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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 11:51:32 PM

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1  Community / Competitions / Re: TIGS Compo Idea Pool - Thread 2 on: May 07, 2012, 02:51:11 PM
Maybe a black and white themed game contest, games like Herocore? Also, I really like the idea of a single screen compo too.
2  Community / Creative / Re: The Lost Keys Of Alraith on: May 07, 2012, 02:03:15 PM
Thanks, 'preciate it.
3  Community / Creative / Re: The Lost Keys Of Alraith on: May 07, 2012, 12:29:23 PM
Yeah, I probably should have spoilered that, or just sent it to you in a PM; anyways, what do you think of the story?
4  Community / Creative / Re: The Lost Keys Of Alraith on: May 03, 2012, 03:32:00 PM
More spoilers;
The way it's going to be presented to the player is, in fact, as a well-meaning accident - coming from a family where he's always been second fiddle to his very successful brother (who you get to fight as one of five main bosses), in an attempt to "show off" as it were, to show his family he's actually good at what he does (pyrotechnics are Zak's field of choice), he tries to put on a surprise firework show. So he hides somewhere (to make the surprise better) and sets off the fireworks; however, a horrible accident occurs and he ends up destroying most of the village, and killing his family who happen to be nearby. Said explosion also knocks Zak out; he wakes up, the game starts, he doesn't remember anything but the king running away (being the coward he is), he assumes it's the king and sets off on his quest.
5  Community / Creative / Re: What Unique Goals Do You Have? on: May 01, 2012, 07:17:30 PM
This is a pretty interesting topic; here are some of my short-term goals, for this summer and the upcoming school year:

1. Make a game for Android
2. Obtain revenue from said game
3. Buy a server & create/host a website

And here's a long-term one;
4. Finish my RPG, The Lost Keys of Alraith
(this one will take a LOT of work, I only recently started)
6  Community / Creative / Re: The Lost Keys Of Alraith on: May 01, 2012, 07:11:11 PM
theRayDog, I'll be sure to check that out, I've never played Chrono Trigger myself but I'll look into it.

(spoiler alert)
Wow, Lynx, thanks, these are great suggestions. The way we were kind of thinking things to be is that Zak wakes up, figures some stuff out and hears from some people that a man in a black cloak, riding a noble steed, committed the act. Ergo Zak (somewhat rashly, admittedly) assumes that it was the king, and goes on a quest to avenge his village; however, things don't add up, and from the memories you learn about Zak's past, his dysfunctional home life, et cetera. When you finally fight the king at the end of the game, he tells you that it was you the whole time; which makes things make more sense to the player. It's a little weak right now, and has a few kinks to be worked out.
7  Community / Creative / Re: The Lost Keys Of Alraith on: April 28, 2012, 02:54:48 PM
OK, thanks. (sorry for my slow reply, btw)

I think one of the main elements we're going to focus on is memory - when the game starts, the player doesn't remember very much. As he progresses throughout the game, he gains memories and eventually, at the end of the game, remembers everything. What we want is to have the memories be playable levels. Like, when you beat a level, the screen goes wavy and a new level shows up - very linear, it's all kind of handed to you, but you're still playing it and choosing, kind of. Do you think it would be better if it was just a cutscene? My partner and I have both noticed that we tend to tune out during endlessly long cutscenes, and we're hoping if it was playable it would be at least a little bit more engaging. What do you think?
8  Community / Creative / Re: The Lost Keys Of Alraith on: April 23, 2012, 03:09:02 PM
Hm...ok. That's certainly something to consider, we'll see what we can do.
9  Community / Creative / Re: The Lost Keys Of Alraith on: April 19, 2012, 01:23:29 PM
TBH we don't have anything to show yet, game-play wise...I was more looking for a discussion of RPG elements, my bad if that wasn't evident in the OP.
10  Community / Creative / Re: Zak LeRoi, PC RPG on: April 18, 2012, 01:14:15 PM
Since my partner and I came up with a name for this game, there's a new topic for....The Lost Keys of Alraith. Swing on over to http://forums.tigsource.com/index.php?topic=25639.0 to follow the project, if you like.
11  Community / Creative / The Lost Keys Of Alraith on: April 18, 2012, 01:13:21 PM
My good friend and I, as some of you know, are working on a PC Role-Playing Game- formerly known as Zak LeRoi, which is the name of the main character until we worked out the story and came up with a name. We are naming this project The Lost Keys of Alraith. Here's the single-paragraph spiel my partner wrote up:

As with any day we begin it by waking up. Zak LeRoi, a young peasant villager in the rolling hills of Alraith wakes up to the sound of crackling fire and whistling wind. He finds the village charred black and reduced to ashes. Zak's memory is all but gone, he remembers one thing: He was there when the fire erupted and the culprit he'd seen commit the crime was King Rizya, the king of Alraith. There were only a few survivors from the fire, none of which were Zak's family... he leaves the destruction and swears vengeance under his breath, "King Rizya must pay."

We welcome any constructive feedback! We'd love to hear great suggestions, and more than that we'd love to use great suggestions.

Note: the old thread is at http://forums.tigsource.com/index.php?topic=25300.0, and if this project sounds interesting to you we'll first and foremost post updates on our blog at http://play-dd-games.blogspot.com/
12  Community / Creative / Re: Zak LeRoi, PC RPG on: April 17, 2012, 01:33:56 PM
Ah, those look nice, thanks for the suggestion.
13  Developer / Playtesting / Re: Chomp! or Eat-The-Tigs-Smiley Game - a score based side-scroller. on: April 16, 2012, 01:18:35 PM
Not bad, really. I played for a couple minutes and it was a little slow for my personal preferences. To use an analogy, an oversimplified but true statement about FPSes is that on the most basic level they consist of running around and killing people. Your game had a little too much running around and not enough killing people :D

Out of curiosity, what did you use to develop this game? MMF, GML, or a language, like Java or C?
14  Community / Creative / Re: Zak LeRoi, PC RPG on: April 16, 2012, 01:13:42 PM
Currently I'm working on coding the inventory system - I made this mockup:



What do you think? I'm trying to make the inventory mouse-based. Do you prefer that to keyboard based control, with the arrow keys?
15  Community / Creative / Re: Zak LeRoi, PC RPG on: April 09, 2012, 08:50:19 AM
idmadj, I'm not sure if we'll do drawing. That's a pretty good idea, I didn't think of that.

Paul, if you have any suggestions, I'm wide open :D It's coded in such a way that it can accept any .ttf font file, so if you can find one somewhere and post it, I just might use it.

Leonelc, don't worry, there'll be no hand holding in this RPG. Grin
16  Community / Creative / Zak LeRoi, PC RPG on: March 30, 2012, 06:28:08 PM
Hi,

A friend and I are working on a 2D RPG, for PCs. It will be in the style of Zelda, but don't worry - it won't feel like a Zelda clone in any way. We've planned out probably about 75% of the game, including the storyline, plot twist(s), basic game roadmap, etc.

Anyways, I'm just using this thread to post screenshots, updates (when we get a playable build worth crap) of the game - which is currently unnamed, but the main characters name is Zak LeRoi, hence the subject^^

First off: I've been working on a Notes page, for the user to take notes, record quests, and the like. I'm really quite pleased with how it's turned out:

17  Developer / Playtesting / Re: TELENAUT - 2D Starfox-style Action! on: March 11, 2012, 04:13:17 PM
OK, I've finally gotten the chance to play this a little bit. I had enough time to beat the first two levels, so I've only played for 20 minutes or so, but I'll just tell you some of my first impressions:

1. Bada** title-screen is bada**.
2. Graphics are quite good, however, levels that scroll left/right and/or up/down would be nice/good.
3. Training was fine, not too long but not too short.

However, I have kind of a personal preference type of suggestion. I think with this semi-difficult control scheme, I prefer less of the shooter or bullet hell element, and I prefer the puzzles. I found the levels that were like "Press these switches before time runs out" were a lot, lot more fun than the levels that were more of the "Kill ALL the BAD GUYS!@!!1!" The puzzle element you added with the switches were more satisfying than the button-mashing shoot-em-ups. Then again, I heavily prefer hybrid puzzle-action games.
18  Developer / Technical / Re: I just want to make a bloody game on: March 09, 2012, 03:56:23 PM
Personally? I really like SDL, with C, on a Visual C++ set-up. It's really quite nice, and it makes graphics simpler than DirectX or OpenGL, I think.
19  Developer / Technical / Re: Interesting way to spawn enemies? on: March 09, 2012, 03:30:36 PM
Two things: (pretty good game btw)
1. I want to be able to hold-click and have a stream of machine gun like bullets shoot out of my...whatever it is.
2. Are the axes inverted? I want to be able to hold-click in the bottom right corner of the screen, and have bullets go toward the bottom right corner of the screen, not the top left corner.

p.s. Also, seconding squeakyReaper, the main character should be a might smaller IMHO, and multiple enemy types would be really nice. Play Pixel Purge for inspiration on different enemy types.
20  Community / Tutorials / Re: Request a Tutorial on: March 09, 2012, 03:20:31 PM
Quote
I'd like a tutorial on how to render simple 3d polygons, preferably in C/C++ or Java, or just pseudo code is fine.

Using what library/API?

Eh, I posted about it and got my question more or less answered. Thanks anyways!  Smiley
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