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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 02:11:22 AM

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1  Developer / Playtesting / Re: Heart's Hollow: Dating Sim Game With Bite on: March 23, 2012, 03:23:31 PM
Cute! The art looks very developed and clean. I'm especially liking the mono-hue style of the individual rooms. Is the entire thing going to take place in this one house?
2  Community / DevLogs / Re: Screenshot Saturday on: March 19, 2012, 07:09:24 PM
Hell, Xion, that is intense. Every aspect is just dripping with raw appeal.
3  Community / Writing / Re: ~ short stories ~ on: March 18, 2012, 03:00:42 PM
He was correct in assuming that the waiting room would be designed for maximum excruciation.
4  Community / DevLogs / Re: smokey~* on: March 10, 2012, 07:02:49 PM
Never fix the punctuation. Hell, leave some innocuous spelling errors in there for fun. It's a cool aesthetic element.
5  Developer / Technical / Re: The grumpy old programmer room on: March 10, 2012, 04:14:49 PM
Farseer has an Explosion class that was implemented recently, and I really like it, except for the fact that it assumes UserData will always be an integer and vomits errors if it isn't. AGH.
6  Developer / Playtesting / Re: The Love Letter, a five-minute flash game on: March 10, 2012, 02:55:13 PM
I played this with a trackpad and still had a grand old time. The aesthetic is really suiting the game, and I especially like the textures inside the walls.
Also, the way it pauses if you lose it's focus is sweet. It all seems very polished.
7  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: March 10, 2012, 02:24:52 PM
Hey, folks, I'm Graeme. I'm 17 years old, I live in Nova Scotia, Canada. I have a short history. After a couple years of on-off hobby programming, I met a great guy who was more into programming than I was, and was intent on making games. We started collaborating a bit, bouncing design ideas off of each other, until we hit on something we liked: a sidescroller called Rightman, which remains in the early stages of development. After working in C# for a couple of months, we had a tiny prototype going, but we decided that to have anything presentable, we'd have to use some libraries. We started experimenting with XNA, and I eventually started looking at Farseer, which brought me to the inevitable conclusion of Alcheminer:





This being my most interesting project, not to mention my closest to completion, I figure it's a great starting point. I look forward to being part of the TIGsource community!
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