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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 12:32:14 PM

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1  Community / DevLogs / Re: Project Ashes [WIP] - A Narrative Tactics Adventure on: July 05, 2020, 12:01:19 AM
Oh I love that art style. All handdrawn. Gives it a great vibe.
2  Community / DevLogs / Re: Tiny Thor on: April 12, 2020, 11:45:54 AM
Great to see that you still work on it.

Btw. we took Monkey-X and developing it further under the name Cerberus X. https://www.cerberus-x.com

Cheers
Michael

Sorry for spamming this thread, but - is Cerberus X still alive? I had some trouble finding it a while ago.. Good to see it - are you involved in this project?

Yes, Martin Leidel (Xaron) and myself started CX. Martin went on to work on his games exclusively so myself and a few others work further on it. Yes, it is alive. Next update should come soon, I hope.
3  Community / DevLogs / Re: Tiny Thor on: April 12, 2020, 10:27:45 AM
Great to see that you still work on it.

Btw. we took Monkey-X and developing it further under the name Cerberus X. https://www.cerberus-x.com

Cheers
Michael
4  Developer / Business / Re: Greenlight fading away? on: May 05, 2016, 12:52:02 AM
If greenlight goes away, then the same thing will happen to Steam like it did with Google Play and Itunes. To much crap to have your good game being discovered. Right now if your game is greenlit you can expect at least some kind of money. If everyone is able to publish there, then forget about that.

I hope it doesn't go away and even raise the fee to 200 USD or maybe 100 USD per game.
5  Developer / Business / Re: Examples of tiered released games on: June 22, 2009, 07:33:18 AM
Actually I would get pissed if I buy and find out that the promised updates are not comming at all. Updates not only means bug fixes, but also new features if you sell it this way. So if you plan not working furtehr one the game, then I would not choose such a price model.
6  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: June 16, 2009, 11:55:38 AM
Hi folks,

I guess it is time to introduce myself here. I am Michael, a 43 yrs old german and I am coding games and apps since 1982. Starting with an C64 doing CBasic stuff, then going over to a Schneider CPC 464 and back to a C64. Then an AMIGA 1000, after that an Atari 1024 STF, back to an AMIGA 500 and then PC's till last year. There I switched to an IMac. On it I don't run OSX exclusively but all relevant OS on it (VMWare, Linux, XP).

Programming language wise I use at home mostly BASIC dialects (thinbasic, PowerBasic, Blitz dialects), but also love PASCAL (Delphi and FreePascal). I know c/C++ but hate it with a passion. At work I code in ABAP on a SAP system.

Besides beeing a so called support developer (extending engines and programming languages with new commands) I got into game coding again last year and of course plan on extending this much more intensively. Recently I got a Google G1 Phone and I think it is a nice game platform. But that is definately a future journey  for which I have to learn Java.

Besides the old games of the old systems I like RTS games and sport games a lot. For allmost 2 yrs I drove in an online NASCAR league called ESCORS and it was a hell lot of fun.

But back to coding. Here are screenshots of 2 small little games I created with thinBasic to show off some new commands I created for it:

1) AstroCrusher, just released and as you can imagine, the game was inspired by one of the old arcade hits.





2) Airdogs 1942, a litle dog fighting game which was my first game in thinBasic. Nothing special here but I have allready plans for an extended version, including multiplayer game play over the net.





Well, that's all for now.

Cheers
Michael
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