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2041
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Developer / Playtesting / Re: Archo - Simple block-shifting puzzle game
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on: March 26, 2007, 07:47:05 AM
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Not sure, it's just something of mine that I've wanted to do, and to see it come to life is kinda exciting. Some random doodles I drew ages ago has become something.
That's cool, man. But what kinda feedback are you looking for, then?
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2042
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Developer / Playtesting / Re: Archo - Simple block-shifting puzzle game
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on: March 26, 2007, 07:40:59 AM
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Well, I played it when I first read your posts. You swap two blocks to make rows. Blocks fall from the ceiling as you play. You can cause chain reactions. Am I missing anything?
I'm curious why you're so excited about it, since you've posted it in three different places, you said its something you've wanted to make for over a year and you claim lots of people want to pay money for it. So I'm trying to figure out what makes this a game that people would want to play instead of one of all the other games that are pretty much the same thing.
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2045
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Developer / Audio / Re: Music making
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on: March 25, 2007, 08:11:27 PM
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Er... yeah. Just find a tool that works for you, whoever "you" happen to be. Try out lotsa stuff. Every app has a learning curve, and some will suit your individual tastes better than others. FL Studio does all I need it too and its affordable. 
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2046
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Developer / Audio / Re: Theme Thursday (Music Challenge)
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on: March 24, 2007, 12:33:31 AM
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This is fun... For some reason I'm thinking the next theme could be... "chickens".  Does that make any sense to anyone but me?  Aside: It might be cool for one of the game dev competitions to be based around a music track. i.e. make a game based on a selected piece of music.
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2052
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Player / Games / Re: Contest: Convince me to buy your game
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on: March 22, 2007, 05:16:07 AM
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"make sure you take a look at my latest casual game “Feyruna - Fairy Forest”." - Jochen Kaercher "Retro 247 Games says that “Bonbon Quest is a solid, no-nonsense piece of platforming “collect ‘em up”, offering a generally slow-paced blend of thought and action.”" - Oliver Pearl "I could recommend my game Bound Around. But i don’t, it’s not for everyone: Lame graphics, crazy hard levels, …" - Blueskied "I have made a new game, perhaps you want to try it? I am offering 30% off! It will be very cheap, but I think its fun. I hope you will try??" - SMiyamoto99
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2060
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Player / Games / Re: World's First MMO RPG RTS FPS/TPS
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on: March 17, 2007, 12:04:22 PM
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Alec's point is that you'll get a lot more mileage and happiness out of working on a game just because you love working on games. I know that that's a big part of why I do it, but certainly it's not the only one.
My point is that if you don't love making games (at least), you shouldn't be an indie game developer.
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