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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 05:03:52 AM

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121  Community / DevLogs / Re: Malaika Princess - The Game (2D RPG action Endless Runner ) on: July 09, 2017, 03:24:28 PM
Thanks


http://k-hermann.deviantart.com/art/Malaika-character-Adversary-final-colors-691528315

Hope the design is good
Of course He is kinda close to Farashuu (at least in their war colors )


His attack was already in the game



0'21

So i'll replace the ugly red sprite by this adversary character there

Back in the day , the Giant weapon (Harpoon type Omirokan ) was also an ugly sprite


Farashuu card infos might also give an idea of one the people's abilities from Light empire


I will try to animate all of his attack tonight/tomorrow
122  Community / DevLogs / Re: Malaika Princess - The Game (2D RPG action Endless Runner ) on: July 09, 2017, 06:41:35 AM


Up !

I designed several characters and will try to make all the rest

This character there is the ennemy , we see mostly a giant but he is linked to him somewhat (will explain that one day maybe xd )


NPC character type 1

123  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 05, 2017, 12:54:04 PM
There is plenty black author, they always has been there, they just don't get pick as often by supporting structure or find investment. It's slowly changing because social media allow to reach mass people instantly. That's why there is so much friction with diversity, unheard voice are suddenly heard, people realize they aren't alone and share together their finding. Also a lot of creation are made in reaction from a pressure to stay low status by the infrastructure, they don't have that taste of being carefree triumphalism and tend to recall that status implicitly, nobody want to feel low status even if they cheer at attempts to break from the status, so there is an implicit interior shame, it does not come off as something that has a natural and intresec evidence and certainty of its value. That's why I found your work with the malaika princess anime so refreshing, it has that natural confidence, it's not trying to prove itself.

Yeah there is many others black artist and all
I m getting a lot of black artist friend demands on my facebook these late days (no idea why ) and yeah it's true that we dont get as much chances as the others in mainstream stuff of course.

There is also the fear of releasing something
Blacks overthinks way too much or think the wrong way

Instead of thinking for the future , we think for the Now , wich is sad.
That's why the others do better , they think long time in the future
That's why they flood the market of their products cause they think right.
We, there is many random fear among us
We need to trust each other and wave each others to the top
Doesnt matter if the product is flawed, putting something there is the most important thing ever , not putting masterpiece
The fear of completion is real even if you gonna deny that , it's so huge , it's scary
124  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 05, 2017, 03:53:04 AM
https://timeline.com/iron-man-riri-williams-144cecd675d2
1947
First USA black comic created by blacks about black heroes (of course )
 


1947 ... Damned
Of course , they blocked him of pursue it wich would have been Today , a nice counterpart to boring/sameusualstuff marvel/dc shows
And after we saw how the young black generations ended up

What a tragedy

Luckily , More blacks are waking up and sharing those stories and becoming Real with each other
Luckily we are coming back after 1947

Damned !!! (i wont be surprised if amerindians started some too at some point )
125  Developer / Design / Re: RPG leveling on: July 03, 2017, 12:51:25 PM
Level up will be long
I think going there
I mean i will do it long or try

But every proper play is giving you an xp for example , all you have to do is to stay until you die (reloading before is not a good idea and it will prevent spammers and smart asses )

It will be long if you play it regular , like playing -> dying and submitting your score.
There will be Bonus Actions to get masses bonus XP + in the game
Like savings random birds in the screen or catching Butterflies (Items ) or surviving very long
Saving a bird is to touch them , nothing else so a simple action
Defeating a minibosse (complex action ) or winning some events (not sure about this for now )

So there will be secret moves , hard or easy to perform to get Mass bonuses raise.(those actions raises the score a bit too )
So players who look around , vary gameplay and tries many different stuff will be rewarded.

Now you say a good point for new players incoming
I have to think about it
126  Developer / Design / Re: RPG leveling on: July 03, 2017, 11:20:51 AM
Well thanks for that answer
And no , it's a single player , i'll try multiplayer one day maybe

And yeah you only fight an IA forever (i might have a story mode with an end maybe )
Point will be to defeat other people on the newgrounds rank online system by surviving the longest possible
IA is invincible , point is to survive

I plan something in the likes :

(that plan was set before making that thread )


Level 5+
Dash improv 1
Level 10+
Shoot improvement 1 (meaning cooldown less )
Level 20+
Double Jump
Level 30+
Shoot improvement 2 (nice cooldown )
Level 50+
Groundpound unlocked
Level 70+
SUPER improvement 1
Level 80+
Dash improv 2
Level 90+
FLOAT unlocked
Level 150+
SUPER improvement 2
Level 200+
Dash improvement final
Level 220+
Final SUPER improv


127  Developer / Design / Re: RPG leveling on: July 03, 2017, 08:34:29 AM
I see
sorry for lack of details
i'm fixing that

edit
I didnt added that option yet but damnnn it looks pretty interesting
Quote
Also, you might want to add a third option for "prestige" systems, where there is a max level but you can start over and keep track of how many times you've done so. They're an interesting in-between.

Is it like a New game + ?

I suppose the restart over number is infinite then ?
128  Developer / Design / RPG leveling on: July 03, 2017, 08:19:59 AM
Hi all
Long time i didnt posted on Tigsource
very busy with a minigame i try to release this year
In that minigame you' gonna have a leveling component element
The game needs to be more detailled here so :

Minigame/infinite runner where accumulating experience unlocks stuff like double jump, better shoot, etc

So i'm asking people

Do you prefer :

1 Infinite MAX level (no end leveling )

2 Finite Max level (for exemple Star ocean max level is 255 )

And if you choose why ?
So to know a bit the argument of any choice

thanks

129  Player / General / Re: If you are reading this, get back to work. on: June 22, 2017, 02:47:59 PM
You got into a heat discussion with another dev ?
But yeah people must produce , it's not a bad message at all
130  Community / Townhall / Re: Looking for Games to Review! on: June 18, 2017, 06:43:10 PM
I can send an old game i did back in the days
Long game puzzle platformer (mostly hard , i'll try to make a remake of it )
https://airman4.itch.io/star-and-light-10
It was greenlighted but my IBAN is not accpeted by steam so i can't sell there
Steam greenlight
https://steamcommunity.com/sharedfiles/filedetails/?id=150968454



Another game , shorter
It's an a very short interactive animated game
https://airman4.itch.io/hammertime
131  Player / Games / Re: Bloodstained: Ritual of the Night on: June 14, 2017, 06:29:34 AM
Looks the exact same as the other "metroid" castlevanias to me. Graphics look bad tho.

Eh, there are good modern 2D 'Metroidvania' games even though the genre is saturated.

Axiom Verge is a well executed take on the classic formula. Hollow Knight is a great game in general. 
Those are closer to Metroid than Castlevania though.

Most of the complaints with Bloodstained in the posts above are fairly forgivable to me (more so if the game gets reasonably priced)

There are indie titles with 1/50th of the budget with higher production value (see above).
It's more the 'you had 6 million to get this right' and it isn't turning out well.

oh cool the double dozenth inferior sequel to the inferior horror movie themed 1997 clone of metroid minus the good art

Pretty much.

If you compare axium verge with bloodstained , i understand you hate
I mean bloodstained doesnt have guns
132  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 10, 2017, 04:48:25 AM
What's disappointing? The trailer looks good imo.

Number of dislikes , i hope more hahaha
The crying of some is real (looks on some of the videos comments to get what i mean )

As a matter of facts i think some comments were deleted ? it's possible on youtube ? cause i was dead laughing earlier hahaha
133  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 10, 2017, 02:48:21 AM




Some comments hahahah

Hope more dislikes , what a disappointment HAHAHAHHAHAHAH
134  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 05, 2017, 02:08:21 PM
HBDAY to ALL !
135  Player / General / Re: All Purpose Animu Discussion on: June 05, 2017, 04:10:13 AM



the trolling is real
136  Player / General / Re: How do you decide revenue share percentages? on: June 02, 2017, 11:29:53 AM
I think a reasonable way to figure out profit sharing is to ask the contributors to count the time they spend working on the game, and in the end figure out a revenue split based on the ratio of time everyone spent on it.

Whats good about this, is that its flexible: a contributor that was planned not to be doing much work at first, but who ends up doing a lot more, wont need to "re-negotiate" the contract to get a fair share. Same thing for the other way around: if the team grows and some people end up with a lighter work load no re-negotiation should be needed.  Things can change around fast over the course of a project, so a flexible deal like that is useful.
The time keeping can be based on mutually-agreed upon time blocks per asset or groups of assets they make, to minimize the risk of a contributor inflating their recorded times to maximize their share etc, that might be a good idea if you are dealing with someone new.

One inconvenient part of this is that different people work at different speeds, and that kind of deal doesnt take the amount or quality or value of the work into account, only gives value to peoples' time, which is only "fair" if everyone working on the project is of roughly comparable experience. So yeah, not perfect, but I think its a good starting point.
*


Nice one but if a artist in the group make the cover for 1 hour (for example) and that cover draw millions of players , you pay him shit ?
137  Community / DevLogs / Re: Forest Quest - A Pixel Art Platformer with Endless Capability on: May 29, 2017, 12:38:29 PM
http://i.imgur.com/D8siboh.png
I'm not well versed with "press kits"
(you send that to journalists ? or it's for E3 , tgs )
But it sounds cool, i'll learn from it.
138  Developer / Art / Re: How Can I Make This Look ~Magical? on: May 28, 2017, 01:20:11 PM
I quickly did this
http://k-hermann.deviantart.com/art/Logo-magical-test-683196086?ga_submit_new=10%3A1496006390
not sure about the result
139  Community / Tutorials / Re: JWK5's New Tutorial Dump on: May 27, 2017, 04:20:56 AM
Good job man ! You know your shit
140  Community / DevLogs / Re: Malaika Princess - The Game (2D RPG action Endless Runner ) on: May 24, 2017, 08:28:31 PM
I spent the whole night basically and discovered my problem with flash games
https://steamcommunity.com/discussions/forum/1/648814396040416729/
erλm there is a fuckin hero !!!

I changed the power options to Normal (my laptop was on economic the whole time and i deleted all nvidia cause angry lol )

And since i have 50/60 fps locked Grin Grin Grin
It changes everything , i'll continue tomorrow
That explains a lot of things OMG (cause sometimes my play was 60 and then not , especially when Power electricity was low )

I can even launch two builds and have 60 fps on each O_O'

I'll post some good updates

the beta will be up and will be about the framerate you got
So guys before put your laptop on Normal options or maximum power if you have bad fps with my minigame

I'll go bed , i'm dead. Smiley
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