Show Posts
|
|
Pages: [1]
|
|
4
|
Community / DevLogs / Re: smokey~*
|
on: March 10, 2012, 07:02:49 PM
|
|
Never fix the punctuation. Hell, leave some innocuous spelling errors in there for fun. It's a cool aesthetic element.
|
|
|
|
|
5
|
Developer / Technical / Re: The grumpy old programmer room
|
on: March 10, 2012, 04:14:49 PM
|
|
Farseer has an Explosion class that was implemented recently, and I really like it, except for the fact that it assumes UserData will always be an integer and vomits errors if it isn't. AGH.
|
|
|
|
|
6
|
Developer / Playtesting / Re: The Love Letter, a five-minute flash game
|
on: March 10, 2012, 02:55:13 PM
|
|
I played this with a trackpad and still had a grand old time. The aesthetic is really suiting the game, and I especially like the textures inside the walls. Also, the way it pauses if you lose it's focus is sweet. It all seems very polished.
|
|
|
|
|
7
|
Community / Townhall / Re: The Obligatory Introduce Yourself Thread
|
on: March 10, 2012, 02:24:52 PM
|
|
Hey, folks, I'm Graeme. I'm 17 years old, I live in Nova Scotia, Canada. I have a short history. After a couple years of on-off hobby programming, I met a great guy who was more into programming than I was, and was intent on making games. We started collaborating a bit, bouncing design ideas off of each other, until we hit on something we liked: a sidescroller called Rightman, which remains in the early stages of development. After working in C# for a couple of months, we had a tiny prototype going, but we decided that to have anything presentable, we'd have to use some libraries. We started experimenting with XNA, and I eventually started looking at Farseer, which brought me to the inevitable conclusion of Alcheminer:
This being my most interesting project, not to mention my closest to completion, I figure it's a great starting point. I look forward to being part of the TIGsource community!
|
|
|
|
|