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Community / DevLogs / Re: ArchStone
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on: April 14, 2012, 04:17:17 PM
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The game is still in very very early prototype stage so it's quite hard to understand what's going on within the gameplay video; Prototype Video I Tiny update; implementing rolling dices 
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Community / DevLogs / ArchStone
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on: April 03, 2012, 02:26:53 AM
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ArchStone I've started working on a new 2d game additional to my block engine these days. The reason behind is, for voxeliq still I couldn't came up with a gameplay-plan and meanwhile I wanted to test mobile platforms a bit. InfoSo ArchStone is a betting game where you bet on arch-stones or inner-stones and so. If you remember Fable II mini-game keystone, it was the start point for me while designing the ArchStone. The game is primarily targeted for mobile platforms (android, iOS and windows-phone) -- which is the very basic reason behind the game; to get experience on mobile platforms. I'm developing the game with c# XNA & monogame.
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Community / DevLogs / Re: Voxeliq Block Engine
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on: March 27, 2012, 01:17:11 AM
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Yea, I actually over applied the bloom effect intentional which I'll be fixing to normals. On your second question; yes one final blur.
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18
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Community / DevLogs / Re: Voxeliq Engine
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on: March 13, 2012, 12:48:08 AM
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Video 7 - Bloom Effect Video: - Added a sample bloom effect though it's over applied in magnitude.
- Replace how block memory is handled. Now blocks are stored in a single huge array instead of array per chunks.
- Few optimization on generation/lighting/building.
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Community / DevLogs / Re: Voxeliq Engine
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on: January 09, 2012, 07:21:23 AM
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Here’s a screenshot from latest code;  Right now I’m working on major fixes for the engine, especially for the parts I’m not happy with. Here’s a quick change-log. - Fixed terrain generator interface, generators do now accept a Biome structure and apply it after initial terrain generation.
- Started implementing a chunk-cache. Before all chunk management was done within World which harder to maintain. Chunk-cache will be the interface between world and actual chunk-storage and will be also responsible for re-caching.
- Fixed a major mouse elevation & rotation input bug. yay
 - Added a cool fps-graph widget, will be adding more.
Upcoming fixes - I’ll be further improve chunk processors, queues and so. Will be trying to fix that chunk-recache lag.
- Lightning needs far more work, it’s quite slow and buggy.
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