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1212251 Posts in 52608 Topics- by 43400 Members - Latest Member: _damN_

May 05, 2016, 12:39:23 am

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1  Community / Jams & Events / music & games @ babycastles in NYC on sunday on: September 24, 2015, 09:17:15 pm
my pal Veve is showcasing a bunch of swell indie games in a cool venue this weekend
come on by if it's yr kinda thing

— Vᴇᴠᴇ Jᴀғғᴀ Pʀᴇsᴇɴᴛs — A Game To Kill For: Old Hollywood Arcade & Dance Party
2  Feedback / DevLogs / Re: Saturated Dreamers on: January 11, 2014, 01:27:10 am
ah, my mistake.

edit: gonna quote this back in since i sort of bumped it out of sight with the new page:

Quote from: paul
my cousin carrie is in danger of losing her job/car/apartment if she can't come up with $500 in three days, but she also doesn't want to accept gifts or loans due to pride. so i came up with a plan to pay her to help me with my game's editing (she's a writer), which works around her dislike of getting something for nothing or begging (i have no such dislike of begging, especially when it's for someone else)

i myself don't have $500 on hand however, so if any of you are willing to help out, here's a paypal donate link: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YASCY8JVLBH4J -- i can pay everyone back within 6 months unless you tell me not to, any amount would be good. credit/debit cards will work

by donating you'd be helping out one of my family members *and* improving the game and helping it come out sooner, because i'd have someone to help me out with the game's writing's revision/editing process

if you like, this can also operate as a pre-order for my game; any donation of at least $15 will receive a free copy of the game when it's released
3  Feedback / DevLogs / Re: Saturated Dreamers on: January 11, 2014, 01:21:08 am
game maker stupidly doesn't have a way to test if the window is in focus or not

4  Community / Townhall / Re: [WARNING] MildMania Studio and the true story of "Darklings" on: September 15, 2013, 08:38:29 am
I think the defensive, entitled, and accusatory tone of MildMania's post on the subject says more than you could.

As Orihaus mentioned, it obviously matters very little 'who-did-what-when', and any public argument to that end will be fruitless. The simple fact is that Murat worked on the game: his very distinct, singular visual style makes that clear; and that MildMania are trying to justify using his (collaborative, uncompensated) work against his wishes.

Glad you had the guts to go public with these details before the game is published/released, at which point recouping rights to your work (nevermind profits they make) will become hellish.

Hopefully MildMania responds appropriately to avoid not only wronging you, but permanently souring their own reputation.
5  Feedback / DevLogs / Re: FILO • FILO • DISCO on: May 15, 2013, 03:56:10 am
game is white-hot. can't come soon enough!
6  Community / Competitions / Re: TIGS Compo Idea Pool - Thread 2 on: April 24, 2013, 10:12:54 pm
In the spirit of the Commonplace Book competition, I think Italo Calvino's artistically influential Invisible Cities would make for an excellent theme.
7  Community / Townhall / Re: Barkley 2 Kickstarter - Sequel to Barkley, Shut Up & Jam: Gaiden on: November 28, 2012, 11:34:04 pm
hey udderdude, thanks for being concerned on our behalf. rest assured the issue of legality has been a long standing concern for ToGCC in regards to getting this game made, and that we have consulted carefully in order to make sure everything was cleared.

as you mention, the original game was made almost entirely of re-appropriated assets, and had a really strong identity made up of patchwork videogame and sports icons. the sequel takes a bit of a different approach.

there was a lot more to the first game than the surface layer pop-culture stew; of course it's a matter of opinion whether that game stands on the merits of it's own humor or not, but we believe this game will easily outstrip the first in that regard =)

cboyardee covers a lot of this in greater deal in this interview.
8  Feedback / DevLogs / Re: The Secret Land on: June 30, 2012, 12:35:18 am
9  Player / General / Residents of Atlantic Canada on: June 18, 2012, 07:41:20 am
The Canadian Game Studies Association is looking to make connections in the Atlantic provinces. If you (or someone you know) is involved in independent game development and/or related communities, please get in touch by email (alviscera at gmail dot com) or PM me here. It'll be worth your time!

10  Community / Jams & Events / Re: Any TORONTO Indie Enthusiasts on: March 19, 2012, 09:42:12 pm
the toronto scene is pretty healthy

yeah dude, come out to events and stuff there are tons of us...
11  Feedback / DevLogs / Re: 2-in-1 devlog → Probability 0 + Starseed Pilgrim on: October 31, 2011, 10:11:00 am
i think you're missing the point. these games are functionally complete.
12  Player / Games / Re: RPG/Roguelike sports games? on: September 28, 2011, 04:11:44 pm
I've been playing this game Rogue Hockey

game rules
13  Player / General / Re: How to dress like a video game character on: September 27, 2011, 03:33:13 pm
I have never read anything by Tim Rogers, Leigh Alexander, Kieron Gillen (apart from the infamous Darwinia review) or any other prominent "NGJ" writer.

wow! gee whiz!
14  Player / Games / Re: iPhone recommendations? on: September 20, 2011, 05:56:22 am
15  Player / Games / Cave Story+ on: September 08, 2011, 12:17:44 pm
So this version has been rereleased with an extra stage for Mac

Coming to Steam later
16  Developer / Offering Paid Work / Re: Full-time paid position for venture-backed Silicon Valley indie studio! on: August 30, 2011, 09:37:58 am
17  Player / Games / Re: Block that matter on: August 23, 2011, 10:24:14 pm
offal, I'm asking why he decided to make the homage to Alexey and Markus
and so am i

Nothing should ever reference anything that came before it
narrowly implying that other developers made the game is an entirely different thing
18  Player / Games / Re: Block that matter on: August 23, 2011, 07:28:15 pm
Quote from: the internet, at large
"Blocks that matter" Just got released on Steam for PC and Mac, Created by Alexey and Markus (Notch)

I didn't make any connexion

Quote from: the trailer

Not sure if I should [...] But if you have questions, I'll be glad to answer them.

what inspired your storyline?

please enlighten us, william.
19  Player / Games / Re: Block that matter on: August 22, 2011, 08:50:50 pm
betelgeuse betelgeuse betelgeuse
20  Player / Games / Re: Block that matter on: August 22, 2011, 04:45:52 pm
It's a way to frame their gameplay

no, it's a shameless shill for sales.

it's unfortunate if they're having hard times, but their life-story is completely irrelevant to this discussion.
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