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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

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481  Community / Creative / Re: Please help with a style to match this background? on: July 18, 2012, 02:53:31 PM

The kings of hand-painted anything, warcraft and torchlight.
You might want to touch up on your textures though, they seem very 2D designed and cartoonish.. Unless that's what you're going for.
I think this style is hitting the nail. You have an obviously hand painted, not really exaggerated or overly simplified style. Don't see 3d model, look at the posted image as hand painted concept.

Though a more comic/manga style art would suit your background too.

The clothes seem about right, but a less high definition art style with more cartoony characters might do it (though I'm no artist).
482  Player / General / Re: What are you listening to at the moment? on: July 18, 2012, 07:07:03 AM
Bit shifter
And Disasterpeace
483  Developer / Playtesting / Re: Indie Game: The Movie: The Game | NEED Pre-Alpha Feedback | on: July 18, 2012, 07:06:06 AM
Quote

I also want Soulja Boy as one of bosses.
Seconded.

Thirded, he sends out his home boys as an attack
484  Community / Townhall / Re: Ms. Particle-Man, a Higgs boson themed game on: July 06, 2012, 02:10:35 PM
Awesome game, where can I get the music?
485  Developer / Playtesting / Re: Indie Game: The Movie: The Game | NEED Pre-Alpha Feedback | on: July 06, 2012, 03:00:59 AM
video blog / document the development and release along side it, Indie Game: The Move: The Game: The Documentary.
486  Developer / Playtesting / Re: Indie Game: The Movie: The Game | NEED Pre-Alpha Feedback | on: July 05, 2012, 02:06:51 AM
If you do do this, get an artist. The screenshots don't fit in with the slickness of the art in IGTM.
487  Hidden / Unpaid Work / Re: A different take on TCGs on: July 04, 2012, 12:48:36 PM
@louisdeb: I already found a composer. Sorry mate. Sad


No problem :D
488  Hidden / Unpaid Work / Re: A different take on TCGs on: July 04, 2012, 04:00:52 AM
Well I can try my hand at background music, what style is it, you say fantasy, but would the music be more sci fi, or medieval, or what?? Pretty keen to start making some music again but need some motivation, so even if you don't use it ultimately I'd be happy to make some.
489  Community / Creative / Re: New Online RPG where Risk and Freedom is brought back! on: July 04, 2012, 02:50:22 AM
What's your past experience (as a team and as individuals), an MMO is a huge first project, and many people make the mistake of taking large projects on as their first game, and spend far too long on it. Though you hear some stories about projects like this which turned out for the best (e.g. Fez), it'll take you a really long time (Fez took 4 years, I think).
490  Developer / Playtesting / Re: Intra (zelda/yume-nikki like) (6-16 Demo build looking for feedback) on: July 03, 2012, 09:38:33 AM
Quote
Ah I see. I (wrongly) assumed that people would understand pause to mean the menu - I renamed the "pause" to menu in the controls-setting-popup. Thanks a lot - that's actually super important! (nothing for you to be sorry for, it's my fault).

I'm getting pretty confused, but glad I could help :D
491  Hidden / Unpaid Work / Re: A different take on TCGs on: July 02, 2012, 02:22:48 PM
What kind of music? I'm happy trying my hand at some chiptunes for you if that's what you're looking for.
492  Player / General / Re: This retro pixel-art hegemony has to stop! on: July 02, 2012, 12:16:37 PM
I agree with brett, though this topic should be talked about, this article is not a good point to start the discussion on.

Quote
' Apart from that there’s a pitch video featuring some boring guy talking with a very annoying manner that makes me sick. After the most awkward beginning EVER with him and some random girl trying to be casual and funny, I quickly fast-forwarded video hoping that I’ll find some actual gameplay. '


Does this article really focus on the fact that retro games are selling to the writers disgust, or is it something the writer has taken a 'quick glance' at and has immediately shot it down on being another retro graphic piece which doesn't deserve the money it gets.

There are many reasons people would make retro graphic games, for instance they're (arguably) easier to create (at least for someone with limited resources like a graphics tablet), they take up less memory, but most importantly for most devs who chose to use these graphics, they're reminiscent of the games they grew up making, which they want to have others remember. Nostalgia is pretty strong!
On top of this, there are some forms of art which mostly consist of canvases painted a single colour with a few lines on them (probably an exaggeration of the art form as a whole but these pieces exist in large numbers). This doesn't make it art, and the fact that some of these pieces sell for considerable amounts of money doesn't mean that there's something wrong with it.
The writer of the article seems to blame the dev for making a piece of 'crap'. If the market wants to buy it then the market wants to buy it, and you shouldn't rage at this.

Ignoring the article, it may be true that retro graphic style games are receiving more money than other games based on the art, without any consideration towards content. But it's not that common. Games like Super Time Force are readily awaited, and though it has retro graphics, in no way has the content been ignored, nor has the development team held back content in its advertising.

I don't want to try to wrap up the whole debate, because there'll always be people who disagree (for instance the author of that article), but there's my opinion.
493  Developer / Playtesting / Re: Intra (zelda/yume-nikki like) (6-16 Demo build looking for feedback) on: July 02, 2012, 11:46:40 AM
Well, the screen where you get the broom and then select it on your hot bar (I may have totally missed what had happened so tell me if I have, and then ignore my comments on the inventory :D ) I felt like I wanted to bring that screen back up to check stuff out because I was stuck at the time. But I didn't pay attention to what key brought up the inventory screen (sorry!) and there wasn't a key for it shown on the menu screen (i.e. the screen brought up by ESC).

Anyhow, on the topic of keys, the controls and movement felt really fluid, nice work on that.

Good luck with the development, will check back on new updates in the future Smiley
494  Developer / Playtesting / Re: Intra (zelda/yume-nikki like) (6-16 Demo build looking for feedback) on: July 02, 2012, 05:15:30 AM
Really nice art style, music, and design. To start I'll talk about bugs I've found (a.k.a stuff you should listen to as opposed to my opinion).

1) Health orb drops can be dropped outside the play zone (happened when I killed a bat in the Illuminati style dungeon).
2) If you walk into a laser, sometimes you can't walk back out, and it keeps sucking you in.
3) If I fill a hole with dust I still fall down it, maybe this is intended? Anyway if it is, I think it should be made clearer.

Still haven't completed the game, but here's my opinion on the rest of it.
I thought it was very confusing; so first off I didn't realise that was a brush, I thought it was a torch. Also what are these white squares that come out of chests? Are those what I'm meant to be collecting? Also the key to the inventory should be on the menu screen. And finally I had no idea what was going on, I suddenly went from some dark scary place with a ghost chasing me (?) to a beach, then an Illuminati dungeon; all in all I was totally lost, although I had fun doing it :D I look forward to updates, because the game itself was a lot of fun.

Oh and please release the music if you haven't already, really liked it.

Thanks, Louis.
495  Player / Games / Re: Spelunky XBLA on: July 02, 2012, 04:02:38 AM
It looks really good. There's a nice article here:http://www.theverge.com/gaming/2012/6/22/3106547/spelunky-the-everlasting-platformer by The Verge on its history and development. Looking forward to its release.
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