This game is finished, released June, 2012.
It is free to play with no advertisements or strange soul-selling.
It is PC compatible only.
More information is available on the site.
Thanks.

FLEURET BLANC. DOWNLOAD @ www.fleuretblanc.com


For more information, visit www.fleuretblanc.com.
BACKGROUND
23-year-old Florentine Blanc is a college graduate who's dedicated her life to travel. Without having a career to fall back on, she takes up menial jobs whenever her pockets become empty. After a few months of saving, she quits and charges off on her next big adventure.
After a brief hike in lower Asia, Florentine found herself back in France where she immediately stalked the internet for jobs. On a whim she applied to FOIL, a private fencing organization looking for members interested in a "new breed" of the sport. They promise performance-based wages with free room and board. Although she hadn't donned her whites since her late teens, she crossed her fingers and had her parents ship over her white rapier.
The rules? Members of FOIL must bring their most prized possession in the world. This object acts as a trophy, winnable by other members of the group. After seven days of bouts, the judges decide who she replaces as the new member. But what happens to members who leave? And why are their possessions such an integral aspect of FOIL's structure? As her experience in the isolated Château de l'Hiver becomes more menacing, Florentine determines to investigate what evolves into an mysterious and ugly truth.
PREMISE AND THEME
Fleuret Blanc is a simple and short game primarily about the importance of objects in our life. Though the storyline follows Florentine as she unravels the mysteries of FOIL and its judges, she's constantly challenged with ideas of possession, collection, and obsession. The game rewards Florentine--who starts as a minimalist traveler--with points based not only on how much she interacts with her fellow members, but also on how much money she makes and how many items she's hoarded in her room. Though collecting is encouraged for a better score, the overall implications of the act can be bittersweet.


For more information, visit www.fleuretblanc.com.
BACKGROUND
23-year-old Florentine Blanc is a college graduate who's dedicated her life to travel. Without having a career to fall back on, she takes up menial jobs whenever her pockets become empty. After a few months of saving, she quits and charges off on her next big adventure.
After a brief hike in lower Asia, Florentine found herself back in France where she immediately stalked the internet for jobs. On a whim she applied to FOIL, a private fencing organization looking for members interested in a "new breed" of the sport. They promise performance-based wages with free room and board. Although she hadn't donned her whites since her late teens, she crossed her fingers and had her parents ship over her white rapier.
The rules? Members of FOIL must bring their most prized possession in the world. This object acts as a trophy, winnable by other members of the group. After seven days of bouts, the judges decide who she replaces as the new member. But what happens to members who leave? And why are their possessions such an integral aspect of FOIL's structure? As her experience in the isolated Château de l'Hiver becomes more menacing, Florentine determines to investigate what evolves into an mysterious and ugly truth.
PREMISE AND THEME
Fleuret Blanc is a simple and short game primarily about the importance of objects in our life. Though the storyline follows Florentine as she unravels the mysteries of FOIL and its judges, she's constantly challenged with ideas of possession, collection, and obsession. The game rewards Florentine--who starts as a minimalist traveler--with points based not only on how much she interacts with her fellow members, but also on how much money she makes and how many items she's hoarded in her room. Though collecting is encouraged for a better score, the overall implications of the act can be bittersweet.






SYSTEMS
TIME
Time flows across seven days. Each day is broken up into morning, afternoon, and evening. Within those three sections, the player may explore, bout, gossip, and go through their notes however they like. However, Events take up Free Time. There are only three "segments" of Free Time within each section of the day, so use them wisely. Once three events have been seen, all other events will disappear until the player forces time to progress.
BOUTS
Fencing against other members is mandatory in the evenings (Trophy Bouts), but optional during the rest of the day. Unlike typical "battles", the winner is based on how stylishly they performed, even if their health went down first. Winners either take control of their opponent's Prized Possession, or regain their own.
Florentine gets paid based on her performance as well: the style points she accrues during bouts correlate directly to her income. This means that the player makes money not by winning, but by doing their job as a fencer.
There is no experience or leveling, and each member follows the same exact rules of combat as the player. A move's success is based both on predicting the opponent's attacks (based on current bout conditions) and successfully completing timing or button-pressing indicators that appear on the screen. Each opponent has their own set of special techniques that separates them from the others. With enough money, the player may persuade someone to teach them these techniques.
BEDROOM
Florentine's "home base" is her bedroom where she stores the trophies of other members. She also may find or purchase other nic-nacs to hoard, transforming her simple sleeping quarters into a carnival of colors. Changing techniques and saving in the journal are just a few of things that can be done here.
CONCLUSIONS
Witnessing events (mandatory or not) may bring up "interesting" ideas that Florentine will take note of in her electronic journal. These Points of Interest all pile toward conclusions that she has yet to make. Filling in the prerequisite for conclusions can lead to bonus events that open up the story and have an effect on the ending.
GOSSIP
Collecting the best information may require gossiping. A select few members are as moral-less as Florentine and will engage in gossip about the last person, place, or thing that the player has come in contact with. (For example, if you click on a plant and then gossip with Roland, he'll give you his two cents about the local shrubbery).
TIME
Time flows across seven days. Each day is broken up into morning, afternoon, and evening. Within those three sections, the player may explore, bout, gossip, and go through their notes however they like. However, Events take up Free Time. There are only three "segments" of Free Time within each section of the day, so use them wisely. Once three events have been seen, all other events will disappear until the player forces time to progress.
BOUTS
Fencing against other members is mandatory in the evenings (Trophy Bouts), but optional during the rest of the day. Unlike typical "battles", the winner is based on how stylishly they performed, even if their health went down first. Winners either take control of their opponent's Prized Possession, or regain their own.
Florentine gets paid based on her performance as well: the style points she accrues during bouts correlate directly to her income. This means that the player makes money not by winning, but by doing their job as a fencer.
There is no experience or leveling, and each member follows the same exact rules of combat as the player. A move's success is based both on predicting the opponent's attacks (based on current bout conditions) and successfully completing timing or button-pressing indicators that appear on the screen. Each opponent has their own set of special techniques that separates them from the others. With enough money, the player may persuade someone to teach them these techniques.
BEDROOM
Florentine's "home base" is her bedroom where she stores the trophies of other members. She also may find or purchase other nic-nacs to hoard, transforming her simple sleeping quarters into a carnival of colors. Changing techniques and saving in the journal are just a few of things that can be done here.
CONCLUSIONS
Witnessing events (mandatory or not) may bring up "interesting" ideas that Florentine will take note of in her electronic journal. These Points of Interest all pile toward conclusions that she has yet to make. Filling in the prerequisite for conclusions can lead to bonus events that open up the story and have an effect on the ending.
GOSSIP
Collecting the best information may require gossiping. A select few members are as moral-less as Florentine and will engage in gossip about the last person, place, or thing that the player has come in contact with. (For example, if you click on a plant and then gossip with Roland, he'll give you his two cents about the local shrubbery).
CREDITS
DESIGN AND STORY AND ALL THAT
Lannie "Merlandese" Neely III
VOICES (VSFX)
Sarai "Raya" White
Kan "Reives" Gao
Mark Ryan "Cettoto" Anderson
Sabrina Valenzuela
Lannie "Merlandese" Neely III
MUSIC
Lannie "Merlandese" Neely III
Michael "Garoad" Kelly
SCRIPTS AND SCRIPT HELP
Ccoa (Universal Message System)
ForeverZer0 (Advanced Title Screen)
gerrtunk (Text to Image)
Sarkilas
Fantasist and Blizzard (Save System)
TESTERS AND FEEDBACK
Vasha
dlan
Blink
Cettoto
The Tumbleweed
Unnamed
Blood Angel Evengelion
OTHER RESOURCES
SoundJay.com
Sound Bible
Mike Koenig
mich2d
DaveGould
Slanesh
dobroide
INSTRUCTION MANUAL
Josh "The Tumbleweed" Tredinnick
SPECIAL THANKS
Ruben Grest
Eszter Verhás
Josh "The Tumbleweed" Tredinnick
All Relationships of the Past and Future, Good and Bad
DESIGN AND STORY AND ALL THAT
Lannie "Merlandese" Neely III
VOICES (VSFX)
Sarai "Raya" White
Kan "Reives" Gao
Mark Ryan "Cettoto" Anderson
Sabrina Valenzuela
Lannie "Merlandese" Neely III
MUSIC
Lannie "Merlandese" Neely III
Michael "Garoad" Kelly
SCRIPTS AND SCRIPT HELP
Ccoa (Universal Message System)
ForeverZer0 (Advanced Title Screen)
gerrtunk (Text to Image)
Sarkilas
Fantasist and Blizzard (Save System)
TESTERS AND FEEDBACK
Vasha
dlan
Blink
Cettoto
The Tumbleweed
Unnamed
Blood Angel Evengelion
OTHER RESOURCES
SoundJay.com
Sound Bible
Mike Koenig
mich2d
DaveGould
Slanesh
dobroide
INSTRUCTION MANUAL
Josh "The Tumbleweed" Tredinnick
SPECIAL THANKS
Ruben Grest
Eszter Verhás
Josh "The Tumbleweed" Tredinnick
All Relationships of the Past and Future, Good and Bad
I'll be in the automatic flogging chamber if anyone needs me.

