on: July 26, 2013, 02:29:07 PM
Finally WTF
Metagolf has an official Trailer video on Youtube !




Why not talking about it and help me on my release ?
THANKS for watching !
12  Developer / Business / Re: Advises on dealing with Distributors on: September 13, 2012, 07:34:36 AM
Thanks for the tips.
I feel a bit the same about the exclusivity clauses.

@Christian
It's not really that I absolutely need a distributor (I already have my own store and partners) but one came to me with an offer and I like to study any opportunities. I also prefer working on making games & updates rather than spending time on Marketing. That's pretty much all the reasons Smiley
13  Developer / Business / Re: Advises on dealing with Distributors on: September 13, 2012, 06:32:52 AM
Downloadable product.
Action Indie Game, not so Casual and not Core either.
Windows, MacOs, Linux supported.
14  Developer / Business / Advises on dealing with Distributors on: September 12, 2012, 02:43:13 AM
Hi

I would like to ask you some advises on dealing with a Distributor (not a publisher).
I looked at the How to Start an Indie Game Business and some other threads but couldn't find any relevant information on this.

  • 1. What ratio of the net receipts is commonly asked for both novice and professional?
  • 2. Does Distributors pay royalties?
  • 3. If YES, I guess we should deal with both separately? (meaning royalties are not included in the net receipts, acting as a regular income)
  • 4. Does Distributors asking a disadvantageous big ratio AND the exclusivity (except for your website) is still fair even if it's a big company?
  • 5. Any advises I should be aware of before signing anything?

Thanks for your help.
I may be okay in making games but don't know much about distribution Tongue
15  Community / DevLogs / Re: Metagolf - www.metagolf.net on: July 30, 2012, 02:32:45 PM
Thanks Smiley

You get most games (7 precisely) for 15$ only and 2 more at 20$.
We didn't manage to put everyone on the smallest deal, that's probably why it feels confusing.

Some say it's too high for a bundle, some say it's too low for a Kickstarter. Both are probably right but who cares Tongue The most important for me was to be generous.
16  Community / DevLogs / Re: Metagolf - www.metagolf.net on: July 30, 2012, 02:12:11 PM
I'm running a Kickstarter with a few others fellow independents.

9 games for 1 campaign:
http://www.kickstarter.com/projects/pinkerator/kickstarter-indie-bundle



Maybe it's the best moment if you want to help Smiley

I'm just an homebrew game makers but our goal is fairly low and the deal pretty cool.
So feel free to retweet us ( https://twitter.com/KickstartIndies ) or broadcast us ( http://youtu.be/pKTYFzFl_R8?hd=1 ) if you like the idea Smiley

Thank you !
17  Community / DevLogs / Re: Metagolf - www.metagolf.net on: June 09, 2012, 10:29:48 AM
Quote
It's really rewarding when you figure out a way to save a stroke.  Shooting is a little tough, though.  It's tricky to gauge how hard to hit to get the right arc.

Yeah you right.
I guess this is because we are less used to real physics gravity in games and that most of them let you reach your target simply because you "pointing it".

When you get used to it, things get easier Smiley
18  Community / DevLogs / Re: Metagolf - www.metagolf.net on: June 07, 2012, 03:43:17 AM
Pretty lovely game as for 1st one  Who, Me?.

How did you make your website? It's cute too.

(Wordpress / from scratch / other?)

Thanks ! Smiley

I was used to make my websites from scratch but since I can't work full time on this I taken the easy path and build my template from Wordpress. I must admit there is a few things here and there that need to be rethink, but oh well  Roll Eyes
19  Community / DevLogs / Re: Metagolf - www.metagolf.net on: June 07, 2012, 03:15:52 AM



I have added a few multiplayer Levels in the last Public Beta version of Metagolf (8 to be exact, expect 12 in the final version). Some are using splitscreen for each player as usual while some others (like the 2 above) only use a single zoomed-out camera (just because it's possible).

There is now a new Clone shortcut (select an object then ALT + Right Mouse button).
I though it would be something hard to achieve but in fact, every object in Metagolf was already supporting XML Serialization, so all I did was simply redirecting this feature inside the level editor itself. Easy & clean Smiley

This small update also features a few requests from users. Grin

A lots of parameters as been added to every object. If you are creative, there is now a lots of possibilities.

Currently there is more than 26 levels. I plan to reach 30 before improving the graphics.
I may have to do this improvement myself since my pockets are a bit empty these days Huh?
20  Community / DevLogs / Re: Metagolf - www.metagolf.net on: April 20, 2012, 07:29:45 AM
Quote
It is now more than 3 years that I’m working on this project alone with my own savings
kudos to you for sticking to it.  it's an ambitious project for anyone but looks like it's shaping up really well. 

Thank you Smiley
I guess it's the same thing for many members of this forum.
That's probably why I like Indie games too! We're all in this together Cool
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