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Community / DevLogs / Re: What's In The Box?
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on: June 04, 2012, 07:06:17 PM
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jmcmorris - I think so too, thanks for the feedback. Andy Wolff - The box will be dropped quite a bit and will suffer 'battle damage' throughout the game... it's good for laughs that he doesn't carry it properly, but I'll work on his carrying techniques lol. Thanks for the comments. Bitemore - Se7en actually was the inspiration for the working title, which led to the game idea. A friend and I used to quote that line a lot.  It's just a working title BTW. Finally have some free time, and looking forward to drawing, so expect more this week.
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Community / DevLogs / Re: What's In The Box?
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on: March 15, 2012, 11:22:17 AM
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Thanks guys. Definitely going to be story driven, more toward old Sierra adventure games (the humour in Space Quest in particular) with the puzzle elements coming from making sure the box is not left behind. More soon.
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Community / DevLogs / Re: What's In The Box?
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on: March 14, 2012, 08:28:20 PM
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Thanks for the feedback. Here's a few more in the meantime... i'll be posting more animations in the next day or so, as well as some environment art.  
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Community / DevLogs / Re: #Voyager3: An unnamed world
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on: March 14, 2012, 09:37:58 AM
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Looks great, looking forward to playing this. I know it's early, but are you planning on matching the colours in the concepts? I really like them.
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Community / DevLogs / Re: Reprisal
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on: March 14, 2012, 09:33:30 AM
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I'd definitely look into it. From what I can see on the web they haven't touched it in at least 6 years and it originated back in 2001. Their websites and domains are long gone also. Good luck, love the game.
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Community / DevLogs / What's In The Box?
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on: March 12, 2012, 07:44:53 PM
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StoryYou are Fenway MacCallister, Air Commander of the Intergalactic Postal Service. Given the prestigious history of the organization, all employees swear an oath to deliver their cargo through the likes of sandstorms, meteor showers, and even the cold, boney hands of Death himself. On his latest mission, Commander MacCallister's ship is hit by an unknown object and hurtled toward an unknown planet, where it crashes with great force. With his mission still at hand, MacCallister grabs the remaining package from the cargo hold and sets off on foot for adventure. Type of GameA 2-D adventure game similar to the Sierra Quest games in the 80's and early 90's. This will, however, be confined to one direction of movement (side-scroller). GameplayThe game will follow a set story, however, you will take side objectives as well. As a side-scrolling adventure game, there will also be in-depth puzzle elements which will involve you getting the package you are carrying through tight spaces, up rock walls, and through many potentially deadly scenarios. Designs Updated 03/28/12.
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