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1411262 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 04:36:17 PM

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81  Player / General / Re: Snake 2 is the best 2D game EVER! on: July 26, 2010, 08:52:38 AM
Maaaan I remember Space II and Space Impact on my mum's 3410. They were awesome, particularity Snake II. You're right, it's the best game ever, bar none.

...you know, I think she still has that phone somewhere.
82  Hidden / Unpaid Work / Re: Fireravens Needs python programmer[Possible payment] on: July 13, 2010, 12:19:05 PM
Why does it have to be Python?
83  Developer / Design / Re: What disturbs you in games? on: July 03, 2010, 06:05:47 AM
I too am scared by the 'infinite black void'. I couldn't explore the 'interior heaven' in GTA:SA because it just weirded me out too much. Even just watching a video of it made me feel strange. I thought I was the only one Tongue

Same thing with many glitches in 3D games.
84  Community / A Game by Its Cover / [AGBIC] Bizarre Elevator Horror on: June 29, 2010, 01:50:27 AM

From here, which is part 2 of this.
All info TBC.
85  Player / Games / Re: Nikujin speedrun on: June 14, 2010, 05:14:58 AM
Holymothercuntingfuck o_0
86  Community / Creative / Re: Today I created... on: June 11, 2010, 08:43:27 AM
87  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: June 11, 2010, 08:35:46 AM
* Dataflashsabot considers learning NES ASM to do this properly  Evil
88  Developer / Technical / Compression by means of a binary diff to a common file on: June 04, 2010, 02:04:36 AM
This idea popped into my head while reading one of the many threads about compression. How about distributing 4MB files as a diff to D3DX9_40.dll? Or think of a deterministic algorithm that will result in the same large file each time, distributing a program that will create that file, and have the installer be a diff of that file (applied by another small EXE)? I know almost nothing about compression so let me know if I'm being stupid...
89  Developer / Design / Re: So what are you working on? on: June 03, 2010, 09:47:57 AM
90  Developer / Design / Re: So what are you working on? on: June 01, 2010, 04:36:34 AM


Woo, Inform 6 is quite easy after all!
91  Community / DevLogs / Re: ZX FPS: FPS for ZX Spectrum... kinda on: May 30, 2010, 01:17:38 AM
:O
Now make it for the Atari 2600!
92  Developer / Business / Re: Limited edition floppy disk version for point-and-clicks? on: May 23, 2010, 10:41:54 AM
The sort of people who would buy it are the type that would have a way to read their original Monkey Island disks Tongue

USB floppy readers are pretty cheap, and some online computer stores still offer it as a configuration option.
93  Developer / Business / Limited edition floppy disk version for point-and-clicks? on: May 23, 2010, 09:55:04 AM
A modern point-and-click adventure game (think Blackwell Legacy or something like that), sans voice and with lower music quality, put on maybe 5 to 10 floppy disks and distributed in the classic big box, complete with huge manual. The price would have to be higher and many computers don't have floppy drives, but I'm sure you could get 100 classic adventure game geeks to buy it (I know I would, if I had a floppy reader)!

Is this the worst idea since Hiter's mum and dad got it on? Would YOU buy it?

I dunno if this belongs here, but putting it in General seemed a bit of a cop-out...
94  Developer / Design / Re: So what are you working on? on: May 18, 2010, 08:30:58 AM
See my sig.
95  Developer / Art / Does suitable free software exist for this? on: May 13, 2010, 09:43:20 AM
The bone movement is the thing I like best about Construct. I'm a shit animator, and a 2D bone system makes all the difference to me. But I now want to use AGS again, and the thought of hand animating everything gives me a headache. Since Construct obviously has no way to export animations (sort of using Fraps or something), I need something else. Apparently Anime Studio has this, but that costs money, and quite a bit at that.

Basically, I'm looking for a standalone animation system that allows me to make a skeleton, attach images to each bone, animate it using keyframes, and export to individual images/strip/gif/whatever.

I just can't find anything suitable Sad
Anyone know of anything appropriate?
96  Developer / Playtesting / Re: Auth Key on: May 12, 2010, 10:11:36 AM
No, nothing changes until the door opens at 100 keys. And even then, what's behind the door isn't really worth the effort.
97  Developer / Playtesting / Re: Auth Key on: May 12, 2010, 08:25:01 AM
Anyone? Any thoughts?
98  Player / Games / Re: Humble indie bundle - pay whatever you want on: May 11, 2010, 11:19:21 AM
£1,000,000 WOOOO!

40-something minutes left...
wish I had a credit card Sad
99  Player / Games / Re: Humble indie bundle - pay whatever you want on: May 09, 2010, 06:05:43 AM
So i put in -$100 and got $100 credited to my paypal.
Is it bad that I am now very tempted to try this?
100  Developer / Playtesting / Auth Key on: May 09, 2010, 03:41:15 AM
Auth Key
A warehouse worker's epic quest for a valid authorisation code

Click image to download:
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