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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 07:09:39 AM

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1  Developer / Art / Re: 3D thread on: May 22, 2015, 07:20:29 PM
Starting to like this look I am getting using vector art to create textures.  Please disregard the fact that these are just some random blocks...  I'll post some more shots with an actual level some time.

2  Player / Games / Re: What are you playing? on: October 02, 2014, 06:49:58 PM
Played through the La-Mulana 2 demo when I realized you can download it without having been a backer.  Liked how I didn't have to cheat for any of the puzzles but I am sure the full version will destroy me like the first one.
3  Developer / Design / Re: So what are you working on? on: September 08, 2014, 07:42:47 PM
working on a low rez rogue like thing.  Not exactly sure where it is headed but I plan to keep it simple.
4  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: September 07, 2014, 06:37:40 PM

Ashkin there is just something about your stuff that I really dig.
5  Developer / Art / Re: GIFs of games being worked on on: August 25, 2014, 06:49:14 PM

lots of WIP.
6  Community / DevLogs / Re: Screenshot Saturday on: August 23, 2014, 07:01:04 PM

it is called Xeno Photographer.
7  Community / DevLogs / Re: Alienoid Core on: April 14, 2014, 07:16:35 PM
Wow thank you so much for the link.  I was combing the tigs tonight for a way to better understand random level generation and you pointed me in the right direction.  Also great stuff you have got here haven't looked through all but I like the idea of random gun gen, sorry I don't have anything to add though.
8  Community / DevLogs / Re: Betelgeuse ( space roguelike + top-down shooter ) on: April 14, 2014, 06:13:17 PM
Could you please explain how your random level generation works or any links to the theory of it? I'm in the process of researching this myself and yours intrigued me Smiley
+1 I am also just getting my feet wet with random level generation and would love to get as much ideas on it as possible.  Really loving everything about this one.
9  Community / DevLogs / Re: Automatic Tileset Generator - "AutoTileGen" on: March 09, 2014, 05:44:36 AM
Yeah definitely another +1 for a Gamemaker port.  This looks great.  I may actually finish a game with this.
10  Community / DevLogs / Re: Thief Story on: February 02, 2014, 04:50:27 PM
Those thieves are all cool, I really like Smoke's hair.  Loving all these updates too keep up this great work.  My money is totally ready for this.
11  Community / DevLogs / Re: Wolves [ Playable ] on: February 01, 2014, 03:37:26 PM
I really dig the visuals on this.  As far as gameplay goes I may just be inept, but I had trouble getting the hang of it and thought maybe a dual stick shooter type of control scheme might be rad.  I know it is still early so that is just my input. Looking forward to seeing more.
12  Community / DevLogs / Re: ROBOTZ (temporary name) on: January 29, 2014, 05:22:06 PM
Damn that boss, is boss.  So is the rest of everything in this thread.
13  Community / DevLogs / Re: Thief Story on: January 22, 2014, 05:18:28 AM
Ha ha... I love it, he steals the money on the dresser then steals the dresser.  This looks really great.
14  Community / DevLogs / Re: Thief Story on: January 09, 2014, 08:18:21 PM
Wow these are great. The animations have so much character.  Excited to see this one making progress keep up the great work.
15  Community / DevLogs / Re: Dethlands on: December 15, 2013, 04:40:44 PM
To Score, or not to Score.
My two cents.  If you have money in the game (and I think you do, I saw a shop screen shot) then don't do a score system.  I do like the idea of having a score but it may get too cluttered with the rest of the HUD.  I suppose it also comes down to just how much the score does (is it only used to get an extra life every 10,000 points or will there be some kind of leaderboard or something else to add importance to the score). Hope that helps and by the way this is looking amazing and I can't wait to play the hell out of it.  Keep up the great work.

Edit:  forgot to mention that music. Oh man, so cool excited to hear more.
16  Developer / Art / Re: show us some of your pixel work on: November 01, 2013, 08:03:38 PM
eigenbom, in have wondered for so long if something like that was even possible.  I don't have the brains to figure out something like that though. Wow color me impressed.
17  Community / DevLogs / Re: Thief Story on: October 07, 2013, 01:39:06 PM
Ha ha, Miguelito, you look rad. So does everything in here.  That is all, peace.
18  Community / DevLogs / Re: INTERFERENCE - Stealth Puzzle Platformer on: October 05, 2013, 12:38:33 PM
Good God this looks like my kinda stuff right here.  Looking forward to the demo.
19  Community / DevLogs / Re: Dungeon Dashers - Fast Paced Turn Based Dungeon Crawling [GREENLIT] on: August 28, 2013, 07:10:24 PM
Bad ass and congrats.  Love the game so far.
20  Community / DevLogs / Re: Thief Story on: July 03, 2013, 04:01:47 AM
So many things I want to steal.  This looks better and better.
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