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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 11:44:03 AM

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2021  Developer / Audio / Re: Theme Thursday (Music Challenge) on: March 30, 2007, 04:13:47 AM
Man, this is too much fun  Sad

Night in the Desert

Looking forward to hearing all the other tracks!
2022  Player / Games / Re: Greyhound Manager on: March 30, 2007, 03:46:37 AM
Oh, that makes sense. For some reason I thought this was the Feedback thread. Embarrassed
2023  Player / Games / Re: Greyhound Manager on: March 30, 2007, 02:29:05 AM
I mean the game does look pretty scary (his site was down for a while, but now its back up) but does that warrant an insta-ban?
2024  Player / Games / Re: Greyhound Manager on: March 30, 2007, 02:12:36 AM
BTW, the picture for Player 1 is of Grady Hall Morgan, a fellow who owns GreyhoundDriver.com - which contains his exciting memories of being a Greyhound Bus Driver.

Or something.


EDIT:

2025  Player / Games / Re: Greyhound Manager on: March 30, 2007, 02:08:49 AM
What?

I was just going to say that when I first saw this, I thought it was going to be about managing Greyhound bus drivers!



Select Your Player:



Game Over Player 1


Player 2, A Winner is You!

2026  Player / Games / Re: Worst Game Ideas Ever on: March 29, 2007, 05:06:51 PM
Cry
Life is meaningless!

Okay, now you've won.

Or lost.

Whatever.

It doesn't mean anything either way.
2027  Player / General / Re: GTA IV Trailer on: March 29, 2007, 03:28:05 PM
Yeah. Now if only it had more white people. :\

sigh
2028  Player / General / Re: GTA IV Trailer on: March 29, 2007, 03:23:46 PM
The level of detail looks pretty awesome!
2029  Player / Games / Re: Worst Game Ideas Ever on: March 29, 2007, 03:20:45 PM
Nihilism: the Game Undecided

Match 3 of nothing to get nothing.
2030  Developer / Playtesting / Re: Archo - Simple block-shifting puzzle game on: March 29, 2007, 03:18:34 PM
Also, that was an excellent message, Alec. *pat* *pat*

Wink

You're supposed to pat me on the back, not... there...  Cry
2031  Developer / Playtesting / Re: Archo - Simple block-shifting puzzle game on: March 29, 2007, 01:00:21 PM
Also, I think its offensive that you think we're trying to tell him to stop making games. Nobody said that.

We're just commenting on what he's put out there now.

We've probably all made games in the past that we're not too proud of today.
2032  Developer / Playtesting / Re: Archo - Simple block-shifting puzzle game on: March 29, 2007, 12:58:05 PM
Nothing wrong with doing something that isn't totally original.

But there's also something to be said for doing a good job of it.

Its not only that his current concept has no originality, its also that its not even an interesting implementation or a well made one. I know its not finished, but he's asking people for input on what he has now.

Its really hard to give input that isn't just "make it better" or "do something else". Its almost like he wants someone to design a game for him, because there's nothing in there right now that isn't in any other game, and in most cases, done better.

In the end, he's asking for feedback, and we're being honest. I don't think I've been particularly harsh. I can't speak for anyone else's comments. (*cough* Goring *cough*)

But really I think honest feedback, even if some of it seems brutal, will be more useful in the long run than insincere pats on the back.

2033  Community / DevLogs / U-Head -- Ptoing's NES Style Platform Game on: March 29, 2007, 12:16:14 PM
That looks really cool.
2034  Developer / Playtesting / Re: Archo - Simple block-shifting puzzle game on: March 28, 2007, 02:32:40 PM
Kinda like Gish, with blocks, puzzlified

Ever heard of Blast Miner? Its by the guys who made Gish.
2035  Player / Games / Re: Worst Game Ideas Ever on: March 28, 2007, 10:58:23 AM
Street Fighter: The Movie: The Game: The Movie

(which is a game, based on the movie Street Fighter: The Movie: The Game)
2036  Player / Games / Re: Aquaria = under-valued next-gen property? on: March 27, 2007, 12:48:24 AM
Yumm, soggy fries. Sorry, we already sold the rights to Idigicon for a shiny, shiny penny!
2037  Developer / Playtesting / Re: Archo - Simple block-shifting puzzle game on: March 26, 2007, 09:32:28 AM
None of us hate that type of gameplay. What we hate is how there are so many games released in that genre that are nearly identical.
2038  Developer / Playtesting / Re: Archo - Simple block-shifting puzzle game on: March 26, 2007, 08:59:51 AM
Maybe TIGSource should start a new project... the ultimate skinnable puzzle game collection.

Put every variation of Match3 in. Maybe some LUA scriptable rules, so users can add custom game types. Add the ability to skin every single graphic, sound, music loop and title screen so people can play whatever theme they want, whenever they want.

Then release it for free.
2039  Developer / Playtesting / Re: Archo - Simple block-shifting puzzle game on: March 26, 2007, 08:54:21 AM
Also for 1), if someone has come up with an ingenious idea for a puzzle/block game, they're not likely to just give it away on a forum... more like they'd just go off and make it themselves.
2040  Developer / Playtesting / Re: Archo - Simple block-shifting puzzle game on: March 26, 2007, 08:25:30 AM
Well, I have to come back to BlockSum again. I mean that was a game that took existing elements, added one really solid idea to them, and that fusion created a new-enough type of game that was really addictive. This sounds a bit like what you're starting to think about with things to add to the game to make it more interesting. To me, some interesting dynamic other than just swapping blocks, would be a possible step towards making it a game that I'd be interested in playing.

And for the record, I do like these types of games. I love Puzzle Fighter. BlockSum is incredibly addictive. The gameboy version of Tetris is a fav. But your game just doesn't do anything for me in its current state, as you already know its the bare bones, it only does things that many other games do better... and you also haven't shown me a vision of why I'd be interested in it when its finished.

But it sounds like you're comfortable with that.
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