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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 05:06:39 AM

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121  Community / DevLogs / Re: moonman (is on kickstarter!) on: January 14, 2015, 12:50:29 AM
MOONFUCKINGMAN!

GET PSYCHED!


Will support with what I can.
122  Community / DevLogs / Re: My Dad Can Beat Up Your Dad on: January 12, 2015, 12:34:45 PM
Please add ghost dads so we, the dadless .. Concerned ... can beat up your pops in a relatable way.
123  Community / DevLogs / Re: Pioneers on: January 11, 2015, 01:52:28 AM
A little fan-art from eigenbom




Thanks! Smiley
124  Developer / Art / Re: show us some of your pixel work on: January 10, 2015, 08:21:43 AM
kitheif, that looks lovely. I like your choice of colors.

Bass-Windu, those two birds looks like they would be gossiping about that armored dude just loud enough for him to hear. They look mischievous like that. Smiley



Drew a hut a while ago and finally got around to putting in the game.

125  Community / DevLogs / Re: Pioneers on: January 10, 2015, 07:53:15 AM




Hut, hut, hike!

You can now upgrade your campsite to a hut given you have enough building materials and a skill (construction) to do so. Huts keep you relatively safe during winters and enable quicker rest. Huts are permanent so you can always return to one if you wish on your travels. Without such a structure your first winter will most likely be your last but I'm considering other saving options too. Because, you know, not everyone knows how to build a shack this fine.
126  Developer / Technical / Re: Continual persistence of states in online worlds on: January 05, 2015, 12:19:33 AM
Having a database store all the dropped items in the world would not be too massive I think, even with millions of entries. Databases and queries are super fast and compact these days. The server would only have to send nearby items anyway. You could also also store, I don't know, daily/hourly diffs so the server would only go through certain datasets if it's a returning client.
127  Community / DevLogs / Re: Pioneers on: January 04, 2015, 12:01:30 PM


Today I worked on the symbols and displaying / defnining them. In this screenshot I came across a Guardian Eye which is an indicator of a nearby temple. When examining the statue I discovered a new symbol and it appeared in my journal. For now the symbol displayed on the statue is always the direction to the temple. Later on it might show some other relevant information to solving a puzzle. So I travelled in all 4 directions and reached a temple when heading west. So I concluded it must mean "To west" or "Western direction" and updated the journal with that new information. Next time when examining another Guardian Eye with the same symbol its meaning will be displayed instead of the question mark.

This sort of deduction and educated guesswork will be the basis. I might add auto-suggestions of some sorts to ease this.


Here are most of the symbols I've drawn for now. Some are pretty funky, some not so much.

128  Player / Games / Re: Are any dead genre left to revive? on: January 03, 2015, 03:07:24 AM
I made a text-game once. It got a bit of coverage, so yeah, there's still a market for these things if you spice them up a little. Although I admit it's a novelty and not really a long-lasting experience since only a few people play it these days.

But there are many directions you could take this if you're willing to be silly. Like..

Text-based aerial combat / flight sim
Text-based racing game
Text-based RTS (I did that but it wasn't too much fun)
Text-based platformer
Text-based online fighting game
Text-based beat'em'up
Text-based tower defence
Text-based 4X

etc.

I even have an game engine for it if you want: http://forums.tigsource.com/index.php?topic=42377
129  Community / DevLogs / Re: Towncraft II on: January 02, 2015, 12:11:11 PM
For some reason the game keeps binging at me constantly at a steady interval. You know, that sound when you change system volume in Win 7. Rather annoying. Oh, and when I turn up the volume I hear the music, I guess that's what it is, glitching on a very short loop in the background.
130  Developer / Design / Re: Your Game Is Bullshit on: January 01, 2015, 04:41:39 AM
Shine your bullshit beam on my game, too, will 'ya. You'll have my gratitude for not too long.
131  Community / DevLogs / Re: Pioneers (New build!) on: January 01, 2015, 03:14:58 AM
BOOM!



Just a peek to what lies ahead.
132  Player / General / Re: What did you get for Christmas? on: December 26, 2014, 10:05:43 AM
A pair of warm wooly slippers. I'm rather enjoying these Smiley
133  Player / General / Re: Merry christmas everyone on: December 25, 2014, 02:33:13 AM
Ilusaid pühi!
134  Developer / Art / Re: GIFs of games being worked on on: December 23, 2014, 02:27:22 PM
Trying to animate a fire. It needs a few more frames or maybe using the existing frames in a different order to make it longer, the loop less noticable.

135  Community / DevLogs / Re: DevLog Gold of 2014 (Voting) on: December 20, 2014, 01:58:21 AM
Wait a minute. You're not the same person?


eigen has evolved into eigenbom!

Who am I? Who is even we? I figuratively can't even WTF
136  Player / General / Re: Let's see your fancy website. on: December 17, 2014, 11:13:34 AM
With Eigenspace I had only one goal in mind.

Usability - no, thanks.
137  Community / DevLogs / Re: DevLog Gold of 2014 (Voting) on: December 17, 2014, 05:48:27 AM
Thanks, keep the votes coming. And if anyone feels like donating to the prize pool, you know who to write to Smiley
138  Player / Games / Re: What are you playing? on: December 17, 2014, 03:15:00 AM
Laser Box - Puzzle

Yeah, you gotta play your own game and check it for bugs.
139  Community / DevLogs / Re: DevLog Gold of 2014 (Voting) on: December 15, 2014, 03:28:18 AM
Thanks!

140  Community / DevLogs / Re: DevLog Gold of 2014 (Voting) on: December 14, 2014, 06:29:52 AM
I've written to mods asking this to be stickied. I hope it happens before the year is over but we can always extend the deadline. Not that I've specified a date and I guess I won't, for now.
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