I'm going to go into the weird because I am and because I can and expand on good and evil:
Good and Evil in a shallow story typically is represented by the colors black and white. as in white is good, black is evil.
But to expand on the color analogy further, in an involving story, nothing ever stays white or ever stays black, we have also a whole spectrum of colors being worked in, and including their cold/warm counterparts, and saturation levels.
I like to think about this when watching films, or playing games, or listening to music, associating colors with scenes, characters, mood. I think fundamentally we already do this on a subtle level and associate feelings and thoughts to color.
And without acknowledging this, we choose a palette for the scenery and for the characters, according to how we perceive feelings/thoughts as colors.
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Along with any great story is a wonderful score as well. Which seems to say the pacing of the story is important, so pacing is in line with a great melody or what have you, colors are follow that melody, becoming vibrant when score builds up, becoming dull when the score flattens out.
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huh huh I don't know I pulled that out of my butt but think it's true. it's all interconnected man, solid music makes a solid story makes solid graphics makes solid music ->
Good and Evil in a shallow story typically is represented by the colors black and white. as in white is good, black is evil.
But to expand on the color analogy further, in an involving story, nothing ever stays white or ever stays black, we have also a whole spectrum of colors being worked in, and including their cold/warm counterparts, and saturation levels.
I like to think about this when watching films, or playing games, or listening to music, associating colors with scenes, characters, mood. I think fundamentally we already do this on a subtle level and associate feelings and thoughts to color.
And without acknowledging this, we choose a palette for the scenery and for the characters, according to how we perceive feelings/thoughts as colors.
--------
Along with any great story is a wonderful score as well. Which seems to say the pacing of the story is important, so pacing is in line with a great melody or what have you, colors are follow that melody, becoming vibrant when score builds up, becoming dull when the score flattens out.
-------
huh huh I don't know I pulled that out of my butt but think it's true. it's all interconnected man, solid music makes a solid story makes solid graphics makes solid music ->
