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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 11:01:46 PM

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121  Community / VGNG / Re: Video Game Name Generator Competition on: March 25, 2008, 11:44:02 AM
The party don't stop!



That's a very creative Jesus Camp gif.  :D
122  Community / VGNG / Re: Prehistoric Hovercraft Carnage! on: March 24, 2008, 03:27:55 PM
Still going strong, but I'm quite certain I won't finish in time. It's not an excuse since it only happened 3 days ago, but unfortunately I broke my thumb, so ... progress is going way slow.

I'm determined to finish this project though, I promise... if only so I can say I've finished it here. Grin I've got plenty of ideas now too; dropping crates with weapons and bonus things, dinosaurs, cavemen, retractable blades as I've shown in my sprites earlier and so on.

Anyways, there's still a lot on the to-do list that simply múst be implemented before I can release a playable demo. I still have to paint most enemies and program those and that really sucks now that my thumb is broken. Sad I'll slowly continue working though.

Two screens to show the progress so far, still lacking lots and lots of the promised blood;

123  Community / VGNG / Re: Fantasy Croquet Kid [POSTPONED] on: March 24, 2008, 07:31:47 AM
I second the previous posters, great style. You should try to finish this man. Smiley
124  Community / VGNG / Re: Video Game Name Generator Competition on: March 24, 2008, 06:30:50 AM
I'm thinking the judging will be by poll once again.
Can there be multiple judging categories / multiple polls?  I think it'd be fun to have something for funniest entry, best name, etc, as well as overall best.

Sounds great Smiley.
125  Community / VGNG / Re: Papal Shotgun Gladiator on: March 20, 2008, 07:18:27 PM
Amazing.  Blood would be even more amazing.

Yes, your plan of attack lacks certain fluids! Other than that it's looking ace.  Smiley
126  Community / VGNG / Re: Best Video Game Name Generator outputs on: March 20, 2008, 07:15:00 PM
"Legendary Frog Planet"

So it would basically be motion-tweened WOW characters discussing muffins and pies.


"Satan's Golf Crusade"

Tag line: "Six six six? More like FORE FORE FORE!"


"Soviet Landmine on the road"

Is this a game, or an hilarious slapstick movie?


"Vampire Trampoline World Cup"

Tag-line: "Vamps on tramps!"

Hahaha, that tagline makes it sound like a sadistic and violent sex game.... or perhaps I'm just perverted.
127  Community / VGNG / Re: Emo Harvest On The Oregon Trail on: March 19, 2008, 06:57:37 AM
There probably aren't many famous emos, or are there? I don't know, but I thought of singers as well. Also don't forget people like Chris Crocker (you know, the hysterical emo-fan of Britney)..  :D
128  Developer / Playtesting / Re: c0re: organism strategy on: March 18, 2008, 06:09:46 PM
(Coregasm is a no-go!)

Why not? It's pretty catchy, orgasms and organisms aren't that far apart either and the involvement of cells and energy is pretty obvious... oww and it has a nice ring to it.  Cool
129  Community / VGNG / Re: Little Hitler in Toyland on: March 18, 2008, 05:56:16 PM
Don't forget to make Hitler a very hyper-active guy... after all he did get 4 injections of speed (yes, the drugs) every day!  :D
130  Community / VGNG / Re: Emo Harvest On The Oregon Trail on: March 18, 2008, 09:19:51 AM
Very coool!  :D Perhaps it's an idea to add non-emos that will give you penalty points and emo-bosses or famous emos that will give bonus points?
131  Community / VGNG / Re: Sleepy Ninja Man (Now with screeny) on: March 18, 2008, 09:00:54 AM
It really doesn't look bad, I like it! I hope you've got time to finish this.  Smiley
132  Community / VGNG / Re: No One Can Stop the Farm Pioneer on: March 18, 2008, 06:11:24 AM
This looks awesome, finish it please!!!  Kiss
133  Community / VGNG / Re: Enraged Rocket House on: March 13, 2008, 12:51:53 PM
am I the only one making a 3D game? That can't be good  Shocked

I've thought about it, but doing 2D probably is more doable before the deadline. Technically my game in progress for this competition is 3D too, but I am probably only going to use sprites and a topdown view to save time.

Your game is looking great though, keep at it!  Grin
134  Community / VGNG / Re: Samurai Railroad Mansion on: March 12, 2008, 10:47:34 AM
Wow!! That art is ACE!  Kiss Kiss
135  Community / VGNG / Re: Prehistoric Hovercraft Carnage! on: March 10, 2008, 03:23:22 PM
 Cool Mmmm, true, I had not thought about it like that.  Smiley
136  Community / VGNG / Re: Prehistoric Hovercraft Carnage! on: March 10, 2008, 10:44:01 AM
Mmm, would adding martians or ufos be overkill??
137  Developer / Art / Re: Question about artists on: March 10, 2008, 09:52:08 AM
What do you do with an agressive selfish artist who you know in real life and who doesn't satisfy your pixel needs?

Uuuhm, well... all real-life issues and consequences aside, why can't you just say 'dude, that's not what I'm looking for, sorry.' and pick a different artist?
138  Community / VGNG / Re: ROM CHECK: FAIL (now with more fail) on: March 10, 2008, 09:47:59 AM
But...  will it blend?



139  Community / VGNG / Re: Prehistoric Hovercraft Carnage! on: March 09, 2008, 03:51:45 PM
Sounds like an excellent excuse for a nice dinosaur and cavemen onslaught. I'll let the player be the 'genocider'... as Georgy W. would say. Wink
140  Community / VGNG / Re: Prehistoric Hovercraft Carnage! on: March 09, 2008, 03:04:21 PM
No problem at all, feedback like that is extremely useful and appreciated! And yes, you two are right it's not very obvious yet. I will change it and make it a lot more obvious.
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