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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 11:11:34 AM

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21  Community / DevLogs / Re: Theme park simulation (unnamed) on: April 18, 2014, 12:38:02 PM
looking forward to an alpha
22  Community / DevLogs / Re: Theme park simulation (unnamed) on: April 14, 2014, 03:09:31 AM
this looks so good. definitely overdo the explosions, would make it way more funny
23  Player / Games / Re: PAX game opinions on: April 13, 2014, 09:06:27 AM
HLD, Transistor and Below have had me excited for so long. Can't wait for videos of those appearing in the next few days
24  Jobs / Collaborations / Re: Experienced 3D Artist seeking Programmer on: April 13, 2014, 05:36:36 AM
I don't know if its just me but the links http://www.curtbinder.com and http://curt.cghub.com/images/view:simple/ don't seem to be working  Cry

Can second this
25  Developer / Art / Re: show us some of your vector work on: April 09, 2014, 07:11:54 AM
Some beautiful stuff coming out of this thread.
26  Jobs / Collaborations / Re: Game designer looking for pixel artist, coder and sound tech to work with. on: April 06, 2014, 01:01:44 AM
What every body else said. Shame how many times this has to be re-itterated.
27  Developer / Technical / Re: Going overboard, here. on: April 05, 2014, 03:50:50 AM
Jack of all trades, master of none.

Can be good for productivity, but you're probably gonna fall short on quality
28  Player / General / Re: Taking a Gamedev Gap Year on: April 04, 2014, 03:13:56 AM
In regard to your desire to study game development over the year, all I have to say about that is that not all learning for computers should be done at the computer. To this day I still find books the best way to learn - however I find it hard to sit down and just read. So if you end up going on a long car journey holiday or something where you're not driving, make sure to get yourself coding book and read that. And then as soon as you get home, just take what you've learnt and put it into practice to reassure your new found skills.

Really want to get comfortable 3D game development, too. Any suggestions on areas/projects to start/focus on?

Mine, and most people's, recommendation will be Unity. But I don't suggest you jump into a 3D project. Build a 2D one in Unity 3D (in terms of professionalism this isn't the best thing to do but it takes out the extra complexity from the software you're planning to use - which is really important as you're starting out with it).

Once you've got the software down fine, look to the extra dimension.
29  Jobs / Collaborations / Programmer looking for a project (unity/c#) on: April 02, 2014, 01:32:07 PM
Hey TIG.
I'm looking for a programming project for this summer. I'm looking for one because I haven't yet fully defined my own game and want to see what my options are.

I'm very competent in C#, and have some good experience Unity (have been working on a year long vector program in OpenGL / C#, and spent last summer creating an artless simple game just to ensure my Unity knowledge).

I'm open to any offer. The more you can show me, or the plan you have, the more I'll be convinced.

I don't have any of my softwares online (except for some websites of mine), but I can provide 'em for you if you want.
30  Community / DevLogs / Re: Neon Grey (action platformer) on: March 19, 2014, 08:01:07 AM
Hey tazi how's it going? Requesting an update!
31  Player / Games / Re: League of Legends on: February 15, 2014, 04:54:17 AM
im gonna be streaming a fair bit this week and hopefully on a regular basis after that so if you enjoy watching streams then id appreciate the viewers :D

http://www.twitch.tv/harp_lol

edit: streaming now
32  Community / DevLogs / Re: Neon Grey (action platformer) on: January 28, 2014, 12:49:39 PM
Well that was quick, well done!  Toast Left
33  Community / DevLogs / Re: Neon Grey (action platformer) on: January 25, 2014, 10:48:12 AM
I would just mention it, keep it all civil. Maybe he'll want to make a decision there, maybe he'll get offensive about it, just play it as it comes and think about what you say before you say it
34  Community / DevLogs / Re: Neon Grey (action platformer) on: January 25, 2014, 05:45:08 AM
Maybe it'd worth messaging him to give him a heads up that you both happen to be going for the same name or something?

I wouldn't worry about it, neon grey suits your game way more than it suits his.
35  Jobs / Collaborations / Re: CandyJam programmer seeks artist and musician on: January 23, 2014, 04:48:17 AM
Hi.
I'm a musician.

My SoundCloud.
I do EDM.

Doesn't fit the general style I'm going for, sorry. Might get a friend to parody the candy crush music.
36  Jobs / Collaborations / CandyJam programmer seeks artist and musician on: January 23, 2014, 02:15:16 AM
Hey guys so following the recent events with King (of Candy Crush) and their trying to trademark the word 'Saga' (and getting in others ways at the same time) the CandyJam has been set up.

I've got an idea for a game (titled "The Saga Saga"). I'll be creating it in Unity (have created games in Unity3D before) but think I'll use this opportunity to try out Unity2D (it will be a 2D game).

I'm open to all art and music styles. The game itself won't be long - probably 1 level plus a boss level. Design is still open to collaboration, of course. The more satire the better (I've yet to get Apple into my design).

I'll also be streaming development of the game.

There is no profit in this game, nor will I try monetize it in any way.
37  Player / Games / Re: #CandyJam on: January 23, 2014, 12:42:31 AM
I had an idea for a game based on the whole thing, so I came on here to see if people were talking about it and sure enough.

When's it going on? Prospectus title is The Saga Saga (steal the name it'd be appropriate)

Edit: Saw deadline when i went on the site not on my phone. Count me in
38  Player / Games / Re: League of Legends on: January 19, 2014, 01:46:08 PM
Howdy, I've decided to try this game out. I'll go for these normal matches, but what should I learn first? Are there any solid tutorials or video series for newbies?

I learnt without any tutorials, just on my journey from lvl 1 to 30, and it's probably going to be most enjoyable like that. If you know how to play to game or how it's meant to be played you're gonna get frustrated with the weird stuff that gets pulled out in the lower levels. Just try stuff out, learn any old champion that's free, you'll soon find a favourite.

If thats not enough for you then watch streams on twitch.tv.
39  Developer / Workshop / Re: Pixel Art How Does It Work on: January 13, 2014, 09:28:08 AM

is this readable/decipherable?


hard on the eyes... first though it said 'wader' but i assume it's 'wander'.
also creates some graphical glitches if you click and draw it around the grey on the side of this webpage.
40  Community / DevLogs / Re: Neon Grey (action platformer) on: January 13, 2014, 09:25:59 AM
@Tazi Fair enough, it just seemed like the typical thing where they slowly bob up and down.

Also I love how big Heretic's pistol is
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