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122
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Community / VGNG / Re: Prehistoric Hovercraft Carnage!
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on: March 24, 2008, 03:27:55 PM
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Still going strong, but I'm quite certain I won't finish in time. It's not an excuse since it only happened 3 days ago, but unfortunately I broke my thumb, so ... progress is going way slow. I'm determined to finish this project though, I promise... if only so I can say I've finished it here.  I've got plenty of ideas now too; dropping crates with weapons and bonus things, dinosaurs, cavemen, retractable blades as I've shown in my sprites earlier and so on. Anyways, there's still a lot on the to-do list that simply múst be implemented before I can release a playable demo. I still have to paint most enemies and program those and that really sucks now that my thumb is broken.  I'll slowly continue working though. Two screens to show the progress so far, still lacking lots and lots of the promised blood;  
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124
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Community / VGNG / Re: Video Game Name Generator Competition
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on: March 24, 2008, 06:30:50 AM
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I'm thinking the judging will be by poll once again.
Can there be multiple judging categories / multiple polls? I think it'd be fun to have something for funniest entry, best name, etc, as well as overall best. Sounds great  .
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125
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Community / VGNG / Re: Papal Shotgun Gladiator
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on: March 20, 2008, 07:18:27 PM
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Amazing. Blood would be even more amazing.
Yes, your plan of attack lacks certain fluids! Other than that it's looking ace. 
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126
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Community / VGNG / Re: Best Video Game Name Generator outputs
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on: March 20, 2008, 07:15:00 PM
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"Legendary Frog Planet"
So it would basically be motion-tweened WOW characters discussing muffins and pies.
"Satan's Golf Crusade"
Tag line: "Six six six? More like FORE FORE FORE!"
"Soviet Landmine on the road"
Is this a game, or an hilarious slapstick movie?
"Vampire Trampoline World Cup"
Tag-line: "Vamps on tramps!"
Hahaha, that tagline makes it sound like a sadistic and violent sex game.... or perhaps I'm just perverted.
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127
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Community / VGNG / Re: Emo Harvest On The Oregon Trail
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on: March 19, 2008, 06:57:37 AM
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There probably aren't many famous emos, or are there? I don't know, but I thought of singers as well. Also don't forget people like Chris Crocker (you know, the hysterical emo-fan of Britney).. :D
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128
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Developer / Playtesting / Re: c0re: organism strategy
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on: March 18, 2008, 06:09:46 PM
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(Coregasm is a no-go!)
Why not? It's pretty catchy, orgasms and organisms aren't that far apart either and the involvement of cells and energy is pretty obvious... oww and it has a nice ring to it. 
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129
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Community / VGNG / Re: Little Hitler in Toyland
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on: March 18, 2008, 05:56:16 PM
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Don't forget to make Hitler a very hyper-active guy... after all he did get 4 injections of speed (yes, the drugs) every day! :D
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133
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Community / VGNG / Re: Enraged Rocket House
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on: March 13, 2008, 12:51:53 PM
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am I the only one making a 3D game? That can't be good  I've thought about it, but doing 2D probably is more doable before the deadline. Technically my game in progress for this competition is 3D too, but I am probably only going to use sprites and a topdown view to save time. Your game is looking great though, keep at it! 
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137
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Developer / Art / Re: Question about artists
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on: March 10, 2008, 09:52:08 AM
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What do you do with an agressive selfish artist who you know in real life and who doesn't satisfy your pixel needs?
Uuuhm, well... all real-life issues and consequences aside, why can't you just say 'dude, that's not what I'm looking for, sorry.' and pick a different artist?
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140
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Community / VGNG / Re: Prehistoric Hovercraft Carnage!
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on: March 09, 2008, 03:04:21 PM
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No problem at all, feedback like that is extremely useful and appreciated! And yes, you two are right it's not very obvious yet. I will change it and make it a lot more obvious.
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