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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 06:03:14 PM

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21  Developer / Playtesting / Re: WIP: 2D Sicescrolling RTS on: September 22, 2008, 02:09:24 PM
PHeMoX, there's a kitty pressed against her boobs Smiley

I fall for that one all the time when my girlfriend asks... mmm you know what, lets just not go there. :p
22  Developer / Playtesting / Re: Diver (RELEASED) on: September 22, 2008, 01:42:20 PM
Yeah, .. I agree, the sometimes 'lucky' wins also kinda ruins the fun a little bit. Like getting a 9,7 score just because you hit a rock, tumbling all over the place and miraculously landing head down.

Still, it's biggest quality is it's addictive enough to keep me going nonetheless.  Grin
23  Developer / Playtesting / Re: Diver (RELEASED) on: September 22, 2008, 01:08:35 PM
I would definitely love it to be a bit more responsive, but apart from that... I'm playing it again! Best lunch-break game yet. Smiley
24  Developer / Playtesting / Re: Diver (RELEASED) on: September 17, 2008, 05:36:30 AM
Cool game!

Some things I've noticed though:

-Sometimes bounces of the wall don't give you punishment, instead I've had perfect (10) and near perfect scores (97 etc.) because of it. A bit strange, but cool.

-Sometimes a good jump with mediocre landing gets a 4.4-kind of score, even though it looked more like a 6.0, I take it landing is more important than the amount of spins? Together with the 'bounce-score' thing, this results in sometimes pretty weird scoring.

-I'd like to see my scores a bit longer, perhaps add a 'previous score' kind of feature, sometimes it almost seems as if there was no score at all.

(There's also a random issue where sometimes letting the mouse button go will reset, sometimes it takes another press before it resets. I'd like it to reset only upon pressing another time on the mouse button, or is this user-error? )

-I'd like a mode where you'd have to actually pass levels before being able to go to the next. I like the friendly 'next level' button, but it takes away quite a bit of the challenge itself. Smiley

Ultimately a very enjoyable game though! Smiley

edit: Mmm, just got to the more difficult jumps. So, I take the 'next level' thing back.  :D
25  Developer / Playtesting / Re: Muslim Massacre is finished, site live on: September 16, 2008, 02:30:38 PM
If there's ever going to be SW sequel... then trust me, there's going to be a new Death Star for sure.
26  Developer / Playtesting / Re: WIP: 2D Sicescrolling RTS on: September 16, 2008, 09:51:43 AM



Shocked

That video is wrong on so many levels :D

Hahaha, is that girl in black suit stroking her tits or what?  :D

edit: And then I did not even take notice of the texts yet. Wow.  Shocked
27  Developer / Playtesting / Re: Muslim Massacre is finished, site live on: September 16, 2008, 09:38:26 AM
Lol, what's in a name anyways...  Cool
28  Community / Bootleg Demakes / Re: Duck and Cover: The Lost Time Machine on: September 16, 2008, 05:35:57 AM
Looking promising, I hope you'll continue this!
29  Community / Bootleg Demakes / Re: Gang Garrison II (FINISHED) on: September 16, 2008, 05:28:19 AM
Wow, nice levels.  Smiley
30  Community / Bootleg Demakes / Re: The Soopa Doopa MOCKUPS thread on: September 16, 2008, 05:23:57 AM
When it comes to shaders, most developers seem to be a bit lazy optimizing them and fixing errors.. especially mirror errors. A shame really.  Smiley
31  Community / Competitions / Re: Idea pool for new TIGS competitions on: September 14, 2008, 01:59:31 PM
Make lovecraft, not warcraft.
32  Community / Bootleg Demakes / Re: The Soopa Doopa MOCKUPS thread on: September 14, 2008, 11:01:06 AM
Screenshots back in the 8bit times were so pretty Beer!

Yes, agreed. The age of emulation and mediocrity has come upon us.. or something.  Wink Nowadays it seems like all game developers do is release one FPS clone after another. I'm not saying this or all of them are bad, but it's not the same as it used to be fore sure.
33  Community / Jams & Events / Re: TIGJam:UK on: September 12, 2008, 03:34:30 PM
It's cheaper to go by train-tunnel or boat, don't buy a ticket to go from I assume either Belgium or the Netherlands by plane. It's way expensive man.  Roll Eyes
34  Community / Bootleg Demakes / Re: Large-Scale Vehicular Stealing[FINISHED] on: September 10, 2008, 05:13:54 AM
"Get layed. That's an order."
Greatest single briefing line. Ever.

Yeah, quite easily the best.
35  Community / Bootleg Demakes / Re: Smaze [FINISHED] on: September 10, 2008, 05:10:47 AM
'Smazing!  Grin
36  Community / Indie Brawl / Re: Indie Brawl: Character list (bio and reference) on: September 03, 2008, 02:38:14 PM
Excellent!

Paradox = Xoda's full name backwards?
Also, Noitu Love is Evolution backwards Gentleman

Sorry to even quote this from this long ago, but I thought it was a Japanese name.. Lol, so it was actually purposefully just Evolution backwards or is this purely coincidental?

Also, I dig Xoda Rap.
37  Community / Indie Brawl / Re: Indie Brawl on: September 03, 2008, 02:34:03 PM
Heck yes, fatality moves.  Evil  :D
38  Developer / Art / Re: tigsource draws robots on: September 03, 2008, 06:21:20 AM
This topic reminded me of a smiley I made a couple years back.



Now that kicks butt! Great smiley man. Smiley
39  Developer / Design / Re: So what are you working on? on: September 03, 2008, 05:15:05 AM
thanks all  Smiley

kYn:
they were for a game, but they are not going to get used :/

If you ever feel like giving them away, just let me know! Excellent looking lowpoly stuff. Beer!
40  Developer / Design / Re: So what are you working on? on: September 03, 2008, 05:00:33 AM
I made an example of physics-based walking that uses my animation system:



It's a bit crude but it's approaching something that could be used in my game. Animations control the rotation of the box that the feet are attached to, the feet being IK handles that control the animation of the legs. The walking animations are played when the appropriate keys are pressed.

Hey that's a very neat trick!! Mind if I borrow this approach for my own projects? Gentleman
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