Show Posts
|
|
Pages: 1 2 3 [4] 5 6 7
|
|
61
|
Community / DevLogs / Re: Delver's Drop
|
on: September 28, 2012, 03:42:59 AM
|
|
My first thought was Spelunky, but like Binding of Isaac. I'm already hype to see more.
I know the game's going to support HD resolutions (and looking at the pics, it has every right to), but please keep settings available to people who value framerate over graphics quality. I hate not being able to play games at a decent clip because there's no way for me to turn down the graphics settings low enough to get good fps.
|
|
|
|
|
63
|
Community / DevLogs / Re: Delver
|
on: September 26, 2012, 02:58:34 PM
|
everything i have typed in this thread
i am typing this with an on-screen keyboard because mine is broken, but this needs to be said: you need to stop posting and start lurking. you don't know what you're taking about, when it comes to game design, programming or anything. you are not working on delver, and don't lie and say you are. you have no right to tell interrupt how to make his own game, especially not in the arrogant, "delver-needs-this-because-i-want-it" way you post. you don't understand the rules and etiquette that apply to webforums (not posting four times in a row, not posting in all caps, not abusing punctuation like immigrant labor, etc). you are one of the most frequent posters in this thread, and you have contributed nothing to it. good day to you sir
|
|
|
|
|
64
|
Community / DevLogs / Re: Delver
|
on: September 22, 2012, 01:37:45 PM
|
GO SPEND SOME TIME MAKING A GAME!!!!!!!!!!!!!!
Why don't you? You're all too happy to tell Interrupt how to make his own game, but you don't seem to understand what goes into making one yourself. For starters, the blocky aesthetic is a conscious choice. Anyone who's 'spent some time making a game' knows that developing any kind of visual style for your project is difficult--and it's especially hard for games that use 'T3H CRUNCHY PIXELS!!!!!!!!!!!!!!!!!!' because people endlessly compare it to Minecraft. I hope you don't mean to imply that it's a choice made out of laziness. Also, posting in all caps three times in a row is tacky.
|
|
|
|
|
65
|
Community / DevLogs / Re: Delver
|
on: September 19, 2012, 09:20:08 PM
|
Now slope collision mostly works!
It could use a little toning down, but it really looks great so far.
|
|
|
|
|
66
|
Community / DevLogs / Re: Delver
|
on: September 18, 2012, 08:03:45 PM
|
And insted of one life how bout a sorta save feature which would be great for the over wold thing. How it would work is a specific points in the dungins or like a in game menu to save at any point.
you just do you understand what a roguelike is i mean do you even 
|
|
|
|
|
67
|
Community / DevLogs / Re: Delver
|
on: September 18, 2012, 04:31:14 PM
|
|
I don't see what's wrong with the way water works as it is. You go the the ledge that's closest to water level and you climb out. Pretty intuitive.
|
|
|
|
|
68
|
Community / DevLogs / Re: Delver
|
on: September 17, 2012, 02:08:12 PM
|
Quite a few people can't see meshes though...
That's something that has to get fixed eventually. It shouldn't stop Interrupt from implementing them where they fit.
|
|
|
|
|
70
|
Community / DevLogs / Re: Delver
|
on: September 12, 2012, 06:25:04 PM
|
see i love android because i can edit xml files if need be so i farmed on upper levels
You can't say you finished it if you cheated.
|
|
|
|
|
71
|
Community / DevLogs / Re: Delver
|
on: September 11, 2012, 12:57:57 PM
|
@DustyDrakeFor example: casting is free but charging costs half a heart per second. Each heart spent this way increases the damage multiplier. That way a careful mage knows when to sacrifice a little life, for a huge amount of damage.  That still sounds like a suicide run.
|
|
|
|
|
73
|
Community / DevLogs / Re: Delver
|
on: September 10, 2012, 01:29:22 PM
|
I noticed some of the walls in the new version are discolored i keep whacking at them with my sword, but nothing's happening am i doing something wrong 
|
|
|
|
|
74
|
Community / DevLogs / Re: Delver
|
on: September 08, 2012, 04:20:00 PM
|
It has the same effect though out one game? I did't know that.
Well, it's /supposed/ to. I'm actually seeing the same problem Dusty was having.
|
|
|
|
|
75
|
Community / DevLogs / Re: Delver
|
on: September 08, 2012, 02:22:58 PM
|
No I mean that each color potion should have the same effect.
That's also what I mean. And it's not going to happen.
|
|
|
|
|
77
|
Community / DevLogs / Re: Red Rogue
|
on: September 08, 2012, 10:12:53 AM
|
|
What's the deal with the level-grindy thing on the overworld? Doesn't that basically break the game?
|
|
|
|
|