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Community / Townhall / Re: F*ck This Game
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on: December 09, 2010, 06:23:16 PM
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Good name, seriously. That game was... just... WHAT  I can't even rub my belly and pat my head at the same time, my goodness -_- But can you tap your heat and your belly at the same time? As well as your nose, knees, ears and chin all at the same time?
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24
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Community / Townhall / F*ck This Game
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on: December 09, 2010, 05:58:47 PM
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So, this is my next flash game; a collection of 8 little one-button minigames. Play it on Kongregate: http://bit.ly/hYZC6YThe game took too long to make and then was overlooked by all sponsors. So being throughly annoyed with everything to do with the game, I decided on this name to try and spark some interest. If you're reading this, it worked. 
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26
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Developer / Business / Re: Exclusivity Between Steam/Impulse/Direct2Drive
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on: November 14, 2010, 12:38:16 PM
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Sorry if I'm derailing the thread but do you have to be logged on internet to play the games on Impulse?
I'm 99% sure you can run games on Impulse when not connected to the internet. You just need to be connected for the inital verification and download when you first get the game. Also, if you're looking at buying SHMUP, buy it here: http://bit.ly/cuOkF7It's cheaper for you and I get ever close to them sending me a cheque 
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Developer / Business / Re: Game Maker on Steam
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on: November 12, 2010, 01:03:58 AM
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I'm fairly certain that yo don't have to implement steamworks into your game to be on Steam.
but there is still the big hurdle of actually even getting an email back from them, let alone them actually letting your game on the system.
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31
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Developer / Business / Re: My MochiAds stats
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on: November 08, 2010, 12:20:09 PM
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MochiAds has been terrible to be compared to CPMStar. In the time it took me to make around $5 on Mochi (a joke of a revenue steam), I had $90 (somewhat less of a joke) on CPMStar. And this is for a pretty crappy game. I suppose that the top Mochi games may make a bit more (Bloons  ), but in general I would say steer away from MochiAds and opt for CPMStar if you have the option. I haven't talked to a single person in the industry who would disagree with that statement. Just signed up for CPM Star and I see that they need some kind of sponsorship code...
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32
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Developer / Business / My MochiAds stats
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on: November 07, 2010, 08:32:53 PM
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It seems people are interested in hearing about what people earn. So I've got this game called Cascade. It's a match-3 with a bit of a twist. It didn't get a sponser through FGL. So I put MochiAds into it and spent some time sending it out to a heap of portals. A few weeks later, I put it Platogo's API and put it up on Facebook and a few other sites. After just over a month of initally putting in MochiAds, I present to you the data: http://bit.ly/9LVeSr
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33
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Developer / Business / Re: How to sell a PC Port?
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on: November 02, 2010, 10:13:34 PM
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On the other hand, my game was developed in XNA, and we made an .msi installer. Whats kind of file type is necessary for putting games up on places like steam? Anyone with relevant experience?
From what I've heard value doesn't like xna games or c# for that matter very much. The only xna game I've ever seen on steam was Blueberry Garden which had to win the igf to get on steam. Delve Deeper http://store.steampowered.com/app/63800/ is made in XNA...
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34
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Hidden / Unpaid Work / Mostly complete Flash game seeking artist.
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on: November 02, 2010, 05:42:39 AM
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Bears Vs. Bots (working title) is a mash up of Risk and Zilch. Taking the basic territory grab game play of the original Risk and teaming it with the skill based Zilch dice game. This makes the game a bit slower, but much more tactical. The project has currently been in production for just over 3 months, as a university project and is at a very playable (start to finish with two - four players on one computer) late alpha stage.
I'm looking for an artist to do a total re-do of my programmer art assets amd potentially a musician and sound effects artist; while I implement AI, multiplayer and a little more functionality. I'm looking to get the game sponsored and later potentially make a physical table top version done. I'm offering profit share, all depending on the amount of people that I decide is needed to bring the project in.
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35
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Developer / Business / Re: How to sell a PC Port?
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on: October 03, 2010, 04:24:09 PM
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All depends on what you call a small chunk, too.
I think, from what I've read that it's about %30. Which seems to be about standard for services of that type, that do some advertising for you.
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40
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Developer / Business / Re: Who around here has made, at least, 2k with a crappy game?
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on: September 17, 2010, 07:49:59 PM
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I'll just quickly add my first experience with FGL. I made a fairly average twist on the match-3 puzzle game. It took about 15 hours to make, over a few weeks (usually while I was in lectures). Put it up on FGL and did some updates. Over all I've had 13 sponsors look at it, about half of them stay long enough to play the game at least 5 times and I never had any bids or contact from any of them. After a 2 months or so, I put it up on Kongregate and so far have earned about $8 from it  Would you mind putting up a link to the game? I'm curious to see what it's like. Sure can! Here it is: Cascade
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