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Pages: 1 ... 8 9 [10] 11 12
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181
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Developer / Playtesting / (WIP) Mummy Maze 3-D
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on: August 23, 2009, 04:28:20 AM
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  A first-person game (no shooting) set in an underground maze, trapped with a ghostly floating mummy. Can you complete all the levels and escape without being CAPTURED BY THE MUMMY?!?! - Features bleeding-edge 3-D technology, from 64x64px texture-mapped polygons, to ultra-efficient bill-boarding techniques and dynamic fog!
- Features digital-audio ambiance track(s) to bump up the creepy atmosphere- you'll really feel like you're there!
- Get ready to do some thinking- you'll need to solve some tricky puzzles to escape the maze, from using a switch to open a remote door to finding a key-card to use in a key-card-reader to open a remote door!
- And MUCH MORE!
Release date: 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 when it's done! Cost: Shareware-version: $0.00 Registered-version: $0.00 Coming soon from Dataflashsabot Electronic Video Game Software™©®! NOTICE: Some BETA-TESTERS are required to help find bugs in the game-software, and make the game-software the highest quality it can be! BETA-TESTERS should have a registered version of the Game-Maker version 6.0, 6.1, or 7.0 advanced-video-game-development-software. This is because I have a crappy connection and don't want to have to keep uploading the exe.BETA-TESTERS will be rewarded with a FREE REGISTERED VERSION of the final release of Mummy Maze 3-D!
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182
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Player / General / Re: TIGSTWG XVI - Starship: Lycanthropy
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on: August 23, 2009, 03:38:31 AM
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Hm, I might be a bit busy to contribute to this properly. Would it be okay if I backed out? If nobody else wants to play and you're low on players when starting I'll probably join again. Sorry 
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186
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Developer / Playtesting / Re: BOOM
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on: August 19, 2009, 08:08:05 AM
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Programs used: Game Maker 7.0, sfxr, musagi, MSpaint
 e: vvv: RESTRICTIONS:
I used 4 colors, a 160x144 resolution, and the buttons of the gameboy and tried to use 16x8, 8x16 and 8x8 sprites. I did not stick to any technical restrictions.  ee: Oops, didn't notice ninjaedit. I fail too. 
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192
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Community / Adult/Educational Compo / Re: I HAVE CANDY GET IN THE VAN [NSFW] [FINISHED]
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on: August 17, 2009, 01:43:33 PM
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Won't start for me either  I get a 'candyvan.exe has encountered a problem and needs to close' message. I swapped around different Allegro DLls as much as I could think of, but no luck. I have a Code::Blocks and Allegro environment set up, so I could probably compile from source, but I'm terrible at getting things to compile and eh the hell if I can be bothered messing around that much. I really wanna play this (though I'll probably regret it if I do >.<), any ideas at all?
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193
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Player / General / Re: It's all about the sound.
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on: August 11, 2009, 09:23:14 AM
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My headphones are cheap no-name things, with microphone attached, which came in a 'chat kit' costing ~£7 (which also came with a webcam). ... Much better than my laptop's speakers 
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194
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Developer / Playtesting / Tenhum's Tomb Part 1: Getting To The Tomb
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on: August 06, 2009, 07:33:40 AM
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Tenhum's Tomb Part 1: Getting To The Tomb  Our unnamed adventurer-type hero sets out on a journey to Tenhum's Tomb. This part covers reaching the actual burial chamber from the entrance. Very short, I'm afraid. Check it out here. Enjoy, and let me know what you thought of it!
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197
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Developer / Playtesting / Re: 30 Seconds Remaining
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on: August 01, 2009, 07:26:42 AM
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Sorry about that Hempuli, seemed to be a compatibility issue when we talked on IRC.
Thanks for the feedback, Ryx! I'll take it into account for the sequel 32 Seconds Remaining (which I will release, eventually).
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198
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Developer / Playtesting / 30 Seconds Remaining
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on: July 29, 2009, 01:35:41 AM
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30 SECONDS REMAINING DOWNLOAD EDIT: Thanks Hempuli for hosting! You are a tiny pixellated man (what were you expecting?) who must avoid various obstacles in order to reach the exit within 30 seconds. Anyone who's played In 60 Seconds by William Broom will immediately see what I ripped off where I got the inspiration. Just a short and simple game, created by my drive to stop messing around in Construct and just bloody make something. Hopefully you'll enjoy it  Created with Construct. Some people report problems running Construct games, so let me know how it goes for you. No shaders required, if you have them then some things will look slightly fancier. Some testing and web hosting by Hempuli More testing by jsticker All other credits in the readme. Controls: Arrows, Z. There are three 'cheats', each activated by holding down two different letter keys at the same time. They were made for testing, and I decided not to remove them. (There are really only two cheats, as one only reverses the effects of another) Any general criticism is good  Enjoy!
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199
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Community / DevLogs / Re: fightboyfight
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on: July 18, 2009, 11:08:08 AM
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Incorrect url. You used: [url=http://"http://www.robosquid.com/projects/318"]fightboyfight[/url]
You should use: [url=http://www.robosquid.com/projects/318]fightboyfight[/url]
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