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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 03:05:23 AM

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61  Community / DevLogs / Re: Delver's Drop on: September 28, 2012, 03:42:59 AM
My first thought was Spelunky, but like Binding of Isaac. I'm already hype to see more.

I know the game's going to support HD resolutions (and looking at the pics, it has every right to), but please keep settings available to people who value framerate over graphics quality. I hate not being able to play games at a decent clip because there's no way for me to turn down the graphics settings low enough to get good fps.
62  Community / DevLogs / Re: Pivot - Zelda meets Super Mario Galaxy meets Minecraft? on: September 28, 2012, 03:37:36 AM
A Forest Sprout draws near!


OH SHIT

RUTABAGAS
63  Community / DevLogs / Re: Delver on: September 26, 2012, 02:58:34 PM
everything i have typed in this thread

i am typing this with an on-screen keyboard because mine is broken, but this needs to be said: you need to stop posting and start lurking. you don't know what you're taking about, when it comes to game design, programming or anything. you are not working on delver, and don't lie and say you are. you have no right to tell interrupt how to make his own game, especially not in the arrogant, "delver-needs-this-because-i-want-it" way you post.

you don't understand the rules and etiquette that apply to webforums (not posting four times in a row, not posting in all caps, not abusing punctuation like immigrant labor, etc). you are one of the most frequent posters in this thread, and you have contributed nothing to it.

good day to you sir
64  Community / DevLogs / Re: Delver on: September 22, 2012, 01:37:45 PM
GO SPEND SOME TIME MAKING A GAME!!!!!!!!!!!!!!

Why don't you? You're all too happy to tell Interrupt how to make his own game, but you don't seem to understand what goes into making one yourself.

For starters, the blocky aesthetic is a conscious choice. Anyone who's 'spent some time making a game' knows that developing any kind of visual style for your project is difficult--and it's especially hard for games that use 'T3H CRUNCHY PIXELS!!!!!!!!!!!!!!!!!!' because people endlessly compare it to Minecraft. I hope you don't mean to imply that it's a choice made out of laziness.

Also, posting in all caps three times in a row is tacky.
65  Community / DevLogs / Re: Delver on: September 19, 2012, 09:20:08 PM
Now slope collision mostly works!

It could use a little toning down, but it really looks great so far.
66  Community / DevLogs / Re: Delver on: September 18, 2012, 08:03:45 PM
And insted of one life how bout a sorta save feature which would  be great for the over wold thing. How it would work is a specific points in the dungins or like a in game menu to save at any point.

you just

do you understand what a roguelike is
i mean do you even

Facepalm
67  Community / DevLogs / Re: Delver on: September 18, 2012, 04:31:14 PM
I don't see what's wrong with the way water works as it is. You go the the ledge that's closest to water level and you climb out. Pretty intuitive.
68  Community / DevLogs / Re: Delver on: September 17, 2012, 02:08:12 PM
Quite a few people can't see meshes though...

That's something that has to get fixed eventually. It shouldn't stop Interrupt from implementing them where they fit.
69  Community / DevLogs / Re: MiniFlake *ALPHA 5: With music by minusBaby* on: September 13, 2012, 05:52:40 PM
Hey fellas, ALPHA 5 is currently in submission, Ton's of updates this week, here's a link to the news article on it: Alpha Update 5

Indie Royale is going to get the update, too, right?
70  Community / DevLogs / Re: Delver on: September 12, 2012, 06:25:04 PM
see i love android because i can edit xml files if need be so i farmed on upper levels

You can't say you finished it if you cheated.
71  Community / DevLogs / Re: Delver on: September 11, 2012, 12:57:57 PM
@DustyDrake
For example: casting is free but charging costs half a heart per second. Each heart spent this way increases the damage multiplier. That way a careful mage knows when to sacrifice a little life, for a huge amount of damage.  Grin

That still sounds like a suicide run.
72  Community / DevLogs / Re: Anodyne - A zelda-ish-kinda adventure on: September 11, 2012, 12:51:57 PM
(ahh that's what it is - the style actually more reminds me of FF3 than zelda)

FF3 as in the one with the Job System, or FF3 as in the one that's FF6?

Because I don't see either.
73  Community / DevLogs / Re: Delver on: September 10, 2012, 01:29:22 PM
I noticed some of the walls in the new version are discolored

i keep whacking at them with my sword, but nothing's happening

am i doing something wrong Durr...?
74  Community / DevLogs / Re: Delver on: September 08, 2012, 04:20:00 PM
It has the same effect though out one game?  I did't know that.

Well, it's /supposed/ to. I'm actually seeing the same problem Dusty was having.
75  Community / DevLogs / Re: Delver on: September 08, 2012, 02:22:58 PM
No I mean that each color potion should have the same effect.

That's also what I mean. And it's not going to happen.
76  Community / DevLogs / Re: Temple of Lunarius - Metroidvania on: September 08, 2012, 10:55:15 AM
I had some problems here and there and Mrmo was on vacation sooo...


OH OH OH
It's a fairy. "Let me heal your wounds" and all that.
77  Community / DevLogs / Re: Red Rogue on: September 08, 2012, 10:12:53 AM
What's the deal with the level-grindy thing on the overworld? Doesn't that basically break the game?
78  Community / DevLogs / Re: Skylight - 1st-person platform jumping and randomly generated music on: September 08, 2012, 10:08:24 AM
The controls could /really/ use some tightening up. Also, not being able to see where you're going because of clouds is a bitch.

Pretty good stuff, otherwise.
79  Community / DevLogs / Re: Soldier Of - 3D GBC-Styled Zelda-like - 8/15/12 Devlog Video on: September 08, 2012, 09:32:01 AM
This game should be called Legend of Metal Gear.
80  Community / DevLogs / Re: Temple of Lunarius - Metroidvania on: September 08, 2012, 09:30:04 AM
yeah any chance of a GIF coming our way soon?

please please please
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