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2023
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Player / Games / Re: Greyhound Manager
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on: March 30, 2007, 02:29:05 AM
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I mean the game does look pretty scary (his site was down for a while, but now its back up) but does that warrant an insta-ban?
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2024
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Player / Games / Re: Greyhound Manager
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on: March 30, 2007, 02:12:36 AM
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BTW, the picture for Player 1 is of Grady Hall Morgan, a fellow who owns GreyhoundDriver.com - which contains his exciting memories of being a Greyhound Bus Driver. Or something. EDIT:
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2025
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Player / Games / Re: Greyhound Manager
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on: March 30, 2007, 02:08:49 AM
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What? I was just going to say that when I first saw this, I thought it was going to be about managing Greyhound bus drivers!  Select Your Player:   Game Over Player 1  Player 2, A Winner is You! 
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2031
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Developer / Playtesting / Re: Archo - Simple block-shifting puzzle game
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on: March 29, 2007, 01:00:21 PM
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Also, I think its offensive that you think we're trying to tell him to stop making games. Nobody said that.
We're just commenting on what he's put out there now.
We've probably all made games in the past that we're not too proud of today.
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2032
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Developer / Playtesting / Re: Archo - Simple block-shifting puzzle game
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on: March 29, 2007, 12:58:05 PM
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Nothing wrong with doing something that isn't totally original.
But there's also something to be said for doing a good job of it.
Its not only that his current concept has no originality, its also that its not even an interesting implementation or a well made one. I know its not finished, but he's asking people for input on what he has now.
Its really hard to give input that isn't just "make it better" or "do something else". Its almost like he wants someone to design a game for him, because there's nothing in there right now that isn't in any other game, and in most cases, done better.
In the end, he's asking for feedback, and we're being honest. I don't think I've been particularly harsh. I can't speak for anyone else's comments. (*cough* Goring *cough*)
But really I think honest feedback, even if some of it seems brutal, will be more useful in the long run than insincere pats on the back.
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2035
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Player / Games / Re: Worst Game Ideas Ever
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on: March 28, 2007, 10:58:23 AM
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Street Fighter: The Movie: The Game: The Movie
(which is a game, based on the movie Street Fighter: The Movie: The Game)
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2038
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Developer / Playtesting / Re: Archo - Simple block-shifting puzzle game
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on: March 26, 2007, 08:59:51 AM
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Maybe TIGSource should start a new project... the ultimate skinnable puzzle game collection.
Put every variation of Match3 in. Maybe some LUA scriptable rules, so users can add custom game types. Add the ability to skin every single graphic, sound, music loop and title screen so people can play whatever theme they want, whenever they want.
Then release it for free.
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2040
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Developer / Playtesting / Re: Archo - Simple block-shifting puzzle game
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on: March 26, 2007, 08:25:30 AM
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Well, I have to come back to BlockSum again. I mean that was a game that took existing elements, added one really solid idea to them, and that fusion created a new-enough type of game that was really addictive. This sounds a bit like what you're starting to think about with things to add to the game to make it more interesting. To me, some interesting dynamic other than just swapping blocks, would be a possible step towards making it a game that I'd be interested in playing.
And for the record, I do like these types of games. I love Puzzle Fighter. BlockSum is incredibly addictive. The gameboy version of Tetris is a fav. But your game just doesn't do anything for me in its current state, as you already know its the bare bones, it only does things that many other games do better... and you also haven't shown me a vision of why I'd be interested in it when its finished.
But it sounds like you're comfortable with that.
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