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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 11:35:19 AM

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1  Developer / Technical / Re: needed: roadmap for novice on: November 14, 2012, 01:37:46 PM
I would suggest trying to do it in 3D. Making half-decent 3D models is a lot easier than making half decent sprite art.

I would rather suggest him something like shining force or Fire Emblem


2  Developer / Technical / Re: needed: roadmap for novice on: November 12, 2012, 11:07:18 AM
this thread makes me  Facepalm
3  Player / General / Re: What's so wrong with Windows 8? on: November 07, 2012, 04:36:20 AM
Quote
japanese dating sims,  high art


4  Player / General / Re: What's so wrong with Windows 8? on: November 06, 2012, 03:27:43 PM
http://p4r.buzzleberry.com/?p=357
Gabe is getting SERIOUS now
Halve Life 3..Linux exclusive
5  Developer / Technical / Re: The grumpy old programmer room on: November 02, 2012, 07:12:25 PM
Quote
Comparing the Dark Souls masterpiece of a game to ...Eclipse..a java IDE

 Mock Anger

HOW DARE YOU TO COMPARE AN IDE TO DARK SOULS??
JUST USE COMMON TEXT EDITOR, for Christ's sake!
*slams door*
6  Player / General / Re: Code Monkeys? on: October 29, 2012, 10:16:46 AM
hmmmmmmmmmmmmm...
nope
7  Developer / Technical / Re: The grumpy old programmer room on: October 29, 2012, 09:38:51 AM
Somehow Anim8or (well you hate me  Tongue..) or any 3d modeling doesn't click to me
or the 3d design process doesn't feel right since I've spend so many time on codes.


anyone who can recommend me or have experience with 3d artist?


8  Developer / Technical / Re: Where to begin with Game Development? on: October 29, 2012, 09:29:49 AM
tutorials for making a gigantic MMORPG that's like Casteltroid or Metroivania...
how about building it from "Experience"
9  Developer / Technical / Re: The grumpy old programmer room on: October 27, 2012, 10:11:56 AM
Oh god. I'm only halfway through the list.

 Cry

that's alot of flash game websites.
but since I don't play flash games ...well that is alot of flash game websites.
 No No NO
10  Developer / Technical / Re: The grumpy old programmer room on: October 25, 2012, 04:27:33 AM
oh everything that doesn't come in the latest android version is deprecated even though the recommended methods don't work with half the devices and the new methods is 2-10 times the learning curve the old ones. but it's GOOD PRACTICE

care to share what's deprecated?
since I only concentrate on 4.0/4.1 I hope it doesn't change too much of how things work
11  Player / General / Re: What's so wrong with Windows 8? on: October 22, 2012, 06:26:24 AM
MS will never allow Webgl or anything GL on a windows PC
and also no FF or chrome on Windows RT
12  Player / General / Re: What's so wrong with Windows 8? on: October 19, 2012, 08:55:49 AM
loving something (even thou you hate the interface)
 Gentleman


Quote
Microsoft didn't come out on top in the OS wars because of the end-users flocking to them. They did it because the developers flocked to them. The end-users simply followed where all the software was.
Indeed, good example is iPhone, even thou it's a close system
but it was also the only one available for a long time

But anyway Time will tell My Word! how Google play, Steam or even Ubuntu market will do.
13  Player / General / Re: What's so wrong with Windows 8? on: October 18, 2012, 10:12:53 AM
the more you think about win 8..
You gonna need an official MS developers license to develop games/apps on Windows8/xBox
and you can only do that with Official MS tools the same will be for browsers where IE is standard

well lucky for me.
I've migrated to Lunix a long time ago
14  Developer / Technical / Re: The grumpy old programmer room on: October 18, 2012, 09:05:20 AM
-Wall..
nostalgic, I've haven't touch the Borland C++ compilers 5.5 in years

anyway.
thanks to Valgrind I've found some bugs, pointers that can cause bugs, and uninitialized variables can cause bugs, also bugs in SDL that hides in linux WTF
also even the old tga codes from Nehe or Gametutorials have uninitialized variables bugs
15  Developer / Technical / Re: The grumpy old programmer room on: October 18, 2012, 05:47:46 AM
Oh Valgrind...
you are just like those girlfriend who nags alot.
but surely I know you are doing this because of good intentions

if it wasn't for your nagging I would never found out how many bugs I had in my old codes
16  Player / General / Re: What's so wrong with Windows 8? on: October 17, 2012, 06:43:43 PM
^
Actually they are cutting Windows legs off with a rusty saw
so that it's Xbox brethren can runs faster then their Windows counterpart.

think about it!
they want games to be XBOX only
17  Player / General / Re: What's so wrong with Windows 8? on: October 16, 2012, 11:26:50 AM
I hate windows, but let's be honest, linux sucks.
I have more faith in the Amiga OS rising like a fucking phenix, than of me ever installing linux
saying that linux sucks but have faith in Amiga...
 Cheesy


and also Tumetsu.
IMHO Photoshop is too BLOATED
Gimp is way better then Bloatoshop.

bloat is not a real argument you neckbeard-rhetoric spouting sack of diarrhea, it doesn't actually mean anything.

calling me neckbeard...that's a first time.

18  Player / General / Re: What's so wrong with Windows 8? on: October 16, 2012, 07:23:21 AM
I hate windows, but let's be honest, linux sucks.
I have more faith in the Amiga OS rising like a fucking phenix, than of me ever installing linux
saying that linux sucks but have faith in Amiga...
 Cheesy


and also Tumetsu.
IMHO Photoshop is too BLOATED
Gimp is way better then Bloatoshop.
19  Developer / Technical / Re: What are you programming RIGHT NOW? on: October 16, 2012, 07:17:16 AM
2 verions of a Milkshape 3d renderer with animation.
1 is for the android (in java) while the other is for linux (in C/C++)
20  Developer / Technical / Re: Suggestions for improving OpenGL 3D framerate? on: October 14, 2012, 03:26:36 PM
TL;DR other ppl post.

so if you want to improve framerates..
1. Draw every cubes using one Opengl call glDrawArray/glDrawElements
2. Don't use opengl matrix like Push/Popmatrix instead use custom matrix mathematics instead
multiply the polycounts with the matrix and then shove it within the arrays.

and good luck
 Beer!


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